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U3d-L11 December 15, 2009 DRILL Sit with your Mechanical Basketball Shooter partner Get out your notebooks.

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Presentation on theme: "U3d-L11 December 15, 2009 DRILL Sit with your Mechanical Basketball Shooter partner Get out your notebooks."— Presentation transcript:

1 U3d-L11 December 15, 2009 DRILL Sit with your Mechanical Basketball Shooter partner Get out your notebooks

2 USE STEP GUIDELINES YOU SHOULD NOW HAVE IN YOUR NOTES
U3d-L11 USE THE RUBRIC! USE STEP GUIDELINES YOU SHOULD NOW HAVE IN YOUR NOTES

3 Step 8 – Make Model/Prototype
U3d-L11 Step 8 – Make Model/Prototype MUST GET PROPOSAL PASSED FIRST Make it! Prototype will be tested Outcome: Sentences, Lists, Charts, Sketches, Prototype

4 Step 9 – Test Model/Prototype
U3d-L11 Step 9 – Test Model/Prototype Once you make your prototype, test it to ensure that it works. Also, calibrate your prototype to toss ball desired distances. DOCUMENT YOUR TESTING PROCESS and RESULTS You should be testing by this Friday’s class.

5 Step 10 – Refine the Design
U3d-L11 Step 10 – Refine the Design COMPETITION COMING SOON After testing in step 9, document any changes you need to make. Step 11 – Create/Make it Implement any changes decided upon in step 10. Prepare for the competition. This step must be complete by Friday 2/22

6 Step 12 – Communicate Processes and Results
U3d-L11 Step 12 – Communicate Processes and Results Describe how the final solution meets design criteria and constraints. FINAL COMMUNICATION REPORT (including all steps) DUE WEDNESDAY 2/25

7 U3d-L10 STEPS 1-8 FOLLOW

8 REQUIRED All students must take notes.
U3d-L10 REQUIRED All students must take notes. 1-2 design process steps per page, NO MORE. One of the two will be selected at random at the end to be collected and graded. No constructing your design until your design proposal has been approved by teacher.

9 Step 1 – Defining the Problem
U3d-L10 Step 1 – Defining the Problem Describe the situation that needs a technological solution What must your solution accomplish? What is the need or desire? Outcome: Sentences, Paragraphs, Lists

10 Step 2 – Identifying Criteria/Constraints
U3d-L10 Step 2 – Identifying Criteria/Constraints Establish the criteria and constraints under which the solution must operate What are solution requirements (criteria)? What are the limitations on the solution (constraints)? THIS IS A CHANGE Outcome: Sentences, Lists, Charts

11 Steps 3 & 4 – Brainstorm/ Research/ Generate Ideas
U3d-L10 Steps 3 & 4 – Brainstorm/ Research/ Generate Ideas Gather information – obtain background information needed to begin developing solutions to the problem/situation What specific information do you need to know prior to designing your solution? What criteria/constraint details must you be informed about? Outcome: Sentences, Paragraphs, Lists, Charts

12 Step 5 – Exploring Possibilities
U3d-L10 Step 5 – Exploring Possibilities Develop possible solutions to the problem/opportunity Come up with at least 3 solutions to the problems you must solve General sketches, then detailed sketches Does each satisfy the criteria and fit within the constraints? PLAUSIBLE SOLUTIONS! Outcome: Sentences, Lists, Charts, Sketches

13 Step 6 – Select an Approach
U3d-L10 Step 6 – Select an Approach Isolate, refine, and detail the best solution Modify Integrate components Improve Detailed sketches Outcome: Sentences, Lists, Charts, Sketches

14 Step 7 – Develop Design Proposal
U3d-L10 Step 7 – Develop Design Proposal An explanation of your final design Detailed drafted drawings Steps to make it Explanation of how it satisfies all criteria and constraints Outcome: Sentences, Lists, Charts, Sketches

15 Ballistic Ideas Initial Velocity (vi) Range (x) Firing Angle (theta)
Sketch of the Ballistic Device Setup

16 Ballistic Ideas

17 Ballistic Ideas

18 Ballistic Ideas

19 Ballistic Ideas LOOK AT MORE SAMPLE MECHANICAL
BASKETBALL SHOOTER DESIGNS NOW USING THE CONTINUED FILE! Ballistic Ideas Initial Velocity (vi) Range (x) Firing Angle (theta) Sketch of the Ballistic Device Setup


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