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Reference: COS240 Syllabus
COS240 O-O Languages AUBG, COS dept Lecture 01b Title: C++ as O-O Prog Lang (Review) Reference: COS240 Syllabus 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Lecture Contents C++ as O-O Prog Lang Brief review Comprehensive review Data Encapsulation and Data Hiding Inheritance Polymorphism 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Reminder - What is an object? OBJECT set of methods (member functions, methods) internal state (values of private data members) Operations Data 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Example #include <iostream> class circle { private: double radius; public: void store(double); double area(void); void display(void); }; int main(void) { circle c; // an object of circle class c.store(5.0); cout << "The area of circle c is " << c.area() << endl; c.display(); } 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
#include <iostream> class circle { private: double radius; public: void store(double); double area(void); void display(void); }; // member function definitions void circle::store(double r) { radius = r; } double circle::area(void) return 3.14*radius*radius; void circle::display(void) cout << “r = “ << radius << endl; int main(void) { circle c; // an object of circle class c.store(5.0); cout << "The area of circle c is " << c.area() << endl; c.display(); } 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
When declaring an instance of a class, its data members are all uninitialized. C++ allows objects to initialize themselves when they are created. This automatic initialization is performed by the use of a constructor function. A constructor function is a special function that is a member of class and has the same name as that class. The opposite of the constructor is the destructor. The destructor is called when the object is “destroyed”, allowing any final “house-keeping” activities to be performed. The destructor function has the same name as the constructor but preceded by the tilde (~) symbol. 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
OOP terminology Member functions are referred to as methods. Data items are referred to as attributes or instance variables. Calling an object’s member function is referred to as sending a message to the object. 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Defining the Class General syntax Access qualifiers: private and public Data members Usually data is private Member functions Usually functions are public 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Class SmallObj class SmallObj { private: int somedata; public: void SetData(int d) somedata = d; } void ShowData() cout << "\nData is =" << somedata; }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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SmallObj – UML class diagram
SmallObj SmallObj somedata somedata SetData(int) +SetData(int) ShowData() +ShowData() 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Using Class SmallObj void main() { SmallObj s1, s2; // defining objects s1.SetData(67); // sending messages s2.SetData(123); s1.ShowData(); s2.ShowData(); } 6/12/2018 Assoc. Prof. Stoyan Bonev
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SmallObj – UML object diagrams
Unlike classes, objects are underlined. Colon ( : ) serves to separate the object name and the class name. s1:SmallObj somedata=15 s2:SmallObj somedata=173 6/12/2018 Assoc. Prof. Stoyan Bonev
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Class Part /modern version only/
{ private: int modelnumber; int partnumber; double cost; // modern model public: void setModelNumber(int mdl) { modelnumber = mdl; } int getModelNumber() const { return modelnumber; } void setPartNumber(int mdl) { partnumber = mdl; } int getPartNumber() const { return partnumber; } void setCost(double cst) { cost = cst; } double getCost() const { return cost; } }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Class Part /modern version only/
void main() { Part p2; p2.setModelNumber(8124); p2.setPartNumber(516); p2.setCost(314.52); cout << "\n\nPart components:“ << p2.getModelNumber() << " " << p2.getPartNumber() << " " << p2.getCost(); cout << '\n' << '\n'; system("pause"); } 6/12/2018 Assoc. Prof. Stoyan Bonev
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Evolution of the class concept
Methods whose type is like ShowData() are considered obsolete and therefore not recommended to be used. Instead, a pair of methods associated to each one of the data fields is introduced. They serve for bi-directional (in, out) access to the data field. Method Accessor, also ‘getter’ (getX()) Method Mutator, also ‘setter’ (setX()) Microsoft extends the getX/setX methods to the property concept 6/12/2018 Assoc. Prof. Stoyan Bonev
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C++ Modern Object – native code
using namespace std; class ModernObject { private: int x; // constructors public: ModernObject() { x = 0; } public: ModernObject(int par) { x = par; } // obsolete method Show...type() public: void showModernObject() { cout << endl << "Data = " << x ; } // method accessor public: int getModernObject() { return x; } // methods mutators public: void setModernObject(int par) { x = par; } public: void setModernObject(int par1, int par2) { x = par1 + par2; } public: void setModernObject(int par1, int par2, int par3) { x = par1 + par2 + par3; } // properties not supported in native code };// end of class ModernObject 6/12/2018 Assoc. Prof. Stoyan Bonev
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C++ Modern Object – native code
void main() { ModernObject a; ModernObject b(15); ModernObject c; a.showModernObject(); b.showModernObject(); // test accessor and mutators methods c.setModernObject(20); cout << endl << c.getModernObject(); c.setModernObject(20,50); cout << endl << c.getModernObject(); c.setModernObject(20,30,40); cout << endl << c.getModernObject(); /* // test property // no properties, =>> ,no statements to test properties */ } 6/12/2018 Assoc. Prof. Stoyan Bonev
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C++ objects as Data Types
class Distance 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Class Distance class Distance { private: int feet; float inches; public: void SetDist(int ft, float in) { feet = ft; inches = in; } void GetDist() { cout <<"\nEnter feet:" ; cin >> feet; cout <<"\nEnter inches:"; cin >> inches; } void ShowDist() cout <<“Feet=" << feet <<" Inches="<< inches; }; //============================================================= void main () Distance d1, d2; d1.SetDist(3, 5.6); cout << "\nDistance components: "; d1.ShowDist(); d2.GetDist(); cout << "\nDistance components: "; d2.ShowDist(); 6/12/2018 Assoc. Prof. Stoyan Bonev
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C++ objects as general purpose programming elements
class Counter 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Class Counter class Counter { private: unsigned count; public: void SetCount(int val) { count = val; } void GetData() { cout <<"\nEnter data:"; cin >> count; } void ShowData() { cout <<"\nData count is:" << count;} void IncCount() { count++; } unsigned GetCount() { return count; } }; //===================================== void main() Counter c1; c1.GetData(); c1.ShowData(); c1.IncCount(); c1.ShowData(); cout << "\n" << c1.GetCount(); c1.ShowData(); Counter c2; c2.SetCount(100); cout << "\n\nCounter c2 =" << c2.GetCount(); c2.IncCount(); c2.IncCount(); } 6/12/2018 Assoc. Prof. Stoyan Bonev
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C++ objects Constructors and Destructors Class Counter class Distance
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Constructors and Destructors Class Counter
{ private: unsigned count; public: Counter() { count = 0; } Counter(int val) { count = val; } void SetCount(int val) { count = val; } void GetData() { cout <<"\nEnter data:"; cin >> count;} void ShowData() { cout <<"\nData count is:" << count;} void IncCount() { count++; } unsigned GetCount() { return count; } }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Constructors and Destructors Class Counter
void main() { Counter c1; c1.GetData(); c1.ShowData(); c1.IncCount(); c1.ShowData(); cout << "\n" << c1.GetCount(); c1.ShowData(); Counter c2(100); cout << "\n\nCounter c2 =" << c2.GetCount(); c2.IncCount(); } 6/12/2018 Assoc. Prof. Stoyan Bonev
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Constructors and Destructors Class Distance
private: int feet; float inches; public: Distance() { feet = 0; inches = 0.0; } Distance(int ft, float in) { feet = ft; inches = in; } void SetDist(int ft, float in) { feet = ft; inches = in; } void GetDist() { cout <<"\nEnter feet:" ; cin >>feet; cout <<"\nEnter inches:"; cin >> inches; } void ShowDist() { cout <<“Feet=" << feet <<" Inches="<< inches; }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Constructors and Destructors Class Distance
void main () { Distance d1, d2; d1.SetDist(3, 5.6); cout << "\nDistance components: "; d1.ShowDist(); d2.GetDist(); cout << "\nDistance components: "; d2.ShowDist(); Distance d3(4, 5.45), d4(7, 8.9); cout << "\nDistance components: "; d3.ShowDist(); cout << "\nDistance components: "; d4.ShowDist(); } 6/12/2018 Assoc. Prof. Stoyan Bonev
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More on Constructors/Destructors
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Constructors & Destructors
Given class X with two data components class X { private: int x,y; public: X(int, int); . . . }; There are 3 ways to define constructor X() X::X(int a, int b) { x=a; y=b; } X::X(int a, int b) : x(a) { y=b; } X::X(int a, int b) : x(a) , y(b) { } 6/12/2018 Assoc. Prof. Stoyan Bonev
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Copy constructor and assignment constructor
If you specify a class with no-constructor, then a no-arg system supported constructor is available X::X() { } CL::CL() { } If you define an object whose data components are initialized (depend on) data components of other objects of the same class, then a system defined (built-in) copy constructor or its overloaded version called assignment constructor is to be used X::X(X&) CL::CL(CL&) How to pronounce: X of X ref 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Copy constructor demo class CL { private: int x, y; public: CL(); }; // user specified constructor CL::CL(){ cout<<“\nEnter x,y:”; cin>>x>>y; } void main() { CL obj1; // user specified constructor CL obj2=obj1; // default copy constructor CL obj3(obj1); . . . } 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assignment constructor demo
class CL { private: int x, y; public: CL(); CL(CL&); }; // user specified constructor CL::CL(){ cout<<“\nEnter x,y:”; cin>>x>>y; } // user specified assignment constructor CL::CL(CL& p) { x = p.x +1; y = p.y +2; } void main() { CL obj1; // user specified constructor CL obj2=obj1; // user specified assignment constructor CL obj3(obj1); . . . 6/12/2018 Assoc. Prof. Stoyan Bonev
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Objects as Function Arguments
Class Distance Distance dist1(5, 6.8), dist2(3, 4.5), dist3; Task: To add two distances using a method: dist3.AddDist1(dist1, dist2); 6/12/2018 Assoc. Prof. Stoyan Bonev
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Objects as Function Arguments
// void AddDist1(Distance d1, Distance d2); // void AddDist1(Distance d1, Distance d2) { feet = d1.feet +d2.feet; inches = d1.inches + d2.inches; if (inches >= 12.) inches -= 12.; feet++; } 6/12/2018 Assoc. Prof. Stoyan Bonev
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Returning Objects from Functions
Class Distance Distance dist1(5, 6.8), dist2(3, 4.5), dist4; Task: To add two distances using alternate method: dist4 = dist1.AddDist2(dist2); 6/12/2018 Assoc. Prof. Stoyan Bonev
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Returning Objects from Functions
// first version of source text Distance AddDist2(Distance d1) { Distance temp; temp.feet = feet + d1.feet; temp.inches = inches + d1.inches; if (temp.inches >= 12.) temp.inches -= 12.; temp.feet++; } return temp; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Returning Objects from Functions
// second alternate version of source text Distance AddDist2(Distance d1) { int ft; float in; ft = feet + d1.feet; in = inches + d1.inches; if (in >= 12.) in -= 12.; ft++; } return Distance(ft, in); // anonymous, nameless object 6/12/2018 Assoc. Prof. Stoyan Bonev
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Overloaded Operators
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Assoc. Prof. Stoyan Bonev
Introduction Why do we need operator overloading? For better readability Examples: Class Counter Class Distance 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Introduction Example: the Distance class . . . Distance d1(5,3.6), d2(6,4.5), d3; d3.AddDist1(d1,d2); d3 = d1.AddDist2(d2); OR d3 = d1 + d2; // OK 6/12/2018 Assoc. Prof. Stoyan Bonev
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Overloading binary operators
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Distance overloaded operator +
One more method: Distance operator+(Distance d2) { int ft = feet + d2.feet; float in = inches + d2.inches; if (in >=12.) { ft++; in-=12.; } return Distance (ft, in); } Distance d1(6, 5.18), d2=3.5, d3, d4, d5; d3 = d1 + d2; d3 = d1.operator+(d2); 6/12/2018 Assoc. Prof. Stoyan Bonev
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Distance overloaded comparison operators
class Distance { private: int feet; float inches; public: Distance() { feet = 0; inches = 0.0; } Distance (int ft, float in) { feet = ft; inches = in; } void ShowDist() { cout <<"\nDistObject= " << feet <<" "<< inches; } bool operator < (Distance) const; }; bool Distance::operator < (Distance d2) const { float bf1 = feet + inches/12; float bf2 = d2.feet + d2.inches/12; return (bf1 < bf2) ? true : false; } void main() { Distance dist1(5, 6.8), dist2(3, 4.5); if (dist1<dist2) cout << “\n dist1 object is less than dist2 object”; // OR if (dist1.operator<(dist2)) cout << “\n dist1 is less than dist2”; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Overloading unary operators
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Counter overloaded operator ++
class Counter { void IncCount() { count++; } void operator++() {count++;} }; Counter c(100); c.IncCount(); ++c; c.operator++(); //OK 6/12/2018 Assoc. Prof. Stoyan Bonev
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Counter overloaded operator ++
class Counter { void IncCount() { count++; } void operator++() { count++; } }; Counter c(100); c.IncCount(); ++c; c.operator++(); //OK Counter d(300), e; ++d; //OK e = ++d; // NOT OK 6/12/2018 Assoc. Prof. Stoyan Bonev
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Counter overloaded operator ++
class Counter { private: unsigned count; public: Counter() { count = 0; } Counter(int val ) { count = val; } void IncCount() { count++; } void GetData() { cout <<"\nEnter data:"; cin >> count;} void ShowData() { cout <<"\nData count is:" << count; } unsigned GetCount() { return count; } // overloaded unary operator ++, first version Counter operator++() { count++; return Counter(count); } }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Overloaded operators as member functions of a class:
The Rule: Overloaded operator always requires one less argument than its number of operands, since one operand is the object of which the operator is a member function. This rule not valid for friend functions. 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
INHERITANCE Base class and Derived classes; Access control; Class hierarchies; Multiple inheritance. 6/12/2018 Assoc. Prof. Stoyan Bonev
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The Concept of Inheritance
Inheritance is the process of creating new classes, called derived classes from existing or base classes. The derived class inherits the capabilities of the base class but can add refinements of its own. The base class stays unchanged with this process. Usually the derived class is functionally more powerful or specialized compared to the base class. 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Relations classified A-Kind-Of relationship Is-A relationship 6/12/2018 Assoc. Prof. Stoyan Bonev
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A-Kind-Of relationship
In this figure, classes are drawn using rectangles. Their name always starts with an uppercase letter. The arrowed line indicates the direction of the relation, hence, it is to be read as ”Circle is a-kind-of Point”. Illustration of ''a-kind-of'' class level relationship 6/12/2018 Assoc. Prof. Stoyan Bonev
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Is-A relationship In this figure, objects are drawn using rectangles with round corners. Their name only consists of lowercase letters. The arrowed line indicates the direction of the relation, hence, it is to be read as ”circle is a point”. Illustration of ''is-a'' instance level relationship 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
A SubClass inherits all the attributes and behaviors of the SuperClass, and may have additional attributes and behaviors. . 6/12/2018 Assoc. Prof. Stoyan Bonev
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Specifying Derived class (C++)
class Base { }; // Derived1 class publicly derived from Base class class Derived1: public Base { . . . }; // Derived2 class privately derived from Base class class Derived2: private Base { 6/12/2018 Assoc. Prof. Stoyan Bonev
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Accessing base class members
The protected access specifier class Base { private: protected: public: . . . }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Substituting Base class members
DecrementCounter (1st version) class CountDn : public Counter { . . . }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Class CountDn (1st idea)
class Counter { protected: unsigned count; public: void GetData() { cout <<"\nEnter data:"; cin >> count; } void ShowData() { cout <<"\nData count is:" << count;} void IncCount() { count++; } }; class CountDn : public Counter public: void DecCount() { count--; } void main() Counter c1; c1.GetData(); c1.ShowData(); c1.IncCount(); c1.ShowData(); CountDn c3; c3.GetData(); c3.incCount(); c3.IncCount(); c3.ShowData(); c3.DecCount(); c3.ShowData(): } 6/12/2018 Assoc. Prof. Stoyan Bonev
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Generalization in UML Class diagrams
Counter #count +GetData() +ShowData() +IncCount() CountDn +DecCount() 6/12/2018 Assoc. Prof. Stoyan Bonev
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Class CountDn (working demo)
class Counter { protected: unsigned count; public: Counter() { count = 0; } Counter(int val ) { count = val; } void IncCount() { count++; } void GetData() { cout <<"\nEnter data:"; cin >> count;} void ShowData() { cout <<"\nData count is:" << count; } unsigned GetCount() { return count; } Counter operator++(int ) { count++; return Counter(count); } Counter operator++( ) { count++; return Counter(count); } }; class CountDn : public Counter public: Counter operator--() { count--; return Counter(count); } 6/12/2018 Assoc. Prof. Stoyan Bonev
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Derived class constructors Class CountDn
class Counter { protected: unsigned count; public: Counter() { count = 0; } Counter(int val ) { count = val; } void IncCount() { count++; } void GetData() { cout <<"\nEnter data:"; cin >> count;} void ShowData() { cout <<"\nData count is:" << count; } unsigned GetCount() { return count; } Counter operator++(int ) { count++; return Counter(count); } Counter operator++( ) { count++; return Counter(count); } }; class CountDn : public Counter { public: CountDn() : Counter() { } CountDn(int val) : Counter(val) { } Counter operator--() { count--; return CountDn(count); } 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Multiple Inheritance Example: 2 Base classes, 3+1 Derived classes Base classes: Derived classes: class Employee class Manager class Student class Scientist class Laborer class Foreman 6/12/2018 Assoc. Prof. Stoyan Bonev
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Real Multiple Inheritance
Student Employee diploma name, id Manager Scientist Laborer title publications 6/12/2018 Assoc. Prof. Stoyan Bonev
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Ambiguity in multiple inheritance- problem 1
class A { public: void Show() { cout<<“A”; } }; class B { public: void Show() { cout<<“B”; } }; class C : public A, public B { }; void main() { C objc; objc.Show(); // ambiguous – will not compile objc.A::Show(); // OK objc.B::Show(); // OK } 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Containership Classes within classes. Possible relations: B is a kind of A | B has an object of | class A. | A is a part-of B. Relation based on | Relation within Inheritance | independent classes | class A { }; | class A { }; class B : public A | class B { }; | { . . . | A obja; | }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Containership Classes within classes. Has-a relation: Aggregation is called a “has a” relation. We say: Library has a book. Invoice has a line item. Aggregation is also called a “part-whole” relation. The book is part of the library. In OOP, aggregation may occur when an object is an attribute of another. See previous slide. In UML, aggregation is considered a special kind of association. It’s safe to call a relation an association but if class A contains object of class B, and is organizationally superior to class B, it’s a good candidate for aggregation. 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Aggregation Aggregation is shown in the same way as association in UML class diagrams except that the “whole” end of the association line has an open diamond-shaped arrowhead. Library Books Staff 6/12/2018 Assoc. Prof. Stoyan Bonev
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Composition: a stronger Aggregation
Composition has characteristics of aggregation plus: The part may belong to only one a whole The lifetime of the part is the same as the lifetime of the whole Car Doors Engine 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Polymorphism Early binding and Late binding; Regular member functions; virtual member functions; Methods accessed with pointers. 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
What is polymorphism? Giving different meanings to the same thing). Early binding operates on regular /normal/ member functions (methods) accessed with pointers. Late binding operates on virtual member functions (methods) accessed with pointers.. Regular /normal/ and virtual methods accessed via pointers. Examples: Base Derived1, Derived2 classes Person Professor, Student 6/12/2018 Assoc. Prof. Stoyan Bonev
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Early binding / Late binding
virtual vs. non virtual methods First example on Polymorphism: method Show() class Base { }; class Derived1 : public Base { }; class Derived2 : public Base { }; Derived1 drv1; Derived2 drv2; Base *ptr; ptr = &drv1; ptr->Show(); ptr = &drv2; (*ptr).Show(); 6/12/2018 Assoc. Prof. Stoyan Bonev
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Early Binding (at compile time)
Normal, regular, non virtual methods class Base {public: void Show(){ cout << "\n Base:" ; }}; class Derived1 : public Base {public: void Show(){ cout << "\n Derived1:" ; } }; class Derived2 : public Base {public: void Show(){ cout << "\n Derived2:" ; } }; Major factor/condition: the type of the ptr pointer – object of Base class Derived1 drv1; Derived2 drv2; Base *ptr; ptr = &drv1; ptr->Show(); ptr = &drv2; (*ptr).Show(); OOP3a.cpp OOP3aEarly.exe 6/12/2018 Assoc. Prof. Stoyan Bonev
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Early Binding (at compile time)
The compiler ignores the contents of the pointer ptr and selects the member function that matches the type of the pointer. See figure on next slide. 6/12/2018 Assoc. Prof. Stoyan Bonev
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Early Binding (at compile time)
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Late Binding (at run time)
Virtual methods class Base {public: virtual void Show(){ cout << "\n Base:" ; } }; class Derived1 : public Base {public: void Show(){ cout << "\n Derived1:" ; } }; class Derived2 : public Base {public: void Show(){ cout << "\n Derived2:" ; } }; Major factor/condition: contents of the ptr pointer – obj of derived class Derived1 drv1; Derived2 drv2; Base *ptr; ptr = &drv1; ptr->Show(); ptr = &drv2; (*ptr).Show(); OOP3a.cpp OOP3aLate.exe 6/12/2018 Assoc. Prof. Stoyan Bonev
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Late Binding (at run time)
The compiler selects the function based on the contents of the pointer ptr, not on the type of the pointer. See figure on next slide. 6/12/2018 Assoc. Prof. Stoyan Bonev
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Late Binding (at run time)
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Late Binding (at run time)
Pure virtual methods A virtual function with no body that is never executed. class Base { public: virtual void Show() = 0 ;}; class Derived1 : public Base { public: void Show(){ cout << "\n Derived1:" ;} }; class Derived2 : public Base { public: void Show(){ cout << "\n Derived2:" ;} }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Early binding / Late binding
virtual vs. non virtual methods Second example on Polymorphism: method isOutstanding() class Person { }; class Professor: public Person { }; class Student: public Person { }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Virtual method IsOutstanding()
class Person { protected: char name[20]; public: void GetName() { cout << "\nEnter name:"; cin >> name; } void ShowName() cout << "\n Name is:" << name << " "; bool virtual isOutStanding() = 0; }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Virtual method IsOutstanding()
class Student : public Person { private: float score; public: void GetScore() cout << "\n Enter student's score:"; cin >> score; } bool isOutStanding() return (score > 98.0) ? true: false; }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Virtual method IsOutstanding()
class Professor : public Person { private: int NumPubs; public: void GetNumPubs() cout << "\n Enter number of professor's publications:"; cin >> NumPubs; } bool isOutStanding() return (NumPubs > 100) ? true: false; }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Virtual method IsOutstanding()
void main () { Person *PersPtr[100]; Student *StuPtr; Professor *ProPtr; int n=0; char choice; do { cout << "\n Enter student or professor (s/p)?:"; cin >> choice; if (choice == 's') { StuPtr = new Student; StuPtr->GetName(); StuPtr->GetScore(); PersPtr[n++] = StuPtr; } else { ProPtr = new Professor; ProPtr->GetName(); ProPtr->GetNumPubs(); PersPtr[n++] = ProPtr; cout << "\n\n Enter another (y/n)?:"; cin >> choice; } while (choice == 'y'); // end of do for (int j=0; j<n; j++) { PersPtr[j]->ShowName(); if (PersPtr[j]->isOutStanding() == true) cout << " --outstanding person"; } // end of for }// end of main() 6/12/2018 Assoc. Prof. Stoyan Bonev
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Polymorphism in C++ classified
Dynamic polymorphism Based on late binding and virtual methods Static or ad-hoc polymorphism – Based on overloaded functions concept Parametric (generic) polymorphism – Based oh template reserved word 6/12/2018 Assoc. Prof. Stoyan Bonev
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Generic Classes in C++
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Assoc. Prof. Stoyan Bonev
Generic Classes in C++ General form of a generic class definition: template <class parameters> followed by a class definition that may include the class parameters Class parameters form (there must be at least one): class identifier 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Task: to implement 4 classes with the same structure that differ by the type of a data component class X1{ private: char item; public: X1() { item = 0;} X1(char v) { item = v; } char getItem() { return item; } void setItem(char p) { item = p; } }; . . . X1 obj1; obj1.setItem(‘x’); cout << obj1.getItem(); 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Task: to implement 4 classes with the same structure that differ by the type of a data component class X2{ private: int item; public: X2() { item = 0;} X2(int v) { item = v; } int getItem() { return item; } void setItem(int p) { item = p; } }; . . . X2 obj2; obj2.setItem(23); cout << obj2.getItem(); 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Task: to implement 4 classes with the same structure that differ by the type of a data component class X3{ private: float item; public: X3() { item = 0;} X3(float v) { item = v; } float getItem() { return item; } void setItem(float p) { item = p; } }; . . . X3 obj3; obj3.setItem(2.71f); cout << obj3.getItem(); 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Task: to implement 4 classes with the same structure that differ by the type of a data component class X4{ private: double item; public: X4() { item = 0;} X4(double v) { item = v; } double getItem() { return item; } void setItem(double p) { item = p; } }; . . . X4 obj4; obj4.setItem( ); cout << obj4.getItem(); 6/12/2018 Assoc. Prof. Stoyan Bonev
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The solution: generic class definition
template <class Type > class X { private: Type item; public: X() { item = 0;} X(Type v) { item = v; } Type getItem() { return item; } void setItem(Type p) { item = p; } }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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The solution: generic class definition
. . . X<char> obj1; X<int> obj2; X<float> obj3; X<double> obj4; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Demo program oop5b.cpp oop5b.exe
Generic stack class definition template <class TYPE, int SIZE> class Stack { public: Stack() { . . .} void push(TYPE var) { } TYPE pop() { } private: TYPE st[SIZE]; int sp; }; . . . Stack<int, 100> c1; Stack<float, 200> c2; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Demo program oop5b.cpp template <class TYPE, int SIZE> class Stack { private: TYPE st[SIZE]; int sp; public: Stack() { sp = -1; } // constructor void push(TYPE var) { if (sp < SIZE-1) { sp++; st[sp] = var; } else { cout << "\n Stack full\n"; getch(); exit(1); } } TYPE pop() { TYPE pom; if (sp>=0) { pom = st[sp]; sp--; return pom; } else { cout << "\n Stack empty\n"; getch(); exit(2); } ~Stack() { cout << endl << "GOOD Bye"; } // Destructor }; 6/12/2018 Assoc. Prof. Stoyan Bonev
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Assoc. Prof. Stoyan Bonev
Demo program oop5b.cpp main() { Stack<int, 100> c1; c1.push(22); c1.push(33); cout << c1.pop(); Stack<float, 10> M; M.push(11.2); M.push(22.4); M.push(33.6); M.push(44.8); M.push(55.9); M.push(66.6); cout << "\n\nStack contents" << endl; cout << M.pop() << endl; cout << M.pop() << endl; cout << M.pop() << endl; char ch; cin>> ch; } 6/12/2018 Assoc. Prof. Stoyan Bonev
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Polymorphism in C++ classified
Parametric (generic) polymorphism Based oh template reserved word Static or ad-hoc polymorphism Based on overloaded functions concept Dynamic polymorphism Based on late binding and virtual methods 6/12/2018 Assoc. Prof. Stoyan Bonev
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Thank You for Your attention!
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