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Jon Peddie Jon Peddie Research
World Update
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The state of the art in graphics
What’s hot, what’s not in hardware
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Chasing Pixels, Finding Visual Magic
Jon Peddie Research Focus and emphasis on Visualization, Graphics, and forms of reality Consulting and market research - Advisor to industry leaders and investors Bi-weekly report, various Digital Technology Market Studies Product testing and benchmarking Conferences Chasing Pixels, Finding Visual Magic
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Engineering Software Runs On:
Workstations PCs Tablets Servers Supercomputers Alien space ships Just checking to see if you’re paying attention
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Engineering Influenced Hardware Sales
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New Processors Two new GPUs coming this summer:
AMD’s Polaris, Nvidia’s Pascal Intel released new CPU, Skylake in January AMD will release new CPU, Zen, in Qualcomm released new SoC, Snapdragon 820, in January MediTek announced new Helio P20 February
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Bigger, Faster, and Local Memory
PC and WS main memory moved to DDR4 in 2016 – 50% more BW (and not compatible) GPU memory goes inside - wider bus, faster, cooler Tablet memory moved to LPDDR4 300% more BW Most PC, all WS and tablet now with SSD
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Faster I/O Thunderbolt USB-C now standard
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Faster, More Robust Monitor I/O
DisplayPort 1.4 – 400% more BW from DP 1.1 Up to 16-bit color support Lossless 3:1 compression Daisy-chain monitors More power - could eliminate power cord
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Displays Getting Bigger - Better
It ain’t VGA any more Average DT WS monitor is 27-inch, HD (1980 x 1080) Power users have 30-inch 4K (3860 x 2160) 15- and 17- NB are available it 4K Tablets now have 4K It’s a combination of resolution, screen size, and PPI
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This is what 28.8 Mpixels, at 137.7 PPI over 78-inches looks like
This is 8.3 Mpixels at 288 PPI over 15.3-inches
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They’re More Colorful Too
2016 is the year of HDR - high-dynamic range With 4K we move from 8-bit to 10-bit, full Adobe color
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V, A, What? Can’t give a presentation today without mentioning virtual and/or augmented reality. OK, I mentioned it I’ll be conducting a round table at noon Friday on Immersive technologies: AR and mixed realities in engineering and manufacturing.
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Chasing pixels – finding Visual Magic
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