Presentation is loading. Please wait.

Presentation is loading. Please wait.

September 30, Professional Development

Similar presentations


Presentation on theme: "September 30, Professional Development"— Presentation transcript:

1 September 30, 2016 - Professional Development

2 Offering Choice Through Games
Becca Lord Valley Middle School 6th/7th Grade World Languages Image Credit

3 Pedagogy Focus Choice Gamification

4 “Providing choice allows students to build on strengths and interests to make learning relevant and fulfilling” (The Innovator’s Mindset, p. 112). “‘Owning’ one’s own learning helps ensure that the learning actually happens” (The Innovator’s Mindset, p. 187).

5 PLAYER 1 PLAYER 2 Ashley Fulks BA in Spanish Education
Currently teaching Spanish in Illinois Fan of Elder Scrolls and Settlers of Catan player Becca Lord BA in Spanish BA in Elementary Education MS in Curriculum & Instruction 4th year at Valley Fan of Kingdom Hearts and Ticket to Ride

6 WHAT’S COMING UP? Definitions Research Based Getting Started
Currently Playing Tech Overload?! Take Home Time Don’t Just Take My Word For It!

7 Gamification vs. Game Based Learning
Gamification involves adding game elements and language into the class. (EX: Experience points, level ups, missions, quests, guilds, badges, achievements and more!) Game Based Learning is using games to aid learning (EX: monopoly for economics)

8 RESEARCH BASED Cohen, A. (2011). The Gamification of Education, The Futurist. Dominguez, A. et al. (2013). Gamifying learning experiences: Practical implications and outcomes. Computers & Education, 63. Fulks, A. & Lord, B. (2016). Leveling Up in a Gamified Classroom. Association for Middle Level Education, 3(6), Lee, J.J. & Hammer, J. (2011). Gamification in Education: What, How, Why Bother? Academic Exchange Quarterly, 15(2). Like, C. (2013). Using Gamification to Increase Engagement in 1:1 Professional Development. Learning & Leading with Technology. Simoes, J. et al. (2013). A social gamification framework for a K-6 learning platform. Computers in Human Behavior, 29.

9 GETTING STARTED Research, research, research
Turned all of the homework/projects into missions, added points, then played with the other game elements and game language Laying it on the line - Told students this was something new, that it might not work out for us, or that we might have to change it or throw it out the window. Trial and Error - Google Site

10 EVOLUTION Changes Made “Continuous BETA” From experience
Student-feedback Two Teachers Cooperating Wix Round 1 Wix Round 2 Currently Playing Wix Round 3

11 TECH OVERLOAD?! Middle School math classroom gamifies using a storyline and class decor TJ Capalla Tumblr: teejay82 Examples: Example 1 Example 2

12 TECH OVERLOAD?! cont.

13 TECH OVERLOAD?! cont.

14 STARTING SMALL Mariana Garcia Google +
Teaches at a 6-8th middle school STEM program in California Started by gamifying one weekly blog post assignment Gamification, starting out really small

15 DON’T JUST TAKE MY WORD FOR IT!
Mr. Daley's Gamification Survival Kit LevelUpEd Michael Matera Enter the Realm of Gamification (Part II) Entering the Realm of the Nobles: Michael Matera Sarah Thomas ELA/Technology gamified site Leaderboard Set Up Twitter #LevelUpEd @howellywood @MrDpasion @mrmatera @alicekeeler @TriSciCurious @sarahdateechur @jhenze44 @mariagalanis

16 Thank you!


Download ppt "September 30, Professional Development"

Similar presentations


Ads by Google