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Dr Linda K Kaye 20th November 2013 @LindaKKaye @EdgeHill_Psych
Understanding the role of social contexts and experiences in digital gaming Dr Linda K Kaye 20th November 2013 @LindaKKaye @EdgeHill_Psych
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Psychological well-being
MOTIVATIONS EXPERIENCES OUTCOMES Mood Immersion Flow Achievement Psychological well-being Social Kaye, L. K., Bryce, J., & Pollard, P. (under review). Motivations, experiences and outcomes of playing videogames. Manuscript submitted to International Journal of Human-Computer Interaction
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Mood Mood Videogame Play (40 minutes) Flow Activation Activation
Kaye, L. K. & Bryce, J. (under review). Digital games and their influence in promoting flow and positive mood. Manuscript submitted to Media Psychology
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Kaye, L. K. & Bryce, J. (2012). Putting the “fun factor” into gaming: The influence of social contexts on experiences of playing videogames. International Journal of Internet Science, 7 (1), 23-37
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Solo gaming experience Flow CONTEXT
Online Offline Social gaming experience Mood TYPE OF PLAY Cooperative Competitive Kaye, L. K. & Bryce, J. (in press). Go with the flow: The experience and affective outcomes of solo versus social gameplay. Journal of Gaming and Virtual Worlds
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Online Offline Solo Online
Kaye, L. K. (under review). Contextual factors on the affective outcomes of digital games. Manuscript submitted to Computers in Human Behavior
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IN VIVO VS RETROSPECTIVE
CONTEXT Solo Flow Online Mood Offline Outcome expectations Dr Linda K Kaye, Dr Rebecca Monk and Dr Helen Wall: The impact of social contexts on the emotional experiences of playing digital games.
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Kaye, L. K. (in prep). Social identity as a predictor of self-esteem and psychological well-being in a sample of digital gamers. Kaye, L. K. (in press). Football Manager as a persuasive game for social identity formation. In D. Ruggiero (Ed.), Cases on Societal Effects of Persuasive Games. IGI Global
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