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Chapter 14 Transformations
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14.1 Mappings and Functions
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Transformational Geometry
One branch of geometry, known as transformational geometry, investigates how one geometric figure can be transformed into another. In transformational geometry we are required to reflect, rotate, and change the size of the figures.
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Mappings = Functions Mapping Geometry: Correspondence between a set of points. Function Algebra: Correspondence between sets of numbers.
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One-to-one A mapping (or a function) from set A to set B is called a one-to-one mapping (or function) if every member of B has exactly one pre image in A.
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Mappings = Functions One to one Function One-to-one Mapping
y x One to one Function y = x -3 f(x) = x – 3 M: x x-3 One-to-one Mapping M : P P’ Not one-to-one y = x2 P P’
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Think of when you copy/paste a picture on your computer.
The original figure is called the pre-image; the new (copied) picture is called the image of the transformation. Output Input P’ (P Prime) (P) (y) (x)
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Mappings and Functions
M : P P’ Function f : x x2 Name
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Mappings and Functions
M : P P’ Function f : x x2 Pre image
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Mappings and Functions
M : P P’ Function f : x x2 Image
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Example 1 Function k maps every number to a number that is 6 more than its double. Express this fact using function notation Find the image of 9 Find the pre image of 16
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Example 2 Mapping T maps each point (x,y) to the point (x+2, 3y)
Express this fact using mapping notation Find P’ and Q’ the images of P(2,4) and Q(-2,6)
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Transformation A one-to-one mapping from the whole plane to the whole plane. Reflection Translation Glide Reflection Rotation
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Isometry A transformation that maps every segment to a congruent segment “Preserves distance” Every point is the same distance from the other points as it was in the original image This is how we can always check if we have an isometry
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Theorem An isometry maps a triangle to a congruent triangle
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Corollary An isometry maps an angle to a congruent angle
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Corollary An isometry maps a polygon to a polygon with the same area.
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Mapping S maps each point (x,y) to and image point (x,-2y)
Mapping S maps each point (x,y) to and image point (x,-2y). Given A(-3,1) B(-1,3) C(4,1) and D(2,-1) Decide whether S is an isometry
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14-3 Translations
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Brightstorm intro
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WHICH DIRECTION DO WE SLIDE?
Are we adding or subtracting from our x and y coordinates? x + a we move to the right x - a we move to the left y + a we move up y - a we move down
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Translations: Types of Problems
Describe the translation What are we telling the (x) and (y) to do? Ex. T: (1,3) (5,1) (x (+/-) __ , y (+/-) __ ) Use image to work backwards to find Pre-image Use the same example as above… Ex. T: (__ , __ ) (2,8) What did x have to be to get to 2? What did y have to be to get to 8?
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Glide Reflections Brightstorm intro
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Glide Reflection Breakdown
T: (x,y) (x +2, y-1) Then reflect over the y-axis Breakdown Step 1: Perform the “glide” – A’ = (-1,6) Step 2: Perform the “reflection” – A” = (1, 6)
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WHITEBOARDS CLASSROOM EXERCISES #1, 2, 8
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14-4 ROTATIONS
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3 things…. Point of rotation – A fixed point from which we will rotate (this is were the pointed end of the compass would go) Angle of rotation – How many degrees around the point of rotation am I going? Direction Counterclockwise (positive) clockwise (negative)
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Half – Turn Ho : (x, y) (-x, -y)
This is a special type of rotation in which each point is rotated 180 degrees
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