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Character Artist By. Natalie Yarbrough
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World of Warcraft Character Artist
Description World of Warcraft Character Artist A character artist on the world of Warcraft team is responsible for bringing life to the game with new characters, creatures, armors, and weapons. This position requires a strong sense of anatomy, design, color theory mixed with video game art methods.
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Talents ,Qualifications, Skills, and Training
Background needed: 2+ years of exp in game development concept, modeling, and texturing Solid background in traditional arts included but not limited to painting, illustration, design, or traditional media Exceptional understanding of anatomy Eye for light, shade, color, and detail in created painted texture maps. Self-motivation, good communication, and team player attitude Knowledge and understanding of the WoW art style and world
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Day to day tasks Create concept art for characters, creatures, etc 3D model characters and other Texture characters and other Create assets that fit the WoW style Enthusiasm for working with other artists closely Communicate with production, design, and other
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Job Outlook future growth in field-stability?
The stability and growth in this career is steadily growing.
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Earning Potential 34k – 100k depending on the job
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Possible career for you?
Yes, this is a possible career for me. Reasons why this is a possible career for me: I love to design and bring to life characters I've been a fan and player of WoW for a very long time I'm going to college for it *finger guns*
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Colleges LCAD – Laguna college of art and design: BFA in Game art or Animation Full sail (No thanks) Sam Houston- Animation Degree
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Formerly called Silicon & Synapse (1991-1994) Chaos Studios (1994)
Studio info Formerly called Silicon & Synapse ( ) Chaos Studios (1994) Founded Feb 8, 1991 Founded by Michael Morhaime , Allen Adham, and Frank Pearce Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and is a subsidiary of the American company Activision Blizzard. The company was founded on February 8, 1991, under the name Silicon & Synapse by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce, and Allen Adham. The company originally concentrated on the creation of game ports for other studios before beginning development of their own software in 1993 with games like Rock n' Roll Racing and The Lost Vikings. In 1994 the company became Chaos Studios, then Blizzard Entertainment, Inc. after being acquired by distributor Davidson & Associates.
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