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Published byJob Nash Modified over 6 years ago
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Team 9 - Scribacious Rabble Patent Liability Analysis
Paul Rosswurm (presenting) William Hess Ben Kobin William Hess
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Project Description Adaptation of the board game SCRABBLE®
Maintains the traditional physical tile interface... augmented by .. Sensing tile location and value Automatically calculating and displaying scores Maintaining player profiles Validating words in the event of a 'challenge' Exposing game stats over an external interface
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PSSCs An ability to sense the presence and identity of a tile placed on the board. An ability to record game specific metrics for a set of player profiles. An ability to use a standard dictionary to allow a player to challenge the validity of the last word played. An ability to display game relevant information to each player and allow one user to input game settings. An ability to communicate game statistics over an external interface. 3 3
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Block Diagram 4 4
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Patent #1: Interactive Game Board System Incorporating Capacitive Sensing and Identification of Game Pieces - US 2009/ A1 - Filed June 19, 2009 - Uses timer based detection method - Literal Infringement on multiple claims - Recommended action: Patent License Agreement
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Patent #2: Method and System for Identifying a Game Piece
- US 2009/ A1 - Filed: June 15, 2009 - Proposes a capacitive method of identifying a game piece using concentric rings for encoding of piece value - No literal infringement (their rotationally insensitive scheme is fundamentally different)
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Patent #3: Board Games - US 2011/0260400 A1 - Filed: June 9, 2009
- Proposes a method for using protrusions from gameboard to hold tiles firmly in place - No infraction with our current design (previous designs did use similar alignment mechanism)
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Patent #3
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