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Chapter 16: User Interface Design

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1 Chapter 16: User Interface Design
Stephanie 7 May 2008

2 Objectives Understand the importance of User Interface design & design process, functionality, & evaluation Remember: People have limited short-term memory Stress = User Errors Physical capabilities Graphics vs. text So we consider: User Familiarity, Consistency, Min. Surprise, Recoverability, User Guidance & Diversity

3 16.1: Design Issues User Interaction
Direct Manipulation, Menu, Form, Command, Natural Language Presenting information to the user Not just information, but updated info, text vs. graphics Depends on application & audience Error Messages Context – make it relevant Experience Skill Level Style –positive, active voice, NOT insulting/funny Culture

4 16.2: The UI Design Process Core Activities: User Analysis
System Prototyping Interface Evaluation

5 16.3: User Analysis Task Analysis Interviewing & Questionnaires
Tasks start to finish, relation to other tasks Interviewing & Questionnaires Ethnography Look at how different people work together on tasks Hierarchical Task Analysis (HTA) Breaking down high-level tasks into sub-tasks Interview users Task analysis of individuals E.g. Traffic Control

6 16.4: User Interface Prototyping
Paper prototype early Web site: jpeg’s or photoshop image It’s Iterative!

7 16.5: Interface Evaluation
Systematic evaluation is expensive Less expensive questionnaires, observation, video ‘snapshots’, code monitoring of system use Usability: Learnability Speed of Operation Robustness Recoverability Adaptability

8 Our Projects If we had more time, we’d make requirements or include design elements Other learning: Even if you go through all the work of making a good piece of software The UI can make or break it


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