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Published byJulian May Modified over 6 years ago
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Dynamic View Morphing performs view interpolation of dynamic scenes
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Expanded Theory orthography
methods for finding camera-to-camera transformation virtual camera not restricted to line connecting original cameras “weak rectification” is sufficient for physical correctness appearance of straight-line motion without camera-to-camera transformation
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A B A A motion from time=0 to time=1, as seen through A
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For Orthographic Projection
B physically correct A B straight-line motion (because motion vectors aligned) A B constant-velocity motion (because motion vectors identical)
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For Perspective Projection
IF first make image planes parallel to: motion of object, and each other THEN orthographic results apply condition above is “weak rectification”
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A time = 0 B time = 1 camera views related by fundamental matrix F
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time = 1 time = 0 A B camera views still related by same fundamental matrix F
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A time = 0 B time = 1
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A B each object W has its own fundamental matrix FW
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Camera-to-camera transformation
denoted TAB once known, view interpolations portray “constant velocity” motion potential for model building A B T
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Finding TAB can be determined from fundamental matrices for two distinct objects can be determined from four conjugate directions can be approximated from two conjugate directions
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A B each object W has its own fundamental matrix FW
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Environment Map “environment map” or “panoramic mosaic” or “plenoptic function”: all the light that reaches a given point in space at an instant in time
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Environment Map Morphing
view morphing for environment maps A time=0.0 ??? time=0.4 B time=1.0
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Environment Map Morphing
(STEP 1) find fundamental matrix (STEP 2) “strongly rectify” the views that is, make TBA = a b c 0 1 0 0 0 1 then notice that, for any point in space, camera A and camera B will give the same y and z coordinates
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Environment Map Morphing
(STEP 3) project environment map onto “image cylinder” (a.k.a “pipe”) (STEP 4) interpolate conjugate points and morph this is the cylinder y2 + z2 = 1
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z = 1 “image plane” y2 + z2 = 1 “image cylinder”
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Interpolating Augmented Views
B
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Benefits placing synthetic object over real object segmentation
point correspondences camera-to-camera transformation added realism: moving parts, shadows, transparency, don’t morph synthetic object can also use real object views instead of a synthetic object
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Benefits automation scenario visualization
by matching edges, computer can place model automatically all previous benefits become automated scenario visualization combine synthetic objects with real scenes to create new scenarios
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cylinder y2 + z2 = 1
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B A = TBA x after applying TBA A and B
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Outline layering; static scenes, improvement orthography
generalization of math for view morphing making objects appear to follow line Tab and how to find
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Layering
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Underlying Mathematics
“weak” rectification: image planes parallel virtual movement not restricted to line
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Orthography long-distance photography
no prewarps needed! (physical correctness) straight-line motion by aligning directions
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Preconditions/Output
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Appearance of Straight-line Motion
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Orthographic Projection
physically correct straight-line motion constant-velocity motion A B
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B x = A TBA A B T A B T A B A A B
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t = 1 t = 0 B took this view A took this view A and B
after applying TBA A and B
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[
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A B physically correct straight-line motion constant-velocity motion
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