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Jeremy Plante (Scrum Master)

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1 Jeremy Plante (Scrum Master)
Interactive Textbook Jeremy Plante (Scrum Master) Brandon Collins Matt Lincoln Neil Matheson

2 Project Overview Problem Description
Textbooks are un-engaging relics of the past. How can a textbook become an integral part of the learning experience again? How can it keep up with ever-changing technology? Key Technical Challenges Embedding resizable images and video directly in text. Allow for notes to be taken right in textbook without modifying the text itself. Keep the interface easy to use, and be helpful, not a hinderance to learning.

3 Technical Approach Development of an interactive textbook on an Android tablet, to take advantage of the touch screen interface. Android 2.2 “Froyo” Java-based development

4 Software Development Process (with SCRUM)
Weekly meetings with customer Weekly progress reports Activities for following week planned All notes from meeting uploaded to shared repository. First official sprint planning meeting last Friday. Backlog of requirements uploaded as well.

5 Requirements Engineering
First two weeks devoted to requirements Researched features provided in other applications. Inkling Ibooks Kindle for iPad As CIS students, with a CIS professor for a customer, our requirements were biased Developed simple survey to gain insight into other fields of study. Students/Instructors from Business/Law/Engineering departments became our surrogate customers.

6 Survey Results

7 Survey Results cont.

8 Software Development Tools
Description of tools being used Build scripts with Apache Ant Android SDK SVN (source control) Google Code (source repository) Cobertura (code coverage) Junit (testing) List of 3rd party libraries FBReader under the GNU public license


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