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788.14D - Computer Animation Instructor: Rick Parent DL787
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Animation Animating - Making something appear to
move that doesn’t move itself Motion Control Techniques and Algorithms Procedural Animation is Emphasized NOT: Aesthetics Animation Production Digital Post-Processing
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The Class In-Class Grading Midterm Lectures Final Videos Project
Project reports
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Lectures Animation, History, Production, Math Low-Level Techniques
Higher-Level Algorithms Modeling Natural Phenomena Modeling and Animating Human Figures
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Videos Conventional Animation (e.g. Disney)
Previous Animations from Class Historic Computer Animation Recent Computer Animations
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Student Animation Project
Vignette Short action sequence Part of a story Use a procedural model Composition Camera control Lighting
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Student Animation Project
Design and present storyboard Give progress reports Present final project
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Student Presentations
Rough Story Storyboard (revised) Detailed Storyboard and sample stills Sample stills and low-quality rendering of sequences Finished sequence
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Storyboard A house on a grassy area A space ship flies in
It finally lands The ship destroys the house It flies away Fade out
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Class Software C++ and OpenGL AL and Renderman Houdini Maya POV
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Editing System “Animation PC” in DL680 ACCAD
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Motion Specification and Control
Techniques: Aids to user Interpolation Path following Keyframing Languages Morphing Algorithms: Procedures Inverse kinematics Physics of rigid bodies Flexible bodies Particle systems Flocking Autonomous Behavior Figure animation Reaching, Walking Facial animation Clothes Hair Skin Natural phenomena Plants Water Clouds Fire
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Immediate Tasks Form into groups Start thinking of animation project
Check out editing system Choose and familiarize yourself with software
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