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Talk about Behaviour
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How we pre-empt behaviours
Functional and meaningful lessons High and realistic expectations Teaching strategies -visual cues, positive teaching language, Resources – staff, facilities Routines and structure Rewards – linked to timetables Sanctions and contingencies Special interests/obsessions Fun and enjoyment Safe calm areas Teaching of social skills Social stories and scripts
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Levels of behaviours 5. Danger to self, others or property
4. Physical outburst – may involve property - no harm likely to people 3. Unco-operative and verbally abusive 2. Unco-operative and disruptive Unco-operative but not disruptive
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Arnett’s diagram CR I S Stage 3 Stage 4 Stage 2 Recovery Build Up
Baseline Stage 1 Stage 2 Triggering Build Up Recovery Feeling low CR I S Sleep
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Which Strategy? Ignore Use visual cues behaviour ??? Positive handling
Body language Rewards Redirect Be positive Offer ‘calmer’ or de-stressor Do not invade personal space Communication and behaviour – at least 90% of all behaviours communicate something. All serve a function. Same behaviour may serve different functions.- reason why we cannot give advice for specific behaviours without finding out more about it. (Click on remaining ‘bubbles’) – will talk about how these may be used Remove possible triggers Keep calm Simplify or cut out speech
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A modified representation
of Maslow’s ‘Hierarchy of Needs’ Level 5 Self-actualisation needs: Intellectual and academic skills,growth, inner sense of achievement, realising one’s own potential Level 4 Self-esteem needs: Being recognised and valued by others, good self-image, self-respect, personal autonomy Level 3 Feeling wanted: Love, companionship, being with compatible people Level 2 Feeling safe: Protection from danger and threats, physical and mental security Level 1 Feeling physically comfortable: Air, drink, food, sleep, shelter from heat and cold
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ME! Cannot always use same strategies for children with ASD as those without. People with ASD -huge difficulties in viewing situations from different perspectives/ May appear rude and uncaring. Can be taught to understand others’ point of view. We actively teach this in lessons – at levels of individual pupils.
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Social scripts and social stories to teach acceptable behaviour
To introduce unfamiliar situations and activities – reduce anxiety To build self-esteem Information on expected behaviour To modify behaviour We use pupils’ individual level of comprehension. Pictures, symbols, words. Social stories – more advanced language. Aim for story to be so familiar that it runs like a ‘script’ when child is placed in certain situations. (Show examples?)
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We always aim to link these to the children’s interests
REWARDS are central to encouraging and managing positive behaviour We always aim to link these to the children’s interests Rewards used as ‘carrots’ or may be earned. Timescales – depends on ability to attend and concentrate and level of language comprehension. For younger and less able - need to be immediate and concrete –activity or object. Do not understand stickers and star charts until much later NEVER remove earned rewards – very important
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Going on the stage on Monday
sensory room number work one to one work area toilet Thomas the Tank A reward for good behaviour Going on the stage on Monday Thomas the Tank Link to timetables if possible and to POT for non-verbal pupils (Show PROPS) Pictures on timetable is a promise – do not place reward on strip unless 100% sure this will happen May use written list for more able children – even if bright may need reassurance of timetable TOKEN for 5 minutes on the play station
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A LAST RESORT positive physical handling ensuring dignity, respect and personal safety for all concerned
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85% of pupils do not need a Positive Handling Plan
Some pupils need help just to overcome a difficult period
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PAMOVA and Team Teach
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Levels of behaviours 5. Danger to self, others or property
4. Physical outburst – may involve property - no harm likely to people 3. Unco-operative and verbally abusive 2. Unco-operative and disruptive Unco-operative but not disruptive
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Unco-operative but not disruptive
Crying Twirling Dropping Low level self stimulation
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Unco-operative and disruptive
Screaming Throwing Tipping chairs Climbing dropping
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Unco-operative and verbally abusive
Verbal threats – I’m going to get you Physical threats - raised fists
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Physical outburst – may involve property - no harm likely to people
Kicking, banging furniture Ripping up work Tearing work off walls
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Danger to self, others or property
Self injurous – biting scratching, head banging, head hitting , slapping own face, throwing body at different surfaces Kicking, slapping, scratching etc. towards others (intentional and unintentional)
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Behaviour Function e.g slamming doors
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Frequency Chart
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ABC Charts A ntecedent B ehaviour C onsequences
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Antecedent Where With whom Time day , week , month
What happens directly before
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Behaviour Frequency How long does it last? Level of intensity
If it’s a tantrum – what does it look like?
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Consequence What happens as a result of targeted behaviour?
Is it being reinforced? Is it rewarding to child? Who deals with behaviour? Does child receive favoured items/activities?
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Which Strategy? Ignore Use visual cues behaviour ??? Positive handling
Body language Rewards Redirect Be positive Offer ‘calmer’ or de-stressor Do not invade personal space Communication and behaviour – at least 90% of all behaviours communicate something. All serve a function. Same behaviour may serve different functions.- reason why we cannot give advice for specific behaviours without finding out more about it. (Click on remaining ‘bubbles’) – will talk about how these may be used Remove possible triggers Keep calm Simplify or cut out speech
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Well done! No hitting, kicking, spitting or swearing
Date: Freddie has been: Well done! No hitting, kicking, spitting or swearing Swearing Spitting Hitting Kicking ڱ!!! Special GOLD Token The Wow! area Video, play station, karaoke, dance mat Used in conjunction with reward systems and sticker or tick books (PROPS)
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Social scripts and social stories to help modify behaviours
Two functions of the social scripts and stories
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Established and difficult to modify behaviours.
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