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Viewing System 한신대학교 류승택
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3D Transformation 3D Transformation Modeling Coordinates (Xm, Ym, Zm)
World Coordinates (Xw, Yw, Zw) Viewing Transformation Viewing Coordinates (Xv, Yv, Zv) Projection Transformation Projection Coordinates (Xp, Yp) Device Coordinates (Xd, Yd) Workstation Transformation
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Viewing Transformation (1/5)
Pview = R T Translation (T) Rotation (R)
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Scalar Product Scalar Product (= dot product) (내적)
The sum of the products of their corresponding components Using the law of cosine, the angle between two vectors a and b satisfies the equation Scalar Product Properties If a is perpendicular to b, then a b Scalar ?? A quantity that is completely specified by its magnitude and has no direction.
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Scalar Product Scalar Product
Use the dot product to project a vector onto another vector V unit vector The dot product of V and W the length the projection of W onto V A property of dot product used in CG Sign W V (unit vector) X
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Vector Product Vector Product (= Cross Product) 외적
c = a x b c is perpendicular to both a and b direction: right-hand property Perpendicular to the pane defined by a and b c b a
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Viewing Transformation (2/5)
N vector V vector Up vector U vector V -N Up
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Viewing Transformation (3/5)
Another Way 대문자 V Up 벡터를 말함
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Viewing Transformation (4/5)
Projection Parallel Projection Parallel Perspective
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Viewing Transformation (5/5)
Perspective Projection
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Conclusion (1/2) 3D Viewing Transformation Parallel Projection
(Xp, Yp, 0, 1) (Xw, Yw, Zw, 1) (Xv, Yv, Zv, 1)
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Conclusion (2/2) 3D Viewing Transformation Perspective Projection
(Xp, Yp, Zp, 1) (Xw, Yw, Zw, 1) (Xv, Yv, Zv, 1)
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3D Viewing Process (1/2) 3D Viewing Process Modeling Coordinates
(Xm, Ym, Zm) Modeling Transformation World Coordinates (Xw, Yw, Zw) Viewing Transformation Viewing Coordinates (Xv, Yv, Zv) Projection Transformation Projection Coordinates (Xp, Yp) Device Coordinates (Xd, Yd) Workstation Transformation
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3D Viewing Process (2/2) 3D Viewing Process Modeling Coordinates
(Xm, Ym, Zm) Modeling Transformation World Coordinates (Xw, Yw, Zw) Viewing Transformation Viewing Coordinates (Xv, Yv, Zv) Normalizing Transformation Normalizing Coordinates (Xn, Yn, Zn) Clipping Clipping Coordinates (Xc, Yc, Zc) Projection Transformation Projection Coordinates (Xp, Yp) Workstation Transformation Device Coordinates (Xd, Yd)
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