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Encouraging modal shift for travel to school across Europe: The Traffic Snake Game
European Transport Conference Barcelona, Spain - 5 October 2016 John Colclough, WYG Contract number: IEE/13/516/SI Project duration: 02/ /2017
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Introduction What is the Traffic Snake Game (TSG)?
Started as a small project in Flanders Environmentally friendly, healthy and safe travel to school Europe wide campaign played in 19 countries Managed by three core partners
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Presentation structure
Background: evidence and benefits Methodology Results Discussion and conclusions
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Background – Active travel and health evidence
UK and World Health Organisation physical activity levels recommended for children 5 to 18 years old: 60 minutes of moderate activity per day 3 times a week vigorous activity Percentage of children meeting the target is decreasing in Europe and the UK – related to physical environment, socioeconomic status…
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Background – Active travel and health benefits
Active travel to school influences overall levels of physical activity Healthier body composition and cardiorespiratory fitness Some links with sedentary behaviour and weight status
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Background – Environmental impacts evidence
59% increase in emissions from school travel between 1990 and 2006 1.17 tonnes of CO2 equivalent from school travel in 2010 High exposure of children to emissions causes poor metabolic health, skeletal problems, and respiratory problems
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Background – Environmental benefits potential
Trends are difficult to reverse and are also related to school selection procedures Biggest potential for primary schools, schools with very low sustainable travel levels, and schools in urban areas
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Background – Independent mobility evidence
Children’s independent (unsupervised) mobility fell from 70% to only 9% between 1970 and 1990 in the UK Similar declines seen in other European countries
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Background – Independent mobility benefits
Independent mobility decreases the risks of children becoming overweight Psychological benefits Improved social interactions with friends and neighbours
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Background – Gamification evidence and benefits
Gamification is the use of rewards and incentives to achieve desired behaviours in every day life by making these behaviours fun. Potential to increase physical activity Incorporation of elements of gamification in actions should take into account issues of equity
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Background – Road safety evidence and benefits
Congestion is a serious issue during drop off and pick up times around schools No consistent evidence on accident numbers Significant benefits from congestion reduction and road safety education for pupils, parents, and teachers
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Methodology – Study design
Traffic Snake Game Network: Created to replicate and transfer the TSG The project builds upon previous experience with European projects (CONNECT, PRESTO, BAMBINI) Played in 19 countries Initial targets: 60 schools per country 15% shift from car to cleaner modes 15% CO2 emissions reduction
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Methodology – Playing the TSG
1 banner, class, and mode stickers 2 game weeks 1 pre-measurement and 1 post-measurement
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Methodology – Parallel activities
Teachers are encouraged to set up a ‘deluxe’ version. Activities include: Car free days Cycle training Road safety training around school
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Recruitment Schools National events Workshops
Collaboration with local authorities Children and parents Information letters Training
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Website EU website Bespoke websites for each country Dashboard
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Website Digi-board
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Website Results
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Data collection 12 days: 1 before, 10 campaign days, 1 after
Data entered via online Dashboard or paper forms TSG 2.0: Data entered directly online by the pupils using a smartboard
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Monitoring, analysis and evaluation
Bi-annual tracker (game and other activities) National Action Plans Analysis Cleansing website data (data typing, test schools) Evaluation Modal shift (after the campaign and retention) Car kilometres and associated emissions* *final emissions offset savings not identifiable
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Results (until January 2016)
No campaigns organised between February and July 2014 Data collection issues – 79% of schools provided at least 11 of the 12 measurements 546 schools 576 campaigns Over 82,000 pupils 17% increase in sustainable trips 16% increase after 2 weeks (high levels of retention)
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Conclusions (1) Successful NFPs Romania Bulgaria Greece
Few existing/historic mobility campaigns Snowball effect
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Conclusions (2) Less successful NFPs UK Netherlands Germany
Multiple mobility campaigns available Focus on one campaign per year
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Conclusions (3) Upper vs lower tier local authorities
Data collection: basic methods, manual entry Teachers’ focus on short term benefits Limited use of TSG as a monitoring tool
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Thank you!
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