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Incentives and Reputation
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Darwin on reputation Man‘s] motive to give aid […] no longer consists of a blind instinctive impulse, but is largely influenced by the praise and blame of his fellow men.
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Indirect Reciprocity
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Direct vs indirect reciprocity
‚to help‘ means: confer benefit b at own cost c
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Binary model Each player has a binary reputation G good or B bad
Individuals meet randomly, as Donor and Recipient Donor can give benefit b to Recipient at cost c If Donor gives, Donor´s reputation G if not, Donor‘s reputation B Discrimination: give only to G-player (SCORING) Undiscriminate stategies AllC and AllD
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SCORING vs. AllC and AllD
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The paradox of SCORING Why should one discriminate?
(it reduces chances of being helped later) Discrimination is costly AllC can invade
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Assessment What is ‚bad‘? (rudimentary moral systems)
SCORING: bad is to refuse help SUGDEN: bad is to refuse help to good player KANDORI: bad is (in addition) to help bad player
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Assessment rules First order: is help given or not?
Second order: is recipient good or bad? Third order: is donor good or bad? 256 assessment rules (value systems) (Ohtsuki, Iwasa; Brandt et al;2004)
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Assessment rules First order: is help given or not?
Second order: is recipient good or bad? Third order: is donor good or bad? Only eight strategies lead to cooperation and cannot be invaded by other action rules, e.g. by AllC or AllD (Ohtsuki, Iwasa 2004)
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Assessment What is ‚bad‘? (rudimentary moral systems)
SCORING: bad is to refuse help SUGDEN: bad is to refuse help to good player KANDORI: bad is (in addition) to help bad player
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The leading eight L3 (SUGDEN) and L6 (KANDORI) are second order assessment rules, the others third order (L1 considered in Panchanathan-Boyd and Leimar-Hammerstein)
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SUGDEN (or KANDORI) vs. AllC and AllD
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The competition of SUGDEN and KANDORI
Must assume private image (Brandt and Sigmund, Pacheco et al) rather than public image (Ohtsuki and Iwasa, Panchanathan and Boyd)
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AllC AllD Sugden Stable fixed points (Mixture of K and S) Kandori
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Incentives
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Ultimatum game Two players can share 10 euros
Toss of coin decides who is proposer, who is responder Proposer offers share to Responder Responder accepts, or declines.
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What does homo oeconomicus?
If each player maximises payoff: Proposer offers minimal share, Responder accepts
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What do we do? In real life:
60 to 80 percent of all offers between 40 et 50 percent Less than 5 percent of all offers below 20 percent
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Economic anthropology
Henrich et al, Amer. Econ. Review 2001
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Variants of Ultimatum Against computer Against five responders
Against five proposers
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Ultimatum for mathematicians
strategy (p,q) p size of offer, if Proposer q aspiration level, if Responder (percentage of total)
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Mini-Ultimatum Only two possible offers High offer H (40 %)
Low offer L (20 %)
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Mini-Ultimatum
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Asymmetric Games
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Conditional Strategies
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Conditional Strategies
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Conditional Strategies
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Conditional Strategies
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Conditional Strategies
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Mini-Ultimatum Population of players Types (H,H) (social)
(L,L) (asocial) (H,L) (mild) (L,H) (paradoxical) Players copy whoever is successful
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Mini-Ultimatum
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Mini-Ultimatum
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Reputation and temptation
Suppose that with a small probability Players have information about type of co-player (reputation) and makes reduced offer L if co-player has low aspiration level (temptation)
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Mini-Ultimatum with reputation and temptation
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Mini-Ultimatum with reputation-temptation
Bistability Attractors HH (social) and LL (asocial)
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Mini-Ultimatum with reputation-temptation
Bistability Attractors HH (social) and LL (asocial) Social stronger if H<1/2
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Bifurcation
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Back to full ultimatum Evolution leads to minimal offers
(as with rational players) With reputation-temptation to values between 40 and 50 percent
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Individual-based simulations
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Individual-based simulations
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An economic experiment
Ultimatum with or without reputation (Fehr and Fischbacher, Nature 2004)
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What if someone is watching?
Experiments by Haley, Fessler By Bateson et al (honesty box)
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Trust Game Investor can send amount c to Trustee, knowing it will be multiplied by factor r>1 on arrival Trustee, on receiving b=rc, can send part of it back to Investor
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Mini-Trust
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Mini-Trust
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Mini-Trust with Reputation
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Incentives for cooperation
First, play a donation game (or a more complex game, involving cooperation), then punish the defector or reward the cooperator (same structure as ultimatum or trust)
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PD with Reward
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PD with Reward with reputation
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PD with Reward with reputation
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Payoff
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Results:
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low information high information
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