Download presentation
Presentation is loading. Please wait.
1
Tackling the Technology Ratchet
Using the Design Thinking Approach to Align High Tech and High Touch LACUNY 2007 Institute Technology with a Face: High Tech Meets High Touch May 18, 2007 Steven Bell, Associate University Librarian Temple University
2
Forces of Change Demographics Socio-Econ Technology Librarians
Institution Policy
3
Technology Ratchet What Technologies Make You Feel Pressured?
Web Technologies blogs, wikis, rss, aggregators, social collaboration tools, social networks, flickr, tagging, folksonomies, gaming, podcasts… Library Technologies link resolvers, federated search, institutional repositories, open worldcat… Academic Technologies courseware, hardware/software, learning objects screencasting…
4
The Age of User Experience
What Defines It? simplicity complexity is a deal breaker good design is crucial fix it if it’s broken features get used if they provide a good user experience Source: EWeek.com -
5
Experience Economy Book about designing user experiences
Moving from commodities to experiences Make it memorable It has to work
8
Design Thinking Approaching library problems the way designers approach design problems. What is design thinking “Librarianship by Design” draws mostly from instructional design for influence How is it different? Thoughtful process to create new services Integrates needs assessment and evaluation User-centered not technology-driven
9
Design Thinking Empathic Design Prototyping process
Formative and summative evalution Use podcast example - everybody had different ideas; everybody wanted to do something; no one wanted to take the first step - so nothing happened. NOW - using DT - first - what do our users want - what will help them - how will they use it - how will they get to it.; NEXT idetify a prototyping project makes doing this for the first time more approachable for staff - we know this is just the start of pracess.
10
Design a Better Library User Experience
Design for local audiences Design for personal experiences Design around information options Design for outcomes not features Design for success stories Design for user education Local – know what their assignments are – tailor resoruces – create instructional products that resolve specific informaiton gaps – critical to have faculty involved in this localization – particuarly in development assignmetns that point to local resources – and that make it less possible to satisfice with free internet resoruces – need to differentiate local from “everything else” Engaging – tough – we can’t turn library resources into video games – but need to reach student’s enherent desire for a challenge - and coonect to those added values that will make their lives easier (e.g., citation formatting – I know we could debate the pros and cons of that) Personal – reach out to patrons – this is about marking – about differentiating what the library offers Options – take a minute and show the STE video on “bad day” – you won’t get anywhere being a lib db pusher – focus on telling people about their option – then show jux2 - a low threshold way to get students thinking about different options –and why – at a level they can relate to – always opens up eyes. Outcomes – if you get into minutia about loads of features (e.g., limiters, ) you may lose folks – focus on outcomes – how better quality info can result is a better quality paper – don’t worry if they don’t use the features you would use – maybe even goes for controlled vocab – IF WE have GOOD integrated IL in place – over time – they will learn USER education – what we want – students who are wise info consumers can happen over time – give anecdoate – ACRL virt conf and fac member and librarian who collaborated – great – but too high expectations – students still didn’t search that well or do well on IL questions embedded in their cousre test – you can’t learn this stuff in one course – I asked – found out they had no tiered, integrated IL initiative – it’s really going to take the whole 4 years to impact on affective domain and create some true learning.
11
Help Students Choose The Right Path…
12
Blended Librarianship
A librarian who combines the traditional skill set of librarianship with the information technologist’s hardware/software skills, and the instructional or educational designer’s ability to apply technology appropriately in the teaching-learning process. Like design thinking it is about combining skills to create a hybrid professional
13
For More Information Blended Librarians’ Web Site
Blended Librarians’ Online Learning Community Review recent archived webcasts
14
Remember To Keep Up Keeping up promotes innovation
Keeping up keeps you “change ready” Journals, newsletters, TOC alerts, RSS and aggregators, webcasts, and more Develop a personal strategy for personal professional development – visit the Keeping Up Web Site for more ideas
15
Tips For Technology Adoption
Consider the opportunity costs Balance experimentation (play) and investment of time Pick your edge – lead or trail Identify your compassionate pioneers Reverse mentoring Make a plan and let it guide – but there are exceptions
16
Reversing The Technology Ratchet
Be open to new technology but resist pressure to do it all Allow opportunities for staff development and time for play Before you go too far connect new technology to your library plan As always, keep up, talk to colleagues, visit other libraries, share with co-workers
22
Add Your Voice To The Conversation
23
Thinking Like A Designer
Stage 1 Reflect, Analyze, Diagnose & Describe Stage 3 Model, Plan & Prototype Stage 2 Imagine & Visualize Stage 4 Action & Implementation
24
Instructional Design (ADDIE)
Needs Assessment Phase Learner Analysis, Problem and/or Task Analysis Planning Phase Generate goals, objectives (learning processes), instructional strategies Production Phase Create materials (i.e. handouts, textbooks, readings, presentation media, exercises, assessments, etc…) Execution Phase Materials (i.e. handouts, textbooks, adjunct readings, presentation) Formative & Summative Assessment Analysis Design Development Implementation Evaluation Shank
25
BLAAM Assess Identify Learning Gaps Determine Learning Objectives
Create Instructional Resources Implement Instructional Product Conduct Formative & Summative Outcomes Assessment Assess Design Develop Deliver Measure shank
26
BACK
29
BACK
30
BACK
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.