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RTV 151 Video & Cameras Remember to check

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Presentation on theme: "RTV 151 Video & Cameras Remember to check"— Presentation transcript:

1 RTV 151 Video & Cameras Remember to check www.tonydemars.com
for course outline & reading every week; Remember class videos linked on outline. Remember: read the assigned reading, take notes, study material as we are going through it, ask questions in class. 5/28/2018

2 Overview Visual program distribution Terrestrial Cable, DBS, IPTV
NTSC: 4x3, 30 fps, interlaced, 525 scan lines ATSC: 16x9, I or P, 480 / 720 / 1080 No 1080p in ATSC system, now 720p or 1080i Cable, DBS, IPTV Geosynchronous satellites Fiber optic, streaming, virtual DVR Example: local cable headend picks up signals from --, distributes signals by -- DTV vs. digital cable, etc. 5/28/2018

3 Video Process The screen: Pixels (megapixels) Resolution Still images
Standard film: 24 fps Persistence of vision NTSC 525 scan lines of dots (480 used) 4:3 aspect ratio 30 fps interlaced fields 5/28/2018

4 Video Process …..cont…. HDTV / DTV 480 720 1080 scan lines
Interlaced or progressive scan 24, 30, or 60 frame rate 480p / 1080i DV: 720 x 480 aspect ratio / frame size 5/28/2018

5 Principles of video color
Light hits CCD (1 or 3 CCDs) (or CMOS) Beam splitter splits into the 3 primary colors (electrical signals) Other end--CRT, LCD, LED, Plasma, DLP Transducer / encoding - decoding 3 attributes of video color Hue, saturation, luminance Chrominance : hue & saturation --> 5/28/2018

6 Color (cont.) HUE... Primary colors: RGB Complementary colors
Cyan, magenta, yellow White: all colors; Black: absence 5/28/2018

7 Color Saturation Hue & Saturation=chrominance Luminance = brightness
continued... Saturation Intensity or vividness of color Hue & Saturation=chrominance Luminance = brightness Luma & chroma 5/28/2018

8 Magnetic recording Analog vs. Digital Slant tracks for writing speed
5/28/2018

9 Time Code Important for timing / syncing SMPTE 5/28/2018

10 Data file recording Digital Compression Codecs HDD
WMA, QuickTime RealPlayer Flash plug-in HDD DVD / Blu Ray / Optical discs Flash memory (built in vs. removable, like SD card) Beyond flash memory 5/28/2018

11 Three ‘parts’ of the camera
The camera body The lens The mount 5/28/2018

12 Camera Lenses Focal length…how wide or narrow /‘long lens’
Fixed focal length / prime lens More common in film Zoom Lens Distance from front to back glass Optical zoom vs. digital ‘zoom’ More common in video Focus: soft, sharp Depth of field / rack focus / selective Depth of field is affected by focal length, aperture, and the distance of objects from the camera. 5/28/2018

13 Camera Lenses Manual vs. autofocus Critical focus
Front focus to focus a zoom lens Must ‘critical focus’ each time Back focus : use macro flange at back of lens F-stop aperture (iris opening) / diaphram F-22, 16, 11, 8, 5.6, 4 (double/half) Don’t use to compensate for bad lighting f-stops / T-stops / zoom vs. prime lens Manual vs. autofocus Critical focus ** Photography is ** ---> the art of capturing and controlling light. Video, film, still images 5/28/2018

14 CCU and Cameras Studio cameras vs. field CCU for settings Tally lights
White balance AGC / gain / decibels (video level) 5/28/2018

15 Camera Mounts & movements
Tripod and pedestal Friction head / Fluid Head Crane vs. jib Dolly / track SteadiCam vs. Handheld Image stabilization Robotics, follow me, Segue, ‘copter, cable mount, etc. (see online reading) Camera movements Pan, tilt, truck, dolly, arc, zoom, boom, crane, steady-cam, tracking, DVE 5/28/2018

16 Cameras -- composing shots
Field of view -- rules of thirds LS/WS, est. shot, MS, CU, 2-shot, ots or o/s, head room, nose room, look space, cut-off lines, lead room, eye line Sequencing shots / sequence Depth composition (framing, focus) Angle : eye level /high / low / canted Symmetrical shots Point of view: objective, subjective, presentational 5/28/2018

17 Illusion of Movement Composing individual ‘shots’
Editing shots together 24 vs. 30 fps (transfers) ‘shutter speed’ Demonstrated in the online reading 5/28/2018

18 Transitions What is a shot? Fade / cut / Diss / Wipe / DVE
‘Changing shots’ in a one-shot Multi cam shoots vs. film style Real time to Filmic time Invisible / seamless edits Sequences Master Shot / cover shot Crane, tracking, feather, 360 shot, follow, swish pan, snap zoom Jump cuts / pop cuts 5/28/2018

19 The Static Frame Visual storytelling involves interplay of blocking, lighting, costumes, and setting -- as captured by the camera Edge of the frame / off-screen space 5/28/2018

20 Technical vs. aesthetics
What kind of camera? What kind of lighting? What kind of lens? Consumer vs. Prosumer vs. professional cameras Film vs. video cameras How the story is told? ‘Language’ of visual storytelling -- Hollywood style, home movies style, new media style, NPPA / news style ### 5/28/2018


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