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WEARABLE COMPUTERS Er. Chetan Bawankar

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1 WEARABLE COMPUTERS Er. Chetan Bawankar
Jaidev Education Society’s J D College of Engineering Katol Road , Nagpur B.E 7th Semester DEPARTMENT OF COMPUTER SCIENCE / INFORMATION TECHNOLOGY Subject Presentation on WEARABLE COMPUTERS By Mr.Manish Kumar(30)  Mr.Kailash Prajapat(28) Mr.Basit Ansari(17) Mr.Arun Rana(21) Miss.Priyanka Raut(11) Guided By Er. Chetan Bawankar

2 What is a “Wearable Computer” ?
Wearable computers are small portable computer that is designed to be worn on the body during use. In this, wearable computers differ from PDAs, which are designed for hand-held use. Wearable computers are usually either integrated into the user's clothing or can be attached to the body through some other means, like a wristband. They may also be integrated into everyday objects that are constantly worn on the body, like a wrist watch or a hands-free cell phone.  

3 What is a “Wearable Computer” ?
A wearable computer is a very personal computer. It should be worn like a piece of clothing, as unobtrusive as possible. A user should interact with the computer based upon context. Wearable computing is capable of enhancing day--to--day experiences, not just in the workplace, but in all facets of daily life. It has the capability to enhance the quality of life for many people.

4 Objective The design of wearable computers is still a topic of research, and a variety of user interfaces are being proposed. Some wearable computers use “keyers” and trackballs as input devices. The output may be presented through displays, lights, sound. Wearable computers can be used to recognize a person in a high alerted area such as an airport. A personal wearable computer will facilitate the wearers needs to complete daily tasks.

5 Wearable Computers The six attributes of wearable computers:
Unmonopolizing of the user's attention Unrestrictive to the user Observable by the user Controllable by the user Attentive to the environment Communicative to others

6 Research Work Warehouse picking Medical Security
Military (Land Warrior/Pacific Consultants)

7 Example of Wearable Computer Wristwatch Computer Videophone
“Dick Tracy” style watch. Created by Steve Mann, a professor. Combination wristwatch and imaging device. Send and receive video over short distances.

8 Land Warrior Breakdown
A. Eye piece display Friendly Positions Maps Mission data B&C. Mic and Earphones D. Input device that acts as a mouse. E. Laser range finder to send data about targets to others F. Thermal Sight for night vision G. Video Camera  Send pics and clips  Shoot around corners

9 Capabilities You hold up your left hand, fingers pointing to the right. The system recognizes that you want to make a call, and projects a dialing pad onto your fingers. You tap the virtual keypad with your right hand to dial the call.

10 W.C. in the MEDICAL FIELD

11 Advantages of Wearable Computers
Hands-free use. Portability. Comfortable. Always on for the task it is designed. Quick to access. Fashionable. Functions of clothing will be very personal. The reuse of clothes will be important (prolonged life cycle).

12 Disadvantages of Wearable Computer
Equipment can be heavy. Expensive. Some Wearable Computers can consist of a lot of wiring. Can cause irritation in heat. Side-Effects such as Headaches. It may become easier to get data on an individual if the item is lost / stolen.

13 Conclusion Wearable computing pursues an interface ideal
Constant access to information services Interacts seamlessly with the user A Wearable Computer is not a belt-worn desktop computer. It will become more important to work with instead of work at the computer. Wearable Computing will bring efficiency on site. A lot of work still to be done-looking forward to newer advanced versions.

14 References Quincy, The invention of the first wearable computer, in The Second International Symposium on Wearable Computers: Digest of Papers, IEEE Computer Society, 1998, pp. 4–8. Steve Mann, "An historical account of the 'WearComp' and 'WearCam' inventions developed for applications in 'Personal Imaging,'" in The First International Symposium on Wearable Computers: Digest of Papers, IEEE Computer Society, 1997, pp. 66–73 Edgar Matias, I. Scott MacKenzie and William Buxton, "A Wearable Computer for Use in Microgravity Space and Other Non-Desktop Environments," Companion of the CHI '96 Conference on Human Factors in Computing Systems, ACM, 1996, pp. 69–70. Woodrow Barfield “Fundamentals of Wearable Computers and Augumented Reality” Edition 2008, pp R Tenmoku, M Kanbara, N Yokoya, H Takemura –”Advanced Computing and Communicating Techniques for Wearable”, 2002

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16 Thank You

17 How an FA works FA that accepts all 0’s & 1’s where no. of 1’s in each string is odd 1 s f 1 Input: ACCEPT 1 Input: 01001 1 REJECT


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