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First–Person–Shooters: Different players, different characters?

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Presentation on theme: "First–Person–Shooters: Different players, different characters?"— Presentation transcript:

1 First–Person–Shooters: Different players, different characters?
Andreas Wihler & Denise Schollenbruch

2 Introduction http://www.joehart.co.uk/blog/?p=55
First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

3 Aims of Study Identification of different motive types of players of First-Person-Shooters Characterization of motive types by personality traits & preferred game characteristics First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

4 Sample 384 participants: 377 male, 7 female Age: M = 22.49 (SD = 7.66)
First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

5 Sample Duration of play: Beginning age :
Complete sample M = h/week (SD = 11.22) Beginning age : Complete sample M = 15.28 (SD = 5.67) First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

6 Sample Used media : computer 95.05 % ; playstation 39.32 %
Nintendo % ; X-Box % Others 3,39 % Current played games: First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

7 Method Recruiting via bulletin boards of First-Person-Shooters
Used Questionnaires Demographic Variables Importance of game characteristics (e.g. graphics, sound, fascination) Personality traits (Big Five: BFI-K, Rammstedt & John, 2005) Habits of playing First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

8 Habits of playing Questionnaire Factor analysis
Item collection via experts Generation of 23 items, 5 point scale (does not apply, does apply) Factor analysis Principal component analysis, varimax rotation Extraction of 2 factors (quality criteria, factor loadings) Emotional habits Behavioral risk First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

9 Results Factor I : Emotional habits Factor II : Behavioral risk
If I‘m angry before playing, I feel relieved afterwards. I immerse myself completely in my games. I play when I want to relax. I like playing to win challenges. Factor II : Behavioral risk I disregard social contacts and routine duties for playing. I feel anger after playing. I play because I always do so. I can‘t find an end when I‘m playing. First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

10 Factor I : Emotional Habits
Correlations No correlation with personality traits (Big Five) Duration of play ** Importance of violence .16** Fascination ** Detailed environment .13** * p < ** p < .01 First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

11 Factor I : Emotional Habits
Interpretation No dangerous, but normal behavior High requirements on graphics of games Playing for anger reduction No compulsion to play First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

12 Factor II : Behavioral Risk
Correlations Conscientiousness -.46** Neuroticism .31** Extraversion -.26** Openness to experience -.22** Agreeableness -.15** ** p < .01 First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

13 Factor II : Behavioral Risk
Correlations Age -.29** Duration of play .29** Importance of violence .26** Simple plot .12* Simple game structure .12* Simple introduction .11* * p < ** p < .01 First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

14 Factor II : Behavioral Risk
Interpretation Compulsive behavior Games used as alternative / proxy for social contacts Games used as distraction of duties First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

15 Further Research and Implications
Transfer of factors to other game types? (e.g. strategy games, online role play games) Moderating effect of „Emotional Habits“ on „Behavioral Risk“? Implications on practice: First-Person-Shooter-players should not be to young Time limit for playing Low amount of violence in games First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

16 Thank You! First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

17 First-Person-Shooters – Different players, different characters?
© Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

18 Quality criteria Factor analysis Explained variance : 35.15 % Factor I
Cronbachs α = .81 Eigenvalue : 4.10 Factor II Cronbachs α = .78 Eigenvalue : 3.63 back First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

19 Quality criteria BFI-K reliability: author’s study‘s α
current study‘s α Extraversion .81 .80 Agreeableness .67 .57 Conscientiousness .62 Neuroticism .65 .70 Openness for experiences .71 back First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

20 Factor Loadings Factor I Factor Loading I feel good after playing. .80
I feel better after playing If I‘m angry before playing, I feel relieved afterwards. .67 I immerse myself completely in my games I play when I want to relax I play to distract myself from other things I play when I‘m angry I supress things around me while I‘m playing I like playing to win challenges I like playing in bad weather I play to pass the time First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

21 Factor Loadings Factor II Factor Loading
I play when I‘m supposed to learn I disregard social contacts and routine duties for playing I play because I always do so I feel anger after playing I can‘t find an end when I‘m playing I play on holidays I stop playing when I‘m frequently losing I play on weekdays I play on the weekend I like playing in good weather The game still occupies me long after stopping to play it back First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.

22 Problems with Method Sample bias due to recrution via online bulletin boards Discontinuation rate ( 667 : 384 = 43 % canceled) few female participants Offending by participants Results in this way not expected First-Person-Shooters – Different players, different characters? © Institut für Psychologie | Abt. AOW | | Wihler, A. & Schollenbruch, D.


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