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Grid of Nine Sydney Adams Thesis 1 2017.

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Presentation on theme: "Grid of Nine Sydney Adams Thesis 1 2017."— Presentation transcript:

1 Grid of Nine Sydney Adams Thesis 1 2017

2 BACKGROUND: Stony Brook University: English, Creative Writing Storytelling and Narrative Creative Coding

3 Ideas VR MR Social Justice Virtual Reality Mixed Reality

4 VR I am interested in how VR can dissolve the line between story and reality.

5 MR I am interested in how mixed reality can be used as a tool to bridge multiplayer VR experience.

6 Social Justice I am interested in how to normalize controversial issues using gameplay and narrative.

7 VR MR Social Justice I would like to research how Virtual Reality differs from other forms of narrative, by researching its long-term impact on participants. From this research, I will be able to shape a story that can immerse viewers into the experience of another, for the purpose of creating connections for diversity and understanding of other cultures. Perspective and point of view

8 VR MR Social Justice I would like to research theoretical and working versions of mixed reality, and why they were or were not successful. From this research, I will create a mixed reality experience, that allows people to interact with mixed reality as a group.

9 VR MR Social Justice I would like to research examples of story-driven, experimental, gameplay. With five strong precedents, from this research, I will create a narrative for the purpose of normalizing marginalized groups and diversifying the game sphere. Power relationships, different perspectives, representation in each?

10 VR (Research if VR has a lasting impact on participants)
Create a story that can immerse participants, for the purpose of creating connections for diversity and understanding of other cultures. VR 1 Idea 2 Idea 3 Idea A VR video experience where people/characters directly engage with the viewer. A installation with a narrative that the participants can change by taking different paths. A VR sandbox experience with no distinct ending. VR experience: Tree, Giant Hyphen-labs: Afrofuturism

11 MR (Research theoretical and working versions of MR)
Create a mixed reality experience, intended to be a communal experience. MR 1 Idea 2 Idea 3 Idea A game using mixed reality as the main driving force of communication. A documentary observing people under mixed reality conditions versus VR or AR. A pop up shop of mixed reality experiences only discovered through a secret texting network and teams have to piece the mystery together.

12 Social Justice (Research Experimental story-driven gameplay.)
Create a narrative for the purpose of normalizing marginalized groups and diversifying the game sphere. Social Justice 1 Idea 2 Idea 3 Idea A game about a group of female identified members, set in 2016. A scavenger hunt with narrative driven clues. A randomized character selection game.


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