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The Dualistic Life of Day & Night From The Sims and King’s Bounty : The Legend to The Tales of Brunel Ni Hu
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Blurring Genres / About the Game
Sim? Turn-based Strategy? Role-playing? One game, two states Day: Life Simulation (Reality) Night: Role-playing with Turn-based Strategy Combat (Dream) Intertwined / Interactive Game genres are blurring. The Tales of Brunel is settled in a dualistic world. Day: Life Simulation (Reality) Night: Role-playing with Turn-based Strategy Combat (Dream) The characters’ spirit comes out of their bodies and then venture forth into the fantasy adventure The two states/modes are intertwined and interactive. The player will experience relative consequences caused by his behaviors in both day and night time respectively. © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
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Aesthetics (from King's Bounty: The Legend)
6/10/ :24 AM Aesthetics (from King's Bounty: The Legend) A Contemporary Fantasy Half-real Fantastic Graphics Fantastic Orchestral Music Derived from King’s Bounty: The Legends The story is a contemporary fantasy about a group of young people at Brunel standing against the plot of 2012. Half-real and half-imaginary graphics Well-orchestrated music in adventure and combat © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
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Interface (from The Sims)
6/10/ :24 AM Interface (from The Sims) Life and Adventure Combat Control panel – every control and player status Radial action menu in combat (can be applied to enemy and characters themselves) © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
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Avatar (from King's Bounty: The Legend)
6/10/ :24 AM Avatar (from King's Bounty: The Legend) Perspective All-hero Shift From a free overlooking view In the whole game even in battles all units are heroes The content in the UI changes between day and night, but the avatars the still in player’s control © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
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Game Economics (from The Sims)
Day: Credits Night: Amount determined by Credits #280 Day: use credits Night: Amount determined by Credits as one’s consumption level and view is influenced by the disposable income subconsciously © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
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Cupcake (from King's Bounty: The Legend)
6/10/ :24 AM Cupcake (from King's Bounty: The Legend) All you can expect from a RPG In return increasing the Fun NEEDS Character developing, artifacts, feats, rewards… The cupcake pleases the player and also the avatars he controls © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
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Death (from The Sims) No HP Death is supposed to be REAL
6/10/ :24 AM Death (from The Sims) No HP Death is supposed to be REAL Reality affects Dream Dream reflects Reality In real life, normally death is caused by old age but this is not taken in to account because of the game’s time period Two major factors in The Sims: Hunger and out of Energy Reality affects Dream: e.g. if the character has low energy in the day time he/she won’t have good combat performance Dream reflects Reality: e.g. in dream you die, you die in reality e.g. the cupcake © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
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Chance (from King's Bounty: The Legend)
6/10/ :24 AM Chance (from King's Bounty: The Legend) Use of random factors Chance in adventure and battle (Night) Apply to Life (Day) Use of random factors: random number based mechanics Majorly Chance is applied to the game at night But also has subtle effect on encounters in day time © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
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Looking Forward Blurring Genres Idea: Grand Game
Game of every game– everything © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
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Thank you! 谢谢!
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