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Vectors An Introduction
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There are two kinds of quantities…
Vectors are quantities that have both magnitude and direction (e.g., displacement, velocity, acceleration). Scalars are quantities that have magnitude only (e.g., position, speed, time, mass).
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Notating vectors Vector: R R R This is how you draw a vector. head
This is how you draw a vector. R head tail
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Notating scalars Scalar: R There is no standard way to draw a scalar!
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Direction of Vectors A x x B
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Vector angle ranges II 90o < < 180o I
x y II 90o < < 180o I 0 < < 90o III 180o < < 270o IV 270o < < 360o
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Magnitude of Vectors The best way to describe the magnitude of a vector is to measure the length of the vector. The length of the vector is proportional to the magnitude of the quantity it represents.
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Magnitude of Vectors A B
If vector A represents a displacement of three miles to the north… B Then vector B, which is twice as long, would represent a displacement of six miles to the north!
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Equal Vectors Equal vectors have the same length and direction, and represent the same quantity (such as force or velocity).
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Inverse Vectors Inverse vectors have the same length, but opposite direction. A -A
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Vectors: x-component Ax = A cos Ax A x
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Vectors: y-component Ay = A sin A x Ay
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Vectors: angle y = tan-1 (Ry/Rx) Ry x Rx
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Vectors: magnitude y R R = √ (Rx2 + Ry2) Ry x Rx
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Graphical Addition of Vectors
B A R A + B = R R is called the resultant vector!
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The Resultant and the Equilibrant
The sum of two or more vectors is called the resultant vector. The resultant vector can replace the vectors from which it is derived. The resultant is completely cancelled out by adding it to its inverse, which is called the equilibrant.
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Graphical Addition of Vectors
B A E R A + B = R E is called the equilibrant vector!
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Component Addition of Vectors
Resolve each vector into its x- and y-components. Ax = Acos Ay = Asin Bx = Bcos By = Bsin Cx = Ccos Cy = Csin etc. Add the x-components (Ax, Bx, etc.) together to get Rx and the y-components (Ay, By, etc.) to get Ry.
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Component Addition of Vectors
Calculate the magnitude of the resultant with the Pythagorean Theorem (R = Rx2 + Ry2). Determine the angle with the equation = tan-1 Ry/Rx.
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Relative Motion Vs Vw Vt = Vs + Vw Vw
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Relative Motion Vs Vt = Vs + Vw Vw Vw
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Relative Motion Vw Vs Vt = Vs + Vw Vw
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