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Digital Technologies: Curriculum Connections F to 6

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Presentation on theme: "Digital Technologies: Curriculum Connections F to 6"— Presentation transcript:

1 Digital Technologies: Curriculum Connections F to 6
Paula Christophersen Digital Technologies Curriculum Manager

2 Why make connections? Types of connections – close/related/extended Process for making meaningful connections Examples of connections

3

4 Why make connections? Reflect a connected, knowledge-based society
Efficiencies – time; crowded curriculum? Educational effectiveness – meaningful partnerships; shared core concepts Source:

5 Concepts Words Contexts Types of connections Common idea/content
Different perspectives Common words Similar intent Elaboration connection Requires interpretation

6 Close Related Extended How connected?
Common concept with different perspectives Common words with similar intent Common words with different intent Requires interpretation

7 Concepts Words Contexts Types of connections Common idea/content
Different perspectives Common words Similar intent Elaboration connection Requires interpretation

8 Conceptual connections: processes (Digi Tech)
DIGITAL SOLUTIONS ANALYSE DESIGN DEVELOP EVALUATE

9 Conceptual connections: processes (D&T)
DESIGNED SOLUTIONS INVESTIGATE GENERATE PRODUCE EVALUATE PLAN AND MANAGE

10 Conceptual connections - processes
INVESTIGATE ANALYSE GENERATE PLAN & MANAGE DESIGN D&T DT PRODUCE DEVELOP EVALUATE EVALUATE

11 Conceptual connections: types of inquiries
SCIENTIFIC INQUIRY QUESTIONING AND PREDICTING PLANNING AND CONDUCTING RECORDING AND PROCESSING ANALYSING AND EVALUATING COMMUNICATING HISTORICAL INQUIRY SEQUENCING THE PAST USING HISTORICAL SOURCES AS EVIDENCE IDENTIFYING CONTINUING AND CHANGE ANALYSING CAUSES AND EFFECT DETERMINING HISTORICAL SIGNIFICANCE COMMUNICATING

12 Conceptual connections - design:
Design thinking is a methodology that helps people understand and develop creative ways to solve a specific issue Understanding design problems Visualising ideas Generating ideas Analysing ideas Evaluating ideas

13 Conceptual connections - design
Media Arts – Making involves using techniques, technologies and processes to design, produce and distribute media artworks What’s the same? What’s different? Language; Units of measure? Digital Technologies – generating ideas and instructions for the appearance and functionality of digital solutions Design and Technologies – processes to identify and investigate a need or an opportunity, to generate, plan, manage and create designed solutions, and evaluate products and processes

14 Close connections Different perspectives creates a product, solution or explanation otherwise not possible

15 Levels 3 to 4

16 Levels 3 to 4

17 Levels 3 to 4

18 Levels F to 2

19 Levels F to 2 Students verbally retell the story (of the Three Little Pigs) to a partner, ensuring that the sequence of events in constructing each house is correct (for example, a frame, then roof, then walls).

20 Types of connections - Words
Concepts Common idea/content Different perspectives Words Common words Similar intent Contexts Elaboration connection Requires interpretation

21 Types of connections – Words (Levels 3 to 4)
Different words; same intent? Collect, access and present different types of data using simple software to create information and solve problems (Digi Tech) Use media technologies to create time and space through the manipulation of images, sounds and text when telling stories (Media Arts) Represent and communicate observations, ideas and findings to show patterns and relationships using formal and informal scientific language (Science) Create information solutions stories Technologies Simple software Media technologies Data Types of data Images, sound, text

22 Levels 5 to 6

23 Levels 5 to 6 GAME RULES Consequences of decisions Means versus ends
ETHICS Responsibility of game designer Treatment of others PROTOCOLS Sharing rights Inclusions/exclusion

24 Levels 5 to 6 GAME RULES ETHICS PROTOCOLS Consequences of decisions
Means versus ends ETHICS Responsibility of game designer Treatment of others PROTOCOLS Sharing rights Inclusions/exclusion

25 Connections - Science

26 Connections - Maths

27 Types of connections Concepts Common idea/content
Different perspectives Words Common words Similar intent Contexts Elaboration connection Requires interpretation

28 Types of connections - Contexts

29 Types of connections - Contexts
Recognise different types of data and explore how the same data can be represented in different ways Explore a range of digital systems with peripherals devices for different purposes …

30 Types of connections - Contexts

31

32 Context connections

33 Tools for making connections

34 Tools: Knowing the curriculum

35 Options and tools: Course planning

36 Options and tools: Knowing the curriculum
A to 2 3 to 4 5 to 6 7 to 8 9 to 10

37 Options and tools: Decision making
A guaranteed and viable curriculum ensures that all students have an equal opportunity to learn. Each student will have access to an effective or highly effect teacher, and access to the same content, knowledge and skills in each section or class program

38 Options and Tools: Decisions
In summary: Decisions affecting planning Factors Short term Medium term Long term Human resources Staff e.g. Readiness Allotments PD Students Community Sector Physical resources Equipment Infrastructure Time Priorities Timetable Policy Curriculum construct/documentation Curriculum ‘whitespace’ Assessment and reporting Options and Tools: Decisions

39 and Assessment Authority
PAULA CHRISTOPHERSEN Victorian Curriculum and Assessment Authority


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