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CST 320: Intro to Digital Games
Violence in Video Games (and how it can or cannot affect human behavior) Matthew DeAngelo Allison Re CST 320: Intro to Digital Games April 23, 2012
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Notable Violent Game Controversies
1971 – Death Race Violence - “life-like screams” 1992 – Mortal Kombat Violence – in-game and commercial Grand Theft Auto: San Andres “Hot Coffee Mod” Sex Modern Warfare 2 – “No Russian” mission Violence - Shooting civilians in an Airport Banned in Russia, “Game Over” in Japan and Germany, option to skip in America
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Violence affects behavior
Aggressive behavior Chance of addiction Desensitization of reality What is real and what is not School shootings Columbine High School (April 20, 1999) Both shooters played Doom and Wolfenstein3D Made custom levels in the games
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Violence does not affect behavior
ESRB – Entertainment Software Ratings Board Rates video games based on content (language, violence, etc) Increases Social behavior Crime rates have dropped Video games used in classrooms / training Studies only focus on one aspect, not whole picture Other Media – Exposure to violence Film, music, television, books Parenting? In regards to school shootings: Video games not linked Other factors (anxiety, depression, bullying, etc.)
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References Carnagey, N., Anderson, C., and Bushman, B. (2007). The Effect of Video Game Violence on Physiological Desensitization to Real-Life Violence. Journal of Experimental Social Psychology 43(3), ( Ferris, Duke. “The Truth about Violent Youth and Video Games.” Game Revolution. Gross, D. (June 29, 2011). The ten biggest violent video game controversies. CNN Jayson, S. (September 14, 2011). “Don’t study the video game, study the player. USA Today. Kalning, K. (December 8, 2006). Does Game Violence Make Teens Aggressive? MSNBC. Kutner, L. and Olson, C. (2008). Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do. New York: Simon & Schuster
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Discussion Questions Are the ESRB ratings effective? Should they be changed or updated? Are video games more violent than media in other forms, such as television, books, film, and/or music? Should studies focus on other forms of media besides video games, or only focus on games? Is parenting a large role in whether kids are violent or not? What about bullying, or online play? Should parents be more involved in what children play? Since video games are always changing and inventing new ways of gameplay, should realistic consequences be added to games?
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