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Music and Audio Computing I A

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Presentation on theme: "Music and Audio Computing I A"— Presentation transcript:

1 Music and Audio Computing I 216-306A
Prof. Marcelo M. Wanderley Weeks 12 and 13

2 306A - Music and Audio Computing
Interactive systems This week's topic: Gestural control of real-time multi-parametric systems. New digital musical instruments (where the computer generates sound) Interactive sound/video installations Extrapolation to other types of systems (not musical) Nov week 13 306A - Music and Audio Computing

3 306A - Music and Audio Computing
Interactive Systems Interactive systems becoming increasingly popular (installations, music and dance) Computers provide high computational power -> real-time processing Transducer technologies easily available Nov week 13 306A - Music and Audio Computing

4 306A - Music and Audio Computing
Terminology Interaction: mutual or reciprocal action or influence. v. Interact: act upon one another. Interactive System: A system that allows mutual action or influence between a user and a computer. Nov week 13 306A - Music and Audio Computing

5 Terminology - Music applications
Music - some examples: Interactive Musical Systems: Interactive computer music systems are those whose behavior changes in response to musical input. Interactive vs. Reactive systems Level of interaction Nov week 13 306A - Music and Audio Computing

6 306A - Music and Audio Computing
Instrumental Model A computer-based musical instrument model Nov week 13 306A - Music and Audio Computing

7 A Technological Analysis
Basic features from a technological point of view: Types of sensors - existing ones or new designs; Sensor characteristics Analysis/Conversion techniques for sensors outputs; Input Device Design Mapping strategies between control variables and sound generation; Sound synthesis methods. Nov week 13 306A - Music and Audio Computing

8 A Technological Analysis
Sensors and transducers: transducer (principle); sensor (device) Sensor characteristics: sensitivity, stability and repeatability Analog-digital conversion (usually MIDI, but not necessarily) Various analog-to-MIDI interfaces Inputs, outputs, speed, portability/size, price, etc. Nov week 13 306A - Music and Audio Computing

9 A Technological Analysis
Mapping of gesture parameters to sound parameters What is mapping? - Context dependent Mathematics: to assign to every element (of a set) an element of the same set or another set. Mapping Strategies? Simple (one-to-one) mappings? Neural networks? Complex strategies? Nov week 13 306A - Music and Audio Computing

10 A Technological Analysis
Sound Synthesis: Signal models: try to reproduce the sound (perceptual) characteristics or are based on abstract models (mathematics, etc.) Physical models: try to reproduce the physical characteristics of the mechanisms that produced the sound. Nov week 13 306A - Music and Audio Computing

11 Instrumental Interaction in Music
Focus on computer-based musical instruments (digital musical instruments) Based or not on traditional instruments Expert interaction Manipulation (mostly) - tactile/force feedback Expressive intent Nov week 13 306A - Music and Audio Computing

12 306A - Music and Audio Computing
Instrumental Model Feedback Primary/passive feedback Visual, auditory and tactile-kinesthetic (tactual) Secondary/active feedback Auditory/force feedback Nov week 13 306A - Music and Audio Computing

13 306A - Music and Audio Computing
Performer Gestures Analysis of performer gestures in three levels: Effective gesture - necessary to produce the sound Accompanist gesture - associated body movements Figurative gesture - without direct correspondence to a physical movement Nov week 13 306A - Music and Audio Computing

14 306A - Music and Audio Computing
Gestural Acquisition In instrumental music: Direct acquisition: one captures the actual physical gesture or movement through the use of sensors Indirect acquisition: information obtained from the analysis of the instrument’s sound Nov week 13 306A - Music and Audio Computing

15 Interfaces Analog - MIDI
Different models (Sensorlab, i-Cube, AtoMIC Pro, etc.) Nov week 13 306A - Music and Audio Computing

16 306A - Music and Audio Computing
Gestural Controllers Instrument-like controllers: profit from highly developed (expert) gestures. Instrument-inspired controllers - SuperPolm Alternate controllers: design emphasis on capturing “natural” gestures - opposed to a learned gestural vocabulary - Hands Hybrid controllers  Intermediate options! Extended instruments - hyperinstruments Nov week 13 306A - Music and Audio Computing

17 306A - Music and Audio Computing
Controllers Instrument-like controller: Saxophone MIDI - YamahaWX7 Nov week 13 306A - Music and Audio Computing

18 Instrument-inspired controller
Goto - Superpolm “Violin-inspired” controller that intends to capture part of the gestural vocabulary of a violin player in order to control other sounds (e.g. granular synthesis) Nov week 13 306A - Music and Audio Computing

19 Alternate controllers
Example of an alternate controller: Graphic drawing tablet - WACOM Nov week 13 306A - Music and Audio Computing

20 Alternate Controllers
Example: The Hands (M. Waisvisz - STEIM) Nov week 13 306A - Music and Audio Computing

21 306A - Music and Audio Computing
Input Device Design Choice of input device for sound synthesis control Design principles: idiosyncratic (musical !?) design methodology (engineering !?) Nov week 13 306A - Music and Audio Computing

22 306A - Music and Audio Computing
Mapping Different points of view: Mapping is part of a composition - idiosyncratic Mapping is part of the instrument - affects instrument effectiveness Nov week 13 306A - Music and Audio Computing

23 306A - Music and Audio Computing
Mapping Electronic musical instruments Input device is independent from the sound synthesis device. No implicit mapping of one to the other Too often: one single control device corresponding to a single synthesis parameter.  one-to-one mapping. Nov week 13 306A - Music and Audio Computing

24 What do I mean by mapping ?
An electronic musical instrument model: Mapping is the liaison or correspondence between control parameters (derived from performer actions) and synthesis parameters. Nov week 13 306A - Music and Audio Computing

25 306A - Music and Audio Computing
Mapping Mapping between controller outputs and synthesis inputs One-to-one; Convergent (many-to-one); Divergent (one-to-many);  Any mixture of the above (many acoustic instruments) Nov week 13 306A - Music and Audio Computing

26 306A - Music and Audio Computing
Mapping Acoustic instruments: Sound generation device is inseparable from the human-control device. Yielding complex control relationships between human performers and their instruments Nov week 13 306A - Music and Audio Computing

27 Simulation of traditional instrument performance
Clarinet performance using a MIDI controller - Yamaha WX7 and additive synthesis. Clarinet  Reed behavior  Gestures are not independent  Embouchure is always needed Nov week 13 306A - Music and Audio Computing

28 Simulation of traditional instrument performance
WX7: independent outputs - fingering - breath pressure - lip pressure Clarinet reed behavior modeled in jMax to simulate the interdependence of controller parameters. Nov week 13 306A - Music and Audio Computing

29 Simulation of traditional instrument performance
Simple and complex mappings - pedagogy Nov week 13 306A - Music and Audio Computing

30 Simulation of the effect of performer movements
Work with Philippe Depalle here at McGill! Clarinet movements may influence the sound recorded by a close microphone. Modeling of this effect -> Phasing! Real-time model in Max/MSP. Nov week 13 306A - Music and Audio Computing

31 Simulation of the effect of performer movements
Example of phasing (flanging) effect: Nov week 13 306A - Music and Audio Computing

32 Simulation of the effect of performer movements
Example of the real-time simulation Nov week 13 306A - Music and Audio Computing

33 306A - Music and Audio Computing
General Conclusions Different aspects of interactive systems Input from other fields - HCI, ergonomics, experimental psychology, etc. Need of a general corpus of knowledge: Trends in Gestural Control of Music ! ICMA/EMF working group/Gesture Research in Music Homepage Nov week 13 306A - Music and Audio Computing

34 Web addresses Gesture Research in Music homepage:
Working Group ICMA/EMF


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