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ALL VISUALS START WITH A DESIGN
DESIGN-GRAPHICS ALL VISUALS START WITH A DESIGN
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AESTHETICS Realism Modernism Post Modernism
Illusion of reality to support the visuals Modernism Calls attention to design Post Modernism Leaves much to imagination of viewer Appeals to the emotions
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BASIC DESIGN PRINCIPLES I
Design Elements Line, shape, texture, movement Color Harmony Contrast Gray scale 3%- 90%, 18% average Emotional response Cultural response
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BASIC DESIGN PRINCIPLES I I
Composition Balance p. 287 Equilibrium Symmetrical Asymmetrical Perspective p. 288 Develop Z axis Proximity p. 289
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BASIC DESIGN PRINCIPLES I I I
Similarity p. 290 Figure/Ground p. 290 Equilibrium p. 291 Closure p. 292 X-Y-Z Axis Readability p Type Style, Size, Background contrast Image area p. 295 Aspect Ratio Scan area vs. critical area
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GRAPHIC APPLICATIONS I
Properties Hand or set pieces Costume Must match period & criteria of production Makeup More important than obvious Cameras “see” skin tones differently
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GRAPHIC APPLICATIONS I I
Graphics-illustration Establish: time, mood Reflect character Reinforce theme Sets Hard sets Sky cycloramas Accurately drawn studio plan
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GRAPHIC DESIGN BASICS Keep it simple & consistent Off-set graphics
Computer graphics Character Generator On-set graphics Photos, flips Set pieces, props Lettering Titles, Credits, Identifiers
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FINAL THOUGHT ALL GRAPHIC ELEMENTS MUST BE INTEGRATED AND CONSISTENT WITH THE PRODUCTION
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