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Vectors and Linear Motion
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Linear Motion Motion in one dimension Distance (x) Time (t) Speed (v)
This dimension could be horizontal or it could be vertical An object thrown up in the air undergoes linear motion So does a car driving in a straight line Distance (x) Distance is measured in meters (m) Time (t) Time is measured in seconds (s) Speed (v) Units: m/s Defined to be the distance covered in the elapsed time
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When driving the distance above, are you always going 26.8 m/s?
Example The distance from Dayton to Columbus is 114,424 m. If it takes you 71.1 minutes to drive from one to the other, what is your speed? When driving the distance above, are you always going 26.8 m/s? The speed found is the average speed Average speed is the distance covered over the change in time x = 114,424 m t = 71.1 min. t = 4266 s Δ stands for “change in”
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Vectors
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Vectors Distance and speed are only half of what physicists need
Distance and speed are examples of scalars A scalar is something that can be described as a single number Examples: 20°C or 55 mph Vectors have both a magnitude (number) and direction When typed, a vector is written as a bold, capital letter When handwritten, a vector is a letter with an arrow over it Remember this for your lab reports!!! Typed Vectors Handwritten Vectors
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Direction of Vectors In physics, a negative sign is used to indicated direction Specifically, it is used to indicate that the vector is in the opposite direction from a vector that is positive In each problem, you can choose which direction is positive Right is typically positive on the x-axis Up is typically positive on the y-axis These can change though depending on your needs Vector K as a length of 2 in the direction of 90° Vector L as a length of 3 in the opposite direction of 90°, which is what?
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Drawing Vectors By convention, a vector is an arrow pointing towards the direction specified with the length of the arrow representing the magnitude B A As you can see, A is drawn so that it is twice as long as B and half as long as C. C
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A vector will have a set direction and magnitude, it will not have a set starting and ending point
This means that I can move the vectors wherever I want to as long as I keep the magnitude and direction the same All of the vectors below are the same, since I have kept the same magnitude and direction A A A A A A
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Vector Addition Graphically Adding Vectors Use the Head-to-Tail method
Line up the vectors head to tail, and the resultant is the sum of the vectors The resultant vector is the vector that is drawn from the tail of the first vector to the head of the last vector A C R B B C A
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Example C B I have three vectors I want to add graphically A A
I am going to start by moving A, then B, then C B For the first vector, it doesn’t matter where you start Notice how the second vector I used started at the head of the first vector The third vector starts at the head of the second C
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A The sum of these three vectors is the straight line distance from where you started to where you ended The sum is also called the resultant R R B C C I could have just as easily have moved C then B then A The sum is the same (or R has the same length and direction) Vector addition, just like regular addition, is commutative R B A
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Adding Parallel Vectors
Parallel vectors lie on the same line Both sets of vectors below are parallel To add parallel vectors, add the magnitudes of the vectors The direction of the resultant will be in the direction of the original vectors R
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Examples A has a magnitude of 10 and is oriented along the positive x-axis. B has a magnitude of 17 and is also along the positive x-axis. What is A + B? A + B = 27 at 0° C has a magnitude of 8 and is oriented along the positive x-axis. D has a magnitude of 19 and is along the negative x-axis. What is C + D? C + D = 11 at 180 ° R A B R C D
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Adding Perpendicular Vectors
Perpendicular vectors lie at right angles to each other To find the magnitude of the resultant, use the Pythagorean Theorem Why? When the vectors are added graphically and the resultant is drawn, they form a triangle where the resultant is the hypotenuse To find the direction of the resultant, use a trig function, either sine, cosine or tangent R θ
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Examples A has a magnitude of +15 along the x-axis. B has a magnitude of +17 along the y-axis. What is A + B? A + B = at 48°above the positive x-axis C has a magnitude of -3 along the x-axis. D has a magnitude of +4 along the y-axis. What is C + D? C + D = 5 at 53°above the negative x-axis R B A R B A
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Resolving Vectors When you resolve a vector, you are taking it apart
Any vector can be resolved into two components The component vectors, when added, will give you the original vector One component will be a vector on the x-axis The other will be along the y-axis This process is the opposite of adding perpendicular vectors It is also the same as giving you the hypotenuse of a triangle and asking you to find the length of the sides R B R has two components, A and B The components are graphically added to show that they add up to R A
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Examples A has a magnitude 12 at an angle of 20°from the positive x-axis. Find the components of A. Ax = Ay = +4.10 A First thing to do is draw out the vector Then, I would draw in the components and label them I typically use the subscripts x and y for the components From here you just need to solve for the two sides of the triangle A Ay Ax
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Linear Motion
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Displacement (x) Vector form of distance
Units: meters Magnitude of the displacement is the straight line distance from the initial to final positions Vector points from the initial to final positions xf and xo are the final and initial positions In the picture, the distance traveled in in black and the displacement is in red. Can you ever travel a distance and end up with a displacement = 0?
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Velocity (v) Vector form of speed
Units: meters per second The magnitude of the velocity is the speed of the object In other words, the rate that you are changing your position That is why the units are distance per time Direction of the velocity is the direction of the motion Δt = “change in time” From here on in, whenever you see a “t” for time it really stands for “Δt”.
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Instantaneous Velocity
The average velocity is how fast you were going the entire trip Requires simple algebra to calculate The instantaneous velocity is how fast you are going at that moment Requires calculus to calculate Unfortunately, we will not be calculating the instantaneous velocity of any objects in this class Instantaneous velocities are not easy to calculate, but they are easy to measure. What would you use to measure it?
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Acceleration (a) Defined to be a change in velocity
Units: meters per second per second m/s2 Change in velocity is a change in speed or a change in direction or both That means that accelerations occur when you change your speed or direction or both Change in speed means speeding up or slowing down The word deceleration means “negative acceleration” The magnitude of the acceleration is the rate that the speed is changing That is why the units are speed per time
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Average acceleration is your change in speed over the elapsed time
The acceleration vector points in the direction of motion if the object is speeding up This vector is positive The acceleration vector points in the opposite direction of motion if the object is slowing down This vector is negative Average acceleration is your change in speed over the elapsed time
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Instantaneous Acceleration
How much you are accelerating at that moment Once again, this requires calculus to calculate We won’t be calculating instantaneous accelerations either in this course
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Kinematics Equations These equations are used to describe motion under a constant acceleration Constant acceleration means that the acceleration is not changing There are four kinematics equations We will use these four equations to help us start to describe motion There are five kinematics variables x = displacement vo = initial velocity v = final velocity a = acceleration t = elapsed time
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Start with the definition of acceleration
Since “Δ” stands for “Change in”, substitute the change in velocity for “Δv” Solve the above equation for the final velocity
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Start with the definition of average velocity
Since the average velocity can also be found by averaging the final and initial velocity, substitute this for “v” Solve the above equation for distance
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Take the first equation we derived and substitute it in for “v” in the second equation
Simplify the above equation
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Solve the first equation we derived for “t”
Substitute this equation into the second one we derived Simplify the above equation and then solve for “v2”
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Summary of Kinematics Equations
While I will never have you memorize equations, it would be worth your while to learn these. We will be using them ALL year.
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Free Fall Free Fall occurs when gravity is the only influence on an object Any falling object is under a constant acceleration Since it is under a constant acceleration the kinematics equations apply The acceleration due to gravity (g) is 9.8 m/s2 near the surface of the Earth If you get “far” away from the surface of the Earth this value will change You need to memorize this number
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The acceleration due to gravity vector points towards the surface of the object
Because gravity always accelerates objects down
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What is the velocity of a falling object dependent on?
To find out, go the first kinematic equation and plug in “g” for the acceleration The velocity of a falling object on Earth is dependent on the time it has fallen and the initial velocity That’s it and nothing more Notice that the velocity of an object does not depend on the mass In other words, objects of different mass fall at the same rate. We can test this on the Earth, but to get an accurate test, we must go to the Moon This is because the Moon has no air and no air resistance
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Astronaut David Scott of Apollo 15
He is testing whether objects fall at the same rate in the absence of an atmosphere
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Physics
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