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SDSU Co-Rec Volleyball
captain’s Meeting
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Hobo Dough Deposit A $25 team deposit through Hobo Dough is required for each team. This can be paid at the front desk of the Wellness Center. The Hobo Dough deposit will increase to $30 beginning on the Friday after registration has closed $5 will not be refunded at the end of the season. If there is no deposit paid before a team is to play its second contest, the team will not be able to play until the deposit is paid through Hobo Dough
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IM Leagues & Participant Eligibility
All teams must be created on IMLeagues.com Each player must also be registered on IMLeagues.com before being added to a team. A current varsity squad member is ineligible for intramural competition in that sport or related sport. Former collegiate athletes of a sport must be wait one full calendar tear before participating in their sport. The calendar year begins on the last practice or game that athlete participated in. Former collegiate athletes must also play in the highest available league Games in which an ineligible player is found to have participated will be forfeited No more than half of the roster may be former Varsity athletes of a related sport. No more than half the players on the field may be former varsity athletes. Anyone who has competed professionally is not allowed to participate in the sport of which they were professional.
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ELIGIBILITY Students and Wellness Center members are eligible to participate in Intramural Sports If a participant is not a Wellness Center member, he/she MUST purchase a Wellness Center membership AND an IM pass DOES NOT INCLUDE: 10 or 20 punch passes, or day passes
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Drugs & Alcohol Policy No Individual who is under the influence of drugs and alcohol may participate in Intramural Sports. Any player believed to be under the influence of drugs and/or alcohol may be asked to leave or ejected. Any team found to be under the influence may receive a forfeit, and any games won while under the influence may be forfeited.
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Sportsmanship Sportsmanship rating scale: 1-5
Sportsmanship is determined by umpires, officials and Intramural staff. Teams must have season average of 3.5 or greater to be eligible for playoffs. Season Ratings will serve as the first tie breaker for regular season standings and playoff seeding. Unsporting acts will result in a lower sportsmanship rating and possibly ejection.
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Ejections Any player ejected for any reason must leave the playing area immediately. If the player is ejected due to unsportsmanlike conduct, they must contact the coordinator of IM sports before returning to play. Any ejection due to unsportsmanlike conduct will result in the team receiving a “2” sportsmanship rating. More than three ejections on one team during a single game will result in a forfeit.
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Forfeits & Defaults Teams should check IM Leagues each week to verify your team’s schedule A team unable to field the necessary amount of players AT game time will forfeit the contest. The first forfeit will result in a $10 deduction from their Hobo Dough deposit. After two forfeits, the team will lose the remainder of Hobo Dough deposit and be removed from the league In order to receive a default, teams must contact either the Intramural Sports Coordinator or the IM Graduate Assistant by 3pm the day of the contest.
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Weather, Events, & Postponement
Any information about weather cancellations will come directly from the coordinator of Intramural Sports via IM Leagues. Any games which are cancelled may be rescheduled, depending on time and space availability.
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Captain’s Responsibilities
The Captain is responsible for the conduct of his/her team. Unsportsmanlike conduct will not be permitted. Make sure all roster additions have been made via IMLEAGUES by gametime and be verified by looking up the team roster on the app Making sure team has paid the $25 Hobo Dough deposit Pay before registration closes to avoid a late fee
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Participant Responsibilities
All students must check in with supervisor using a photo ID Check-in will be at the court you play on Community members must present their Wellness Center IM pass along with an ID
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The Game Teams Composed of six players. A contest may be started with 4 players. Net The height of the net shall be 8 feet Starting the game Captain’s meeting for the coin toss. Winning captain can choose to serve or which side they star Switch sides after each game.
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Serving A server shall hit the ball with one hand, fist, or arm.
Can be over-head or underhand serve. A ball that hits the net on the serve and goes over is a playable ball. Both feet must be behind the line when the serve is made. If server is jumping, they must take off before the line and may land on the other side after serve is made
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Scoring Rally Scoring A point will be awarded on each service or awarded side out. When a fault is committed by the receiving team, a point is awarded to the serving team. When a fault is committed by the serving team, the opponents are awarded a point and the ball for service. It is not necessary for the winning team to be serving at the time the winning point is scored. Each game will be played to 25, must win by 2, and cap at 30. The third game is also played to 25, must win by 2, cap at 30, switch sides at 13. We will play best 2 out of 3 matches. If one team wins two in a row, the match is over.
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General A player may go out-of-bounds to play a ball; if a player plays a ball that would have been out-of-bounds, it is considered good. A double foul shall be called when players on opposing teams commit a rules infraction at the same instant. In case of a double foul, the point shall be replayed. If the ball is contacted simultaneously by two players on the same team, it counts as one hit and either player may make the next hit. If two or more players from opposing teams hit the ball simultaneously, it shall NOT count as one of the three hits.
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General A ball touching a boundary line is in.
There is an attack line 10 feet back from the net. A back row player may spike from behind this line. If only one player is attempting to block and in doing so contacts the ball, he/she is permitted to contact it a second time simultaneously. Reaching over the net is permitted during: A fake hit. The follow-through on a hit made on the player's own side. A block or attempt to block. A player may not reach over the net to touch or block a set ball.
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Violations Crossing the center line with a hand or foot and interfering with an opponent. Touching the net while the ball is in play, including on follow-through of swing Catching or holding the ball: scooping, lifting, shoving, or following the ball shall be considered as holding One person hitting the ball twice in succession (3 exceptions) Four hits by one team without ball being touched by opponent Serving out of turn Attacking in front of 10 foot line when playing in a back row position Attacking the serve Blocking the serve
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Co-REC Modifications 3 men and 3 women shall be placed in any position on the floor. A team may begin with 4 players providing both genders are represented. Possible gender combinations to start a game include: 3 and 3 3 and 2 2 and 2 Front and back row players must be designated to the officials when less than 6 players are used. If injury or disqualification reduces the number to fewer than 4, the game shall be defaulted.
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Co-REC Modifications If a ball is played by more than one player on a team, a female must play it (the order is not relevant.) Male hit, followed by a male hit in which ball goes over = Illegal Male hit, followed by a male hit, followed by a female hit in which ball goes over = Legal Female hit, followed by a female hit in which ball goes over = Legal Male hits over = Legal Female hits over = Legal
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Playoffs The top 2 teams from each division will advance to playoffs
Standings are determined by, in order: winning percentage, sportsmanship rating, point differential, points against Teams must maintain a satisfactory sportsmanship rating of 3.5 throughout the playoffs in order to continue
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Questions? Any Questions may be directed to the Intramural Graduate Assistant at:
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