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Parallel Graph Algorithms
Sathish Vadhiyar
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Graph Traversal Graph search plays an important role in analyzing large data sets Relationship between data objects represented in the form of graphs Breadth first search used in finding shortest path or sets of paths
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Level-synchronized algorithm
Proceeds level-by-level starting with the source vertex Level of a vertex – its graph distance from the source Also, called frontier-based algorithm The parallel processes process a level, synchronize at the end of the level, before moving to the next level – Bulk Synchronous Parallelism (BSP) model How to decompose the graph (vertices, edges and adjacency matrix) among processors?
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Distributed BFS with 1D Partitioning
Each vertex and edges emanating from it are owned by one processor 1-D partitioning of the adjacency matrix Edges emanating from vertex v is its edge list = list of vertex indices in row v of adjacency matrix A
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1-D Partitioning At each level, each processor owns a set F – set of frontier vertices owned by the processor Edge lists of vertices in F are merged to form a set of neighboring vertices, N Some vertices of N owned by the same processor, while others owned by other processors Messages are sent to those processors to add these vertices to their frontier set for the next level
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Lvs(v) – level of v, i.e, graph distance from source vs
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BFS on GPUs
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BFS on GPUs One GPU thread for a vertex
In each iteration, each vertex looks at its entry in the frontier array If true, it forms the neighbors and frontiers Severe load imbalance among the treads Scope for improvement
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Depth First Search (DFS)
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Parallel Depth First Search
Easy to parallelize Left subtree can be searched in parallel with the right subtree Statically assign a node to a processor – the whole subtree rooted at that node can be searched independently. Can lead to load imbalance; Load imbalance increases with the number of processors (more later)
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Maintaining Search Space
Each processor searches the space depth-first Unexplored states saved as stack; each processor maintains its own local stack Initially, the entire search space assigned to one processor The stack is then divided and distributed to processors
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Termination Detection
As processors are independently, how will they know when to terminate the program? Dijikstra’s Token Termination Detection Algorithm Based on passing of a token in a logical ring; P0 initiates a token when idle; A processor holds a token until it has completed its work, and then passes to the next processor; when P0 receives again, then all processors have completed However, a processor may get more work after becoming idle due to dynamic load balancing (more later)
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Tree Based Termination Detection
Uses weights Initially processor 0 has weight 1 When a processor transfers work to another processor, the weights are halved in both the processors When a processor finishes, weights are returned Termination is when processor 0 gets back 1 Goes with the DFS algorithm; No separate communication steps Figure 11.10
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Graph Partitioning
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Graph Partitioning For many parallel graph algorithms, the graph has to be partitioned into multiple partitions and each processor takes care of a partition Criteria: The partitions must be balanced (uniform computations) The edge cuts between partitions must be minimal (minimizing communications) Some methods BFS: Find BFS and descend down the tree until the cumulative number of nodes = desired partition size Mostly: Multi-level partitioning based on coarsening and refinement (a bit advanced) Another popular method: Kernighan-Lin
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Parallel partitioning
Can use divide and conquer strategy A master node creates two partitions Keeps one for itself and gives the other partition to another processor Further partitioning by the two processors and so on…
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Graph Coloring
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Graph Coloring Problem
Given G(A) = (V, E) σ: V {1,2,…,s} is s-coloring of G if σ(i) ≠ σ(j) for every (i, j) edge in E Minimum possible value of s is chromatic number of G Graph coloring problem is to color nodes with chromatic number of colors NP-complete problem
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Parallel graph Coloring – General algorithm
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Parallel Graph Coloring – Finding Maximal Independent Sets – Luby (1986)
I = null V’ = V G’ = G While G’ ≠ empty Choose an independent set I’ in G’ I = I U I’; X = I’ U N(I’) (N(I’) – adjacent vertices to I’) V’ = V’ \ X; G’ = G(V’) end For choosing independent set I’: (Monte Carlo Heuristic) For each vertex, v in V’ determine a distinct random number p(v) v in I iff p(v) > p(w) for every w in adj(v) Color each MIS a different color Disadvantage: Each new choice of random numbers requires a global synchronization of the processors.
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Parallel Graph Coloring – Gebremedhin and Manne (2003)
Pseudo-Coloring
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Sources/References Paper: A Scalable Distributed Parallel Breadth-First Search Algorithm on BlueGene/L. Yoo et al. SC 2005. Paper:Accelerating large graph algorithms on the GPU usingCUDA. Harish and Narayanan. HiPC 2007. M. Luby. A simple parallel algorithm for the maximal independent set problem. SIAM Journal on Computing. 15(4) (1986) A.H. Gebremedhin, F. Manne, Scalable parallel graph coloring algorithms, Concurrency: Practice and Experience 12 (2000)
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