Presentation is loading. Please wait.

Presentation is loading. Please wait.

SESAK™ A CROWD SIMULATOR 3D Environment 2D Environment Poster

Similar presentations


Presentation on theme: "SESAK™ A CROWD SIMULATOR 3D Environment 2D Environment Poster"— Presentation transcript:

1 SESAK™ A CROWD SIMULATOR 3D Environment 2D Environment Poster
Crowd disasters can be eradicated if the crowd’s behaviours and movements are understood and can be predicted. Crowd modelling relates to the development of the dynamical models of the crowd. It is an extremely useful tool to study crowd behaviours and patterns where experiments with human are too dangerous or impossible. By understanding how people or crowd move through an area or space, better crowd management plans can be developed to keep people in the crowd safe in time of any danger, whether natural or manmade. This model is also instrumental in, for example, assessing or revitalizing building designs by architects, designers and safety engineers. ABSTRACT Poster The poster title ( with your names directly underneath followed by the names of associated institutions) Introduction, background or abstract (a place quickly summarize your topic and trigger your audience’s interest) NEEDS Method (a place to describe your process and what led to your results) APPROACH Results (the place where the result of your experiment are explained) BENEFITS Conclusions or discussion (the place where you explain why your results are conclusive and provide the reader with a short but solid justification of your hypothesis) References or literature cited (this is where you make a list of the literature you have cited regarding this project. List the names of authors, publications and publishing dates) Acknowledgement sometimes replaced by contact information (this section is optional but you have the room you can use it to thank the people who helped with your project of provide your contact information) METHOD Microscopic approach Social Force Model Magnetic Model Dijkstra Algorithm Integrated with AI technique Describe the agent movement and characteristics Path finding in agent movement SESAK™ A CROWD SIMULATOR 3D Environment a. Lane Formation b. Counter Flow Movement c. Emergency at 1 Exit SIMULATION RESULTS Crowd movement at : Intersection Bi-directional flow Emergency (from 1 exit) Crowd simulator in 3D : Different angle view Different environment Multi-characteristics agent Analysis in 2D (Matlab) Time taken (for emergency) Flow rate Self-organized behaviours Agent speed profile Path finding 2D Environment COMMERCIALIZATION POTENTIAL A tool to minimize congestion and avoid overcrowding Analysis for transportation or building management services for security and safety purposes ASSOC. PROF. IR DR HAZLINA SELAMAT, CENTRE FOR ARTIFICIAL INTELLIGENCE & ROBOTICS (CAIRO), FACULTY OF ELECTRICAL ENGINEERING, UNIVERSITI TEKNOLOGI MALAYSIA NURULAQILLA KHAMIS (STUDENT) MALAYSIA-JAPAN INT. INST. OF TECH (MJIIT),


Download ppt "SESAK™ A CROWD SIMULATOR 3D Environment 2D Environment Poster"

Similar presentations


Ads by Google