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Speeding Up Visualization Workflow with Autodesk® 3ds Max® Design

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Presentation on theme: "Speeding Up Visualization Workflow with Autodesk® 3ds Max® Design"— Presentation transcript:

1 Speeding Up Visualization Workflow with Autodesk® 3ds Max® Design
Michele Bousquet

2 What is a “good” 3ds Max Design scene?

3 Attributes of a “good” scene:
Correct scale No artifacts Easy to edit, retexture Organized

4 Issues with faces Coincident Overlapping Flipped Missing

5 Xview: The magic bullet
Detects Selects Views menu > XView

6 Normals Determines the “outside” of faces for rendering

7 Normal modifier: The other magic bullet
Works on Editable Mesh only Modify panel > Add Modifier > Normal

8 Fixing Scale Scale objects at sub-object level only!
Scale at object level = weird results in animation.

9 Topology: Not the GIS kind

10 Topology (3D modeling): Structure/flow of wireframe

11 Good vs. bad topology Good topology Bad topology
Highlights behave as expected Easy to select faces/edges for editing Easy to retexture, lay out UVs Bad topology Choppy highlights Difficult to edit model, textures, UVs

12 Good topology Quad polygons Edge loops Just enough detail to set the shape

13 Edge loops

14 Bad topology Ngons Excessive triangles Excessive edges Haphazard edge arrangements

15 Messy scans vs. clean quads
Retopo tools in Mudbox, Zbrush Retains textures and overall shape

16 Scene organization Name all objects
Organize layers by material or object type Position scene near origin

17 CheckMate Standard Free at TurboSquid: Standard specification
Training videos and tutorials for designers Scripts to check topology and scene organization

18


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