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Shawn Liotta NoHuddleNoMercy.com

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Presentation on theme: "Shawn Liotta NoHuddleNoMercy.com"— Presentation transcript:

1 Shawn Liotta NoHuddleNoMercy.com
Screen Package Shawn Liotta NoHuddleNoMercy.com

2 No Huddle No Mercy Offense
1,728 points scored ( ) (28-2) record Averaged 58 ppg (770) total points - 14 Games Led State of Pennsylvania in Scoring 2014-(958) total points- 16 Games Led State of Pennsylvania in Scoring Established Pennsylvania State Scoring Record Highest Scoring Team in Nation 2nd Highest Scoring Team in History of High School Football

3 Advantages of Screen Game
High Percentage Throws Gets QB into A Rhythm Gets Ball to Playmakers in Space We View as an Extension of Our Run Game Protect the “Box Numbers” Make Defense Defend Sideline to Sideline Attack the Blitz

4 Screen Package Philosophy
Must Complete Get 4+ yards per attempt Stress Fundamentals/Timing Daily at Practice Perimeter Blocking Daily Screen Drill- At least min per day Make the Defense Cover Down on all WR Use to protect the Box in the Run Game

5 How Screens Stress the Defense
Make DL Run Laterally and Chase the Ball Make the defense respect all Eligible WR Create Mismatches in Space on the Perimeter Limit the Box Numbers and Fronts we will see Limit Pressure Fronts Will make DL play Slow Suckers and Gadgets will Take Advantage of Teams overplaying the Screens and result in Big Plays

6 Screen Reminders Run Screens Even When They Are Not Working
Use in Short Yardage Use When Coming Off Use in Red-Zone Use as a Way to Get the Ball to Your Best Players in Space Have the Mentality that Screens Are Runs High Percentage Completion – Block MDM

7 How We Attack Depth & Leverage
Depth - Must Align within 6 yards of our WR Leverage- Must align head up to inside shoulder (No-Split the difference) Numbers- If we have 3 and they have 2 we have numbers “Protect the Box” – Make them play us honest

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16 No Huddle – No Mercy Offense
Types of Screens Quick Screens Slow Screens Double Screens Screens Packaged with Runs/Quicks Suckers and Gadgets

17 Bubble Screen Early Screen Fast Screen – Outside Fast Screen – Inside
Quick Screens Bubble Screen Early Screen Fast Screen – Outside Fast Screen – Inside

18 Bubble Screens

19 QB Mechanics Bubble Screen Track
Grip it and Rip It – Do not Worry About Laces Like Shortstop on Double Play Aim for Facemask of Wr Must Drill this Daily Bubble Screen Track Open – Lateral Run- Get Width Now- Keep Shoulders Square Always Expect Football Push Numbers to sideline Get Upfield- Do Not Cut Back

20 Offensive Line RB Track
Elephants on Parade – Aggressive Zone to Call side Playside Tackle Must Get DE hands down (Cut) OL – Work Zone Track to second and third level RB Track Run Action / Early Motion / Swing (Away from Trips) Will vary the RB Track on Bubble Screen to provide multiple looks Will throw bubble screen to Rb (Early Motion)

21 MDM #1 MDM #2 Block Most Dangerous Man Tempo off the ball
Inside WR in trips is blocking #2 MDM Know where he is going to run to –You departure angle should be 2 yards outside the defender Be Physical

22 Vs. Bail Corner Push Crack
“X” Block vs. Hard Corner On Bubble Screen if MDM #1 Bails WR #1 will snap his head inside to biggest threat to the play Blocking Variation vs. Hard Corner WR #1 will Push-Crack the #2 MDM and Inside WR will Kick-out the Corner

23 Trips

24 Empty

25 Early Motion (RB)

26 Early Motion (WR)

27 Early Bubble Screen to Trips
We will use MDM Rules If Corner Bails Double the Most Dangerous threat and come off to second level defender

28 Bubble “Sucker”

29 Bubble X Sucker

30 Outside WR Fast Screens

31 QB Mechanics- Fast Screen
Get Ball out Quick Catchable Ball- Ball Placement is important Fast Screen Track Foot Fire to drive off defender at Snap If Press Man Drive off two steps – push by on third step and get back down the stem Work back to QB – Catch Ball Get Vertical for 4 yards then cut off blocks Be Difficult to Tackle

32 Offensive Line- Fast Screen
Attack Half a Defender – Do Not get held Up Angle of Departure – Break Down in Space at second & Third Level – Do Not Block Back PST- Set Punch – Release Inside clear sidewalk (Must Get DE Hands Down) PSG- Set Punch- Best Release- Work to Alley Center- Set Punch- Best Release- Work to Seal 2nd Level BSG-BST- Base Pass Pro RB Track- Fast Screen Will use varied tracks with the RB to occupy Box and Backside Defenders Flash Fake/ Early Motion / Swing / Empty

33 Vs. Hard Corner Vs. Soft Corner
#2 WR will use the Half the Distance Rule to Block the Most Dangerous Man Drive –up field half the distance from the MDM (Vertical) to push or hold the defender aligned over you. Work outside on angle to Block the MDM- Be Physical – Get hands inside

34 FAST SCREEN

35 FAST SCREEN- DUECE PERSONNEL

36 FAST SCREEN- TRIPS

37 FAST SCREEN- EMPTY

38 FAST SCREEN – JET MOTION

39 PLAYSIDE BLOCKING INSIDE WR – FAST SCREEN
Same as outside Wr fast screen for OL Trips/ Empty / Quads Have some action going away from the screen

40 Inside WR Fast Screen

41 FAST SCREEN SUCKER

42 FAST SCREENS ATTACHED TO RUN CONCEPTS
We will attach out base screens to most of our run plays to give us a 2 in 1 play concept on most of our calls Allows us to control the box numbers and force the defense to defend the entire field every snap Will change depending on gameplan QB always has the option to throw the screen Screen WR should expect ball on every play

43 Importance of Protecting the Box with Screens
We will dictate that the defense “cover-down” over all of our receivers. We will not allow the defense to bring extra defenders into the box the we can not account for in our blocking schemes. We have automatic Key Screens Built into our base run concepts where if we have numbers or leverage the quarterback has the option to throw the screen.

44 Simple Execution- Easy Read for QB
We can attach screens and quicks to most all of our running plays Easy Pre-Snap Read By Quarterback Not an audible- The Screen is built into the call the QB has the option to throw the ball to the screen receiver if he feels that we have numbers or leverage QB can make a “ball” call to RB pre-snap to alert him he is throwing the screen WR should expect the ball to be thrown on the screen every snap

45 Power w/ Screen Attached

46 QB Power w/ Early Screen Attached

47 Inside Zone W/ Bubble Screen

48 Inside Zone (Tails) – Early Motion

49 Slip with Quick Game Attached
Slow Screens Slip Screen (RB) Play-Action Screens Slip with Quick Game Attached

50 QB Mechanics- Slip Screen
3- Step Drop in Gun- Eyes on Safety- Do not look at the back until late Feel pressure drift Get ball to RB – may have to use different release point If screen is read- Throw ball at RB feet RB- Slip Screen Track Step up into protection unit Be an Actor – Sell Pass Pro Avoid contact and slide under the Playside tackle block on the Defensive end up the field Slide outside and find window to QB Do not be in a hurry

51 Offensive Line- Guards/Center
Set (1/2 a man) - Do Not Get caught up 1001, release flat playside PSG- Clear the Sidewalk to MDM Center/ Guard- Work to second Level Don’t Block Back – Keep Getting Upfield – Be under control Offensive Line- Tackles Vertical Set Deep and Soft Set DE Deep up the field- Maintain Contact

52 SLIP SCREEN

53 PLAY-ACTION SLIP SCREEN

54 SLIP SCREEN WITH QUICK GAME

55 Key Screens Double Screen

56 DOUBLE SCREEN

57 Screen Drill Must Run Everyday Can be a Pre-Practice Period
Vs. Scout Team Defense Allows us to rep each of our screen concepts to both sides in a 10 minute period (60-80 snaps) Stress Release/Landmarks/ Angles / Departure for OL

58 Screen Drill

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64 Protecting the Inside Zone with Attached RPO

65 Quick Choice Read (Frontside)

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67 Packaged Screen or Quick Backside

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73         Contact Information Shawn Liotta nohuddlenomercy.com

74 Clinic Disk Available All Clinic Power Point Presentations Cutups Game Day Call Sheet Template Practice Schedule/ Script Template


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