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Lisa Taylor School Library Media Specialist
Welcome! Lisa Taylor School Library Media Specialist
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ALA TechSource “Gaming, Learning And Libraries Symposium”
Highlights, information and resources from the first annual ALA TechSource “Gaming, Learning And Libraries Symposium”
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ALA TechSource in collaboration with the Association of College and Research Libraries
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Keynote: Jim Gee 1970-1984 Literacy Gap is identified.
Gee feels that this is only part of the bigger picture/problem that still exists today.
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Gee also found: Applications Gap Knowledge Gap
Tech Savvy Gap (kids are not afraid) Innovation Gap
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“Curriculum in schools is killing innovation”
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Schools make things that kids are good at, hard.
Undervalue basic principles of learning, learning is a passionate activity. Learning of itself is a reward. –Harlowe Games are designed to combine learning and pleasure.
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What can games do?
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Lower the consequences of failure:
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Explore and take risks Fail early, fail often Performance before competence Players are powerful, agents/co-designers
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Players are powerful, agents/co-designers
Problems are well ordered Cycles of challenge/consolidation/new challenge Encourage players to think about systems Empathy for a complex system
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Let’s look at a few games:
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2007 Sessions 3 out of 25
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ToxMystery: Using a Game to Make Learning about Chemicals Fun for Kids
by Stephanie Publicker National Library of Science
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Quarantined: Axl Wise and the Information Outbreak: Creating an Online Game to Teach Information Skills By Tammy Allgood and Bee Gallegos Fletcher Library Game Project Arizona State Unversity
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Games Students Play: A New Approach to Online Information Literacy Instruction
By Scott Rice and Amy Harris The University of North Carolina, Greensboro
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Before we go, let’s design a game:
Tools Rules Skill, strategy, and chance Single or multi-player????????????? Card game, video game, role-playing game, online????????????
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Good bye And Good Luck! LTaylor12@schools.nyc.gov
GAME OVER! Good bye And Good Luck!
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