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Game Master Best Practices
How to be the best
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Why we Role-Play
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Game Master Best Practices
Organization World Development /Atmosphere Player Trust Character Development Inspiration Audience Questions But before we start, please understand . . .
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IT’S NOT ABOUT YOU!
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Organization – Know the Rules
Do you know the combat system? – Do you know it well? Do you have a feel for the genre? How do non-combat skills work? What kind of dice do you need? How many of them do you need? How do you reward experience? How do you monitor character development?
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Organization – Have your Materials Ready!
Things I bring to every game Calculator Sticky Note pad/Note cards 3-5 sharpened pencils Extra Dice Copy of Rule Book Page protectors Dry erase Markers
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Organization - Have your Fodder Ready
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Organization – Know your Villain
What Makes them tick? Why are they Villainous? Complex Villains are the best! Is there a basic need not met in their life? (Security, Love, Respect) What are their weaknesses? (Lust, Pride, Rage, Vanity, etc) Is your villain noble? (Given the right circumstances, would he/she fight with your heros?)
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Organization – The power Matrix
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Organization – Power Matrix Examples
Forgotten Realms, AD&D Champions Game
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World Development & Atmosphere
Let genre come out in the descriptions. If your game is a moody, horror game than describe the fog, the darkness, the shadows If your game is high fantasy, describe the epic landscape. What makes your city interesting? Make memorable Non-Player Characters Give them their own manner of speaking Ticks, physical features, scars, NPC’s should have high morals, no morals, really smart, really stupid, extremes
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World Development & Atmosphere - Make Memorable Villains!
Villains should . . . . . . have flaws & emotional scars . . . have an air of flamboyance/arrogance/pride . . . be physically memorable (7 ft. tall, in a wheelchair, beautiful, ugly, missing a leg, etc.) . . . be able to get under the players skin somehow . . . be very dangerous to your heroes. . . . have a little sympathy . . . occasionally be redeemable
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Player Trust – Player Types
The Actor The Explorer The Investigator Power Gamer Slayer Storyteller Thinker Watcher
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Player Trust Give Players the Benefit of the Doubt
Respect their Concern for the Rules Act like a judge, not a partisan Create pyric victories to end sessions during a story arc. Reward characters for being true to the genre, the story, & their character arc. (Extra XP, special items, fulfilling character story, great soliloquies) Never say no to a players idea!
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Character Development
Ask for short character backstories – use them in interesting & unsuspecting ways. Ask players what they want – They will surprise you! Weave relationships throughout your game. Relationships with . . . Other characters Non-player characters (either from their backstory or ones you introduce) Villains! Bestow character agency Reward creativity and loyalty to the story, the genre, & the characters arc.
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Inspiration Literature (Game of Thrones, Shakespeare, Hunger Games, Star Wars Novels) Comic Books (Avengers, The Walking Dead, Hellboy, 300, etc) Television & Cinema (The possibilities are legion!) History & Archeology Liberate in the Name of the Republic! (Steal liberally, mix & match ideas)
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Audience Questions
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Just Remember to . . . Slides will be at Jason-evans.net
The material on the Game Matrix, as well as other material can be found in: Currently $19.99 on Amazon. (I get no proceeds) Go to Brett’s Webpage! brettbaker.ws Follow him on
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