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Advanced Program Design with C++
COMP Advanced Program Design with C++ Advanced Program Design with C++ Part 1: Program Structure Joey Paquet,
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Program structure free functions and main function compilation unit
COMP Advanced Program Design with C++ Program structure free functions and main function compilation unit header file, implementation file namespaces Joey Paquet,
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Structure of C++ programs
COMP Advanced Program Design with C++ Structure of C++ programs C++ is a superset of C Main function is the program driver Free functions Data structures A C program is a valid C++ program Classes encapsulate other functions: Object-oriented The main function is a free function, not a class member Joey Paquet,
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Simple C++ program COMP 345 - Advanced Program Design with C++
Joey Paquet,
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Program structure: multiple files programs
COMP Advanced Program Design with C++ Program structure: multiple files programs Only simplistic programs are self-contained into one file C++ is a language that specifies programming structures and includes only basic data structures and operators Most programs require the use of libraries Complier will compile the library’s code and the program’s code, then the linker will link them Joey Paquet,
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Program structure: multiple files programs
COMP Advanced Program Design with C++ Program structure: multiple files programs Aside from having to use libraries, large programs need to be split into different files for various reasons: Speed up compilation: Upon changes to the code, the compiler will recompile only the files that had a change. Increase organization, decrease browsing time: Physically splitting your code along logical lines will make it easier to browse through the code to locate classes, functions, etc. Facilitate code reuse: Modular physical design allows for grouping related entities and separating them from less related ones. Each group can then be logically designed to be reusable across different projects. Reused code can be fixed, fixing all projects that use it. Split coding responsibilities among programmers: For really large projects, several programmers are involved. The larger are the program files, the more likely it is that several programmers are changing the same file simultaneously. Joey Paquet,
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Program structure: compilation unit
COMP Advanced Program Design with C++ Program structure: compilation unit In C++, a compilation unit is a file A file may contain several functions, data structures, or classes (unlike Java) Each compilation unit is compiled individually into an object file The linker then attempts to resolve cross-references between the object files to form the unique executable file Joey Paquet,
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Program structure: compilation units as program parts
COMP Advanced Program Design with C++ Program structure: compilation units as program parts Program Parts, or components Kept in separate files Compiled separately and linked together before the program runs Much more freedom to define what is a “part”, as it can be composed of a group of functions, data structures and classes In C++, there is a separation between the interface and the implementation of a component Each component is a group of highly cohesive and highly coupled elements Joey Paquet,
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Program structure: cohesion
COMP Advanced Program Design with C++ Program structure: cohesion Cohesion: The degree to which the elements of a module belong together in the achievement of a common goal. Cohesion is increased if: The functionalities embedded in a module have much in common. The composing elements carry out a small number of related activities, by avoiding coarsely grained and/or unrelated sets of data. Advantages of high cohesion: Increased understandability of modules (simpler, fewer operations). Increased maintainability, because changes in one module require fewer changes in other modules. Increased reusability, because application developers will find the component they need more easily among the cohesive set of operations provided by the module. Joey Paquet,
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Program structure: coupling
COMP Advanced Program Design with C++ Program structure: coupling Coupling: the degree to which an element relies on other elements for its operation Coupling is not a desired quality, but is a side-effect of defining different elements to carry a common task Much related to cohesion: good modules exhibit high cohesion and high coupling Coupling between modules is what really needs to be avoided Disadvantages of high coupling: A change in one module forces a ripple effect of changes in other modules Assembly of modules requires more effort due to the increased inter-module dependency A module might be harder to reuse and/or test because dependent modules must be included Joey Paquet,
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Program structure: header files and implementation files
COMP Advanced Program Design with C++ Program structure: header files and implementation files Programs may have header files (.h) and program files (.cpp) No one-to-one relationship between file and classes as in Java Can have one file that contains many classes Not necessary, can have the whole program in a single file Additional “physical design” consideration Important aspect of C++ program design Joey Paquet,
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Program structure: header files and implementation files
COMP Advanced Program Design with C++ Program structure: header files and implementation files Interface/header File (.h file) Contains class declaration with free functions and operators declarations Useful to programmers, as it is an abstract view of a module Implementation File (.cpp file) Contains free/member function definitions The .cpp file is a compilation unit General rules: There should be a one-to-one relationship between a given .ccp file and a corresponding .h file, and they should have the same name. The .cpp file “#includes” its .h file. A .cpp file should never be “#included”. Joey Paquet,
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Program structure: header files
COMP Advanced Program Design with C++ Program structure: header files Header files are intended for providing forward declarations to the compiler Typically, for each x.cpp file, there is a corresponding x.h file Any program file using entities defined in x.cpp will #include “x.h” This way, this program file does not use unresolved identifiers The linker will later make the proper connections on the object files In Java, this is solved by having files named after the single class they contain The Java model is much easier to use, though less flexible than the C++ model Joey Paquet,
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Program structure: header files
COMP Advanced Program Design with C++ Program structure: header files A module’s interface (classes free functions declaration) should always be in its header file. Programs that use this module will “#include" it. There is different syntax to use if you are including a user-defined module, or an existing library module: #include “mymodule.h” Quotes indicate a user-defined module The compiler will find it in your project directories #include <mymodule.h> < > indicate predefined library header file The compiler will find it in the library directories Using different search paths Joey Paquet,
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Program structure: implementation files
COMP Advanced Program Design with C++ Program structure: implementation files A module’s implementation code should be in a .cpp file Typically, give interface file and implementation file the same name mymodule.h and mymodule.cpp Not enforced, but failure to do so is confusing A module is composed of classes and free functions All the modules’ classes’ member function and free functions are declared here Implementation file must #include the module’s header file, as it contains the module’s classes and data structures declarations cpp files contain the executable code Function definitions, including main(), free functions, member functions. Joey Paquet,
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Header file: example Advanced Program Design with C++
//This is the header file dtime.h. This is the interface for the class DigitalTime. //Values of this type are times of day. The values are input and output in //24 hour notation as in 9:30 for 9:30 AM and 14:45 for 2:45 PM. #ifndef DTIME_H #define DTIME_H #include <iostream> using namespace std; class DigitalTime { public: DigitalTime(int theHour, int theMinute); DigitalTime( ); getHour( ) const; getMinute( ) const; void advance(int minutesAdded); void advance(int hoursAdded, int minutesAdded); friend bool operator ==(const DigitalTime& time1, const DigitalTime& time2); friend istream& operator >>(istream& ins, DigitalTime& theObject); friend ostream& operator <<(ostream& outs, const DigitalTime& theObject); private: int hour; int minute; static void readHour(int& theHour); static void readMinute(int& theMinute); static int digitToInt(char c); }; #endif //DTIME_H Joey Paquet,
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Implementation file: example
Advanced Program Design with C++ Implementation file: example //This is the implementation file: dtime.cpp of the class DigitalTime. //The interface for the class DigitalTime is in the header file dtime.h. #include <iostream> #include <cctype> #include <cstdlib> using namespace std; #include "dtime.h" //Uses iostream and cstdlib: DigitalTime::DigitalTime(int theHour, int theMinute) { if (theHour < 0 || theHour > 24 || theMinute < 0 || theMinute > 59){ cout << "Illegal argument to DigitalTime constructor."; exit(1); } else{ hour = theHour; minute = theMinute; if (hour == 24) hour = 0; DigitalTime::DigitalTime( ){ minute = 0; int DigitalTime::getHour( ) const{ return hour; int DigitalTime::getMinute( ) const{ return minute; // All other member functions and operators definitions declared in dtime.h should be defined here Joey Paquet,
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Program structure: redundant includes
COMP Advanced Program Design with C++ Program structure: redundant includes Header files are typically included multiple times e.g., class interface included by class implementation and program file Must only be compiled once else, multiply defined names No guarantee which "#include" in which file the compiler might see first Use preprocessor directives Tell compiler to include header file only once Joey Paquet,
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Program structure: redundant includes
COMP Advanced Program Design with C++ Program structure: redundant includes Header file fname.h structure: #ifndef FNAME_H #define FNAME_H … //Content of header file … #endif FNAME typically name of file for consistency and readability This syntax avoids multiple definitions from compiling the same header file more than once May also use: #pragma once … //Content of header file … Joey Paquet,
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Program structure: redundant includes
COMP Advanced Program Design with C++ Program structure: redundant includes In fact, this is a specialized use of the conditional compilation preprocessor directive. Conditional compilation: #ifdef x //or ifndef ... #else #endif Can be used to switch between portions of code by switching on/off x, e.g. machine-dependent code. Joey Paquet,
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Program structure: namespaces
COMP Advanced Program Design with C++ Program structure: namespaces Namespace: Collection of name definitions inside of a program, potentially across different files For example, namespace “std” is common in libraries Has all standard library definitions we need #include <iostream> using namespace std; Includes entire standard library of name definitions #include <iostream> using std::cin; using std::cout; Can specify just the objects we want Can be more efficient, as it avoids including things we don’t use Joey Paquet,
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Program structure: namespaces
COMP Advanced Program Design with C++ Program structure: namespaces Used as a solution to resolve potential name clashes Large programs use many classes and functions As a program re-uses many other files, it increases the possibility of encountering entities that have the same name Namespaces are meant to deal with this A namespace can be turned "on" with the using namespace directive If names might conflict, switch it off But how to “switch it off” after it has been activated? You cannot, but conveniently, the using directive is effective only in the code block in which it is used (see next slide). Use different namespaces in separated code blocks. Though this solution has its limitations. This is one reason why the use of using NS::name directive is advocated over using namespace NS Joey Paquet,
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Program structure: namespaces
COMP Advanced Program Design with C++ Program structure: namespaces Given namespaces NS1 and NS2 Both have void function myFunction()defined differently If we want to use either definitions at different places in our program, we may do the following: { using namespace NS1; myFunction(); } { using namespace NS2; myFunction(); } Joey Paquet,
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Program structure: global namespace
COMP Advanced Program Design with C++ Program structure: global namespace All code goes in some namespace Unless specified, code belongs to the global namespace No need for using directive Global namespace always available Implied “automatic” using directive But there is no way to “turn it off” Joey Paquet,
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Program structure: creating a namespace
COMP Advanced Program Design with C++ Program structure: creating a namespace To create a namespace: namespace Space1 { Some_Code } Places names defined and/or declared in Some_Code into namespace Space1 Can then be made available by : using namespace Space1 And any of the entities defined (e.g. NSentity) in it can be made available by: using Space1::NSentity Joey Paquet,
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Thus, the same namespace needs to be declared in both
COMP Advanced Program Design with C++ Program structure: creating a namespace across header and implementation files As seen earlier, header files and implementation files hold different parts of the definition/declaration of the entities in a module. Thus, the same namespace needs to be declared in both In the header file (declarations): namespace Space1 { void greeting(); } In the implementation file (definitions): namespace Space1 { void greeting() { cout << "Hello from namespace Space1.\n"; } } Joey Paquet,
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Program structure: inline namespace qualification
COMP Advanced Program Design with C++ Program structure: inline namespace qualification Can specify where name comes from Use "qualifier" and scope-resolution operator (::) Used if only intend one use (or few) If overused, leads to less readable code NS1::fun1(); Specifies that fun1() comes from namespace NS1 Especially useful for parameters: int getInput(std::istream inputStream); Parameter type definition found in istream’s std namespace Eliminates need for using directive or declaration Joey Paquet,
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Program structure: namespaces example
COMP Advanced Program Design with C++ Program structure: namespaces example Joey Paquet,
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Program structure: namespaces example
COMP Advanced Program Design with C++ Program structure: namespaces example Joey Paquet,
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Program structure: unnamed namespace
COMP Advanced Program Design with C++ Program structure: unnamed namespace Compilation unit: A file, along with all files #included in the file Every compilation unit has unnamed namespace Written same way, but with no name All names are then local to compilation unit Use unnamed namespace to keep things "local" Scope of unnamed namespace is compilation unit Not same as global namespace Global namespace: No namespace grouping at all Global scope Unnamed namespace: Has namespace grouping, just no name Local scope Joey Paquet,
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Program structure: unnamed namespace example
COMP Advanced Program Design with C++ Program structure: unnamed namespace example #include <iostream> using namespace std; namespace { const int i = 4; // these are local to the int variable; // compilation unit } const int x = 1; // this is global int main() { cout << i << x << endl; variable = 100; return 0; } Joey Paquet,
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Program structure: global vs. unnamed namespace example
COMP Advanced Program Design with C++ Program structure: global vs. unnamed namespace example #include <iostream> using namespace std; namespace { const int i = 4; // this is local } int i = 2; // this is global int main() { cout << i << endl; // ERROR, i is ambiguous return 0; } Joey Paquet,
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COMP 345 - Advanced Program Design with C++
References Walter Savitch, Absolute C++ (Chapter 1, 11), Addison-Wesley, 2006. Bjarne Stroustrup, The C++ Programming Language (Chapters 2,6,14,15), Addison-Wesley, 2013. Y. Daniel Liang, Introduction to Programming with C++ (Chapter 2, 13). Joey Paquet,
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