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Globey's World Abstract End-Product Description Technical Approach
The general population of the United States is not very familiar with the diverse nature of different countries throughout the world. Unfortunately, encyclopedias and other reference books can be hard to access and burdensome to handle while trying to gather this type of information. In order to promote more interest in nations outside the U.S. during the 3rd through 6th grade, a simple software program is in development to present an easier way for these students to learn more about the many nations of the world. An investigation will be conducted to determine the most efficient way of implementing Globey’s World as a fully functional software package. End-Product Description The end product for the project will consist of a complete program that incorporates multimedia into a fun and interesting software package that teaches 3rd – 6th grade students about the countries of the world. The product will allow students to access a wide variety of geographic information and begin an adventure into learning more about the world they live in. Technical Approach Introduction A better assessment of the types of data needed by users. A better assessment of the type of interface and platform needed by users. The best way to implement the world map in regard to size. Advantages of using a database instead of hard-coding the data. Interesting information given by Globey. Ability to upgrade General background – A prototype of Globey’s Worls was developed in the spring of 2001 and contains three main pages (Figure 1). Technical problem – There are many areas of Globey’s World that need to be investigated in order for it to more effectively attain its intended purpose in an efficient manner Operating environment – PC or Macintosh interfaces Intended user(s) and use(s) – children in grades 3-6 seeking information about the countries of the world. Assumptions and limitations – Assumptions: 1. Users will have basic computing knowledge 2. Users will have access to appropriate computer resources 3. The prototype is as documented by the previous team. 4. The current team will learn how to program in any new language that may be required. 5. The current team will be able to gather relevant data from their investigations. 6. All team members will actively participate in the project. 7. Further limitations will be developed pending the results of the investigations of the technical problems. 8. Data within the program is of public domain (not copyrighted) Limitations: 1. Software and hardware available to Ames Community School District. 2. Groups programming knowledge as it applies to active server pages. Testing Approach Design Requirements The software will be tested for functionality, reliability, efficiency and ease of use. Group members will initially test the software. People outside the group, preferably teachers and instructors, will conduct further testing. Finally the software will be evaluated and tested by potential users in the target third through sixth grade age group. Design objectives – Functional requirements – Design constraints – Measurable milestones – Budget and Personnel Effort Insert Text Here
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