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ECE 4100/6100 Advanced Computer Architecture Lecture 1 Performance
Prof. Hsien-Hsin Sean Lee School of Electrical and Computer Engineering Georgia Institute of Technology
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Reading Assignment Chapter 1 Sections 1.8, 1.9, 1.1o
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Execution/Response time (Latency)
Performance Execution/Response time (Latency) Elapsed time between start and completion of an event How long my job takes? Throughput (Bandwidth) Total amount of work done within a given period of time How many jobs done per unit time on a system?
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CPU Performance Execution Time = Seconds / Program Microarchitecture
System architecture Microarchitecture, pipeline depth Circuit design Technology Programmer Algorithms ISA Compilers
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Architecture Comparison
Many architecture research just make the following assumptions Instructions / program is fixed Same binary () Same compiler () Same benchmark Seconds per cycle is constant () Same frequency Same pipeline depth Typically a bad assumption today Focus on IPC or CPI It is more complicated for today’s architects !
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Example: Calculating CPI
Run benchmark and collect workload characterization (simulate, machine counters, or sampling) Base Machine (Reg / Reg) Op Freq Cycles CPI(i) (% Time) ALU 50% (33%) Load 20% (27%) Store 10% (13%) Branch 20% (27%) 1.5 Typical Mix of instruction types in program Design guideline: Make the common case fast MIPS 1% rule: only consider adding an instruction of it is shown to add 1% performance improvement on reasonable benchmarks.
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Performance Comparison
For some program running on machine X, PerformanceX = 1 / Execution timeX "X is n times faster than Y" PerformanceX / PerformanceY = n = speedup of X over Y Problem: machine A runs a program in 20 seconds machine B runs the same program in 25 seconds
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Performance Evaluation: Benchmark
(Real) Programs In the form of collection of programs E.g. SPEC, Winstone, SYSMARK, 3D Winbench, EEMBC Kernels: Small key pieces of real programs E.g. Livermore Loops Kernels (LLK), Linpack Modified (or scripted) To focus on some particular aspects (e.g. remove I/O, focus on CPU) (Toy) Benchmarks Produce expected results Synthetic Benchmarks: Representative instruction mix E.g. Dhrystone, Whetstone Important for Architectural and microarchitectural design trade-off Competitive analysis of real products
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Performance Summary Measurement
Average of total execution time This is Arithmetic Mean (Weighted Arithmetic Mean)
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Performance Summary Measurement
Ratei is a function of 1/Timei Used to represent the average “rate” such as instruction per cycle (IPC)
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Why Harmonic Mean? 30 mph for the first 10 miles 90 mph for the next 10 miles Average speed? (30+90)/2 = 60 mph?? Wrong! Average speed = total distance / total time (10+10)/(10/ /90) = 45 mph
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Amdahl’s Law (Law of Diminishing Returns)
Make the common case faster Speedup = Perfnew / Perfold = Told / Tnew = Performance improvement from using faster mode is limited by the fraction the faster mode can be applied. f (1 - f) Told (1 - f) Tnew f / P
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Amdahl’s Law Analogy Driving from Orlando to Atlanta
60 miles/hr from Orlando to Macon 120 miles/hr from Macon to Atlanta How much time you can save compared against driving all the way at 60 miles/hr from Orlando to Atlanta? 6hr 45min vs. 7hr 30min = ~11% speedup Key is to speed up the biggie portion, i.e. speed up frequently executed blocks
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Parallelism vs. Speedup
1 10 100 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 Speed-up Code portion in Faster mode (f) Amdahl's Law speed-up as a function of parallelism P=1 P=2 P=4 P=8 P=16 P=32 P=64 1.97x 1.11x 1.33x
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The Principle of Locality
Knuth made the original observation about program locality in 1971. … less than 4 percent of a program generally accounts for more than half of its running time. 90/10 rule: a program spends 90% of its execution time in only 10% of the code Two types of locality Temporal locality (locality in time) Spatial locality (locality in space) Memory subsystem design heavily leverages the locality concept for better performance
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Example of Performance Evaluation (I)
Operation Frequency Clock cycle count ALU Ops (reg-reg) 43% 1 Loads 21% 2 Stores 12% Branches 24% Assume 25% of the ALU ops directly use a loaded operand that is not used again. We propose adding ALU instructions that have one src operand in memory. These new reg-mem instructions spend 2 clock cycles. Also assume that the extended instruction set increase branch’s clock by 1, but no impact to cycle time. Would this change improve performance ?
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Example of Performance Evaluation (I)
Operation Frequency Clock cycle count ALU Ops (reg-reg) 43% 1 Loads 21% 2 Stores 12% Branches 24% Assume 25% of the ALU ops directly use a loaded operand that is not used again. We propose adding ALU instructions that have one src operand in memory. These new reg-mem instructions spend 2 clock cycles. Also assume that the extended instruction set increase branch’s clock by 1, but no impact to cycle time. Would this change improve performance ?
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Example of Performance Evaluation (II)
FP insturctionss = 25% Average CPI of FP instructions = 4.0 Average CPI of other instructions = 1.33 FPSQRT = 2%, CPI of FPSQRT = 20 Design Option 1: decrease the CPI of FQSQRT to 2 Design Option 2: decease the average CPI of all FP instructions to 2.5
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Example of Performance Evaluation (II)
FP insturctionss = 25% Average CPI of FP instructions = 4.0 Average CPI of other instructions = 1.33 FPSQRT = 2%, CPI of FPSQRT = 20 Design Option 1: decrease the CPI of FQSQRT to 2 Design Option 2: decease the average CPI of all FP instructions to 2.5 Original CPI = 0.25* *(1-0.25) = 2.0 Option 1 CPI = 2.0 – 2%*(20-2) = 1.64 Option 2 CPI = 0.25* *(1-0.25) = 1.625 Speedup of Option 1 = 2/ = Speedup of Option 2 = 2/1.625 =
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Example of Performance Evaluation (III)
Clock freq = 1.4 GHz FP insturctionss = 25% Average CPI of FP instructions = 4.0 Average CPI of other instructions = 1.33 FPSQRT = 2%, CPI of FPSQRT = 20 Design Option 1: decrease the CPI of FQSQRT to 2, clock freq = 1.2GHz Design Option 2: decease the average CPI of all FP instructions to 2.5, clock freq = 1.1 GHz
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Example of Performance Evaluation (III)
Clock freq = 1.4 GHz FP insturctionss = 25% Average CPI of FP instructions = 4.0 Average CPI of other instructions = 1.33 FPSQRT = 2%, CPI of FPSQRT = 20 Design Option 1: decrease the CPI of FQSQRT to 2, clock freq = 1.2GHz Design Option 2: decease the average CPI of all FP instructions to 2.5, clock freq = 1.1 GHz Original CPI = 2.0, IPC = 1/2, Inst/Sec = ½*1.4G = 0.7G inst/s Option 1 CPI = 1.64, IPC = 1/1.64, Inst/Sec = 1/1.64*1.2G = 0.73G inst/s Option 2 CPI = 1.625, IPC = 1/1.625, Inst/Sec = 1/1.625*1.1G = 0.68G inst/s
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