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A Novel 2D-to-3D Conversion System Using Edge Information
IEEE Transactions on Consumer Electronics 2010 Chao-Chung Cheng Chung-Te li Liang-Gee Chen
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Introduction Some approaches that can generate 3D content
Time-of-flight depth sensor Triangular stereo vision 3D graph rendering
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Introduction How does our brain perceive depth?
Monocular cues:one of the major categories for depth perception Motion parallax Binocular cues Monocular Cues involve those cues that exist for a single eye. This is one of the major categories for depth perception, as there are several different monocular cues that help in depth perception 2.A nother important monocular cue for depth is provided by motion. As the world moves, whether that movement is caused by the perceiver or by his surrounding environment, objects in the environment move in distinct, predictable patterns. This concept is known as the motion parallax. 3.Cues that involve both eyes are called binocular cues, and form the other major category for depth cues. These cues exist because of the differential location of the two eyes. The above link explains this phenomenon in more detail.
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Monocular cues Interposition (overlapping) Relative Height
Familiar Size Texture Gradient Shadow Linear Perspective
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Block-Based Region Grouping Depth from Prior Hypothesis
Proposed System Block-Based Region Grouping Depth from Prior Hypothesis 3D Image Visualization using Bilateral Filtering and Depth Image-Based Rendering
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Proposed 2D-to-3D Conversion System
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Block-Based Region Grouping
Measure the similarity of neighboring blocks The blocks are segmented into multiple groups by MST
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Depth from Prior Hypothesis
Use a line detection algorithm[9] to detect the linear perspective of the scene C.-C. Cheng, C.-T. Li, P.-S. Huang, T.-K. Lin, Y.-M. Tsai, and L.-G. Chen, “A block-based 2D-to-3D conversion system with bilateral filter,” in Proc. IEEE Int. Conf. Consumer Electronics, 2009
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Depth from Prior Hypothesis
Find the corresponding depth map gradients Compute the gravity center of the block group as the depth
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3D Image Visualization using Bilateral Filtering and Depth Image-Based Rendering
Remove the blocky artifacts by cross bilateral filter Then the depth map is used to generate 3D image by DIBR[3] W.-Y. Chen and Y.-L. Chang and S.-F. Lin and L.-F. Ding and L.-G. Chen, “Efficient depth image based rendering with edge dependent depth filter and interpolation,” in Proc. ICME, pp , 2005
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Analysis of Computational Complexity Analysis of Visual Quality
Experiment Result Analysis of Computational Complexity Analysis of Visual Quality
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Analysis of Computational Complexity
The computational complexity is Larger block size implies shorter computational time but lower depth map quality
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Analysis of Visual Quality
Better results than the other single view based algorithm especially in vertically standing objects as in 8(b) the images violating the initial hypothesis still generate an acceptable quality as in 8(h) Has little side effect
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Analysis of Visual Quality
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Analysis of Visual Quality
Comparing the depth quality and visual comfort over 4 video data types Videos that captured by a stereoscopic camera Proposed algorithm Previous work of [9] Commercial software of DDD’s TriDef
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Analysis of Visual Quality
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Conclusion The proposed algorithm uses edge information to group the image into coherent regions. A simple depth hypothesis is determined by the linear perspective of the scene. The algorithm is quality-scalable depending on the block size.
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