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Scaling Accessibility

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Presentation on theme: "Scaling Accessibility"— Presentation transcript:

1 Scaling Accessibility
Consistent, complete and affordable Dylan Barrell, CTO @dylanbarrell Sign up for slides:

2

3 Who’s fault is it?

4 Who’s fault is it? Yours

5 Two types of organizations
Reactive Proactive

6 Proactive organization

7 Development Process Business Requirement UX design Development and QA
UAT Ship

8 Development Process Business Requirement UX design Development and QA
UAT Ship WCAG 2 AA

9 Development Process Business Requirement UX design Development and QA
UAT Ship WCAG 2 AA Train

10 Development Process Business Requirement UX design Development and QA
Accessibility and UAT Ship WCAG 2 AA Train

11 Development Process Business Requirement UX design Development and QA
Accessibility and UAT Ship WCAG 2 AA Train Backlog

12 Development Process Business Requirement UX design Development and QA
Accessibility and UAT Ship WCAG 2 AA Train The backlogged issues rarely get fixed Backlog

13 Reactive organization

14 “Deadline” Process Business Requirement UX design Development and QA
UAT Ship

15 “Deadline” Process Business Requirement UX design Development and QA
UAT Ship WCAG 2 AA

16 “Deadline” Process Business Requirement UX design Development and QA
UAT Ship WCAG 2 AA Train

17 “Deadline” Process Business Requirement UX design Development and QA
Accessibility and UAT Ship WCAG 2 AA Train

18 “Deadline” Process Business Requirement UX design Development and QA
Accessibility and UAT Ship WCAG 2 AA Train

19 Post-”Deadline” Process
Business Requirement UX design Development and QA Accessibility and UAT Ship WCAG 2 AA Train Backlog

20 Why is that your fault?

21 Why is it your fault? Accessibility is overwhelming
Some manual testing checklists have over 100 “checks” Accessibility is not only a technical problem Many “solutions” on the Web are incomplete

22 First rule of sustained accessibility
Stop expecting magic

23 Second rule of sustained accessibility
Set achievable goals

24 End Goal

25 Best Practice Integrate Accessibility into all aspects of the development process, starting with UX

26 Best Process Business Requirement UX design Development and QA
Accessibility and UAT Ship WCAG 2 AA Personas UX research Multi-device interactions Design Annotations

27 Design Annotations Interaction for role=button
Keyboard: SPACE or ENTER equals click Disabled buttons cannot receive focus Disabled buttons do not respond to a click/touch Role: toolbar Name: Player Controls Role: button Name: Next track State: Focusable Interaction for the entire component When on first track: disable “previous track” button When on last track: disable “next track” button When playing, display the “pause” button and hide the “play” button When not playing: display the “play” button and hide the “pause” button After clicking “play”, place focus on the “pause” button After clicking “pause” place focus on the “play” button Role: button Name: Previous track State: disabled 56x56 Role: button Name: Pause State: Focusable Focused state for a button Background color: rgb(201,201,201) Foreground color: rgb(54,64,77)

28 1: widget annotations 1 1 1 1 Interaction for role=button
Keyboard: SPACE or ENTER equals click Disabled buttons cannot receive focus Disabled buttons do not respond to a click/touch 1 Role: toolbar Name: Player Controls 1 1 Role: button Name: Next track State: Focusable Interaction for the entire component When on first track: disable “previous track” button When on last track: disable “next track” button When playing, display the “pause” button and hide the “play” button When not playing: display the “play” button and hide the “pause” button After clicking “play”, place focus on the “pause” button After clicking “pause” place focus on the “play” button Role: button Name: Previous track State: disabled 56x56 1 Role: button Name: Pause State: Focusable Focused state for a button Background color: rgb(201,201,201) Foreground color: rgb(54,64,77)

29 2: interaction annotations
Interaction for role=button Keyboard: SPACE or ENTER equals click Disabled buttons cannot receive focus Disabled buttons do not respond to a click/touch 2 Role: toolbar Name: Player Controls Role: button Name: Next track State: Focusable Interaction for the entire component When on first track: disable “previous track” button When on last track: disable “next track” button When playing, display the “pause” button and hide the “play” button When not playing: display the “play” button and hide the “pause” button After clicking “play”, place focus on the “pause” button After clicking “pause” place focus on the “play” button Role: button Name: Previous track State: disabled 2 56x56 Role: button Name: Pause State: Focusable Focused state for a button Background color: rgb(201,201,201) Foreground color: rgb(54,64,77)

30 3: alternative state annotations
Interaction for role=button Keyboard: SPACE or ENTER equals click Disabled buttons cannot receive focus Disabled buttons do not respond to a click/touch Role: toolbar Name: Player Controls Role: button Name: Next track State: Focusable Interaction for the entire component When on first track: disable “previous track” button When on last track: disable “next track” button When playing, display the “pause” button and hide the “play” button When not playing: display the “play” button and hide the “pause” button After clicking “play”, place focus on the “pause” button After clicking “pause” place focus on the “play” button Role: button Name: Previous track State: disabled 56x56 3 Role: button Name: Pause State: Focusable Focused state for a button Background color: rgb(201,201,201) Foreground color: rgb(54,64,77)

31 Best Process Business Requirement UX design Development and QA
Accessibility and UAT Ship WCAG 2 AA Personas UX research Multi-device interactions Design Annotations Automated testing Manual testing Build accessibility in Prioritize backlog defects

32 Automated Testing Generic Automation aXe Acceptance automation

33 Acceptance Automation
Interaction for role=button Keyboard: SPACE or ENTER equals click Disabled buttons cannot receive focus Disabled buttons do not respond to a click/touch Role: toolbar Name: Player Controls Role: button Name: Next track State: Focusable Interaction for the entire component When on first track: disable “previous track” button When on last track: disable “next track” button When playing, display the “pause” button and hide the “play” button When not playing: display the “play” button and hide the “pause” button After clicking “play”, place focus on the “pause” button After clicking “pause” place focus on the “play” button Role: button Name: Previous track State: disabled 56x56 Role: button Name: Pause State: Focusable Focused state for a button Background color: rgb(201,201,201) Foreground color: rgb(54,64,77)

34 Manual Testing During development
Screen reader Keyboard UAT/UX testing with people with disabilities

35 Best Process Business Requirement UX design Development and QA
Accessibility and UAT Ship WCAG 2 AA Personas UX research Multi-device interactions Design Annotations Automated testing Manual testing Build accessibility in Prioritize backlog defects Stop ship for critical issues

36 Path to the end goal

37 Set realistic goals Start with a subset of WCAG 2 AA
Give teams time to achieve this subset Increase subset over time Allow teams to self-serve to achieve more

38 Stop expecting magic Explicit communication
the process the end-goal the progress (measure) Provide access to “on demand” training Create pattern libraries and examples Provide state of the art tools Apply subject matter expertise at highest leverage points Help when struggling UX review

39 Starting Subset Everything that can be found 100% automatically
30% to 50% of issues can be found by aXe Concrete High impact areas

40 Deque “Smoke Test” Informative images Decorative images Images of text
Reading order Visual cues Error identification Color contrast Keyboard Focus visible Headings Form labels Form instructions Not the complete list

41 Integrating Accessibility into Your Development Workflow with Attest
Today – 1:20 – 2:20 pm Marcy Sutton

42 Design Before Code: Thinking About Accessibility from the Ground Up
Thursday – 9:00 – 10:00 am Caitlin Geier

43 Scaling Manual Accessibility Testing
Thursday – 10:00 – 11:00 am Ian Kelly

44 Questions?

45 Deque’s Full CSUN Schedule:
Sign up to receive presentation slides: Deque’s Full CSUN Schedule: @dequesystems

46 Stump the Accessibility Expert Deque Party + Accessible Karaoke
Today – 3:30-4:30pm Deque Party + Accessible Karaoke Today – 6:30-10pm Palm Foyer aXe Hackathon Saturday, March 4th 9am-12pm Solana Beach AB Room


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