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Published byLorena Burke Modified over 6 years ago
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New Patters of Play New Patterns of Play Speaker(s): Chris Houtzer (RealNetworks Inc.) Time: 2-2:30pm Casual MMOs, community, UGC, Facebook, casual gaming "on the go," etc. What are the new ways that people are playing? Who are they? How big are these markets? a A b
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Casual Games 2.0 Casual games as we know it are being reinvented
Users and socialization of web are driving change New patterns of game play are emerging
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State of Casual Games today
Mostly single-player Some community elements Revenue generated Download tbyb $20 Subscriptions Standard forms of advertising User Engagement could be better
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Landscape is changing now
Moving away from single-player Focus on social gaming Playing games with your friends Developers and distributors must innovate or die
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Level Packs Diner Dash: Hometown Hero
45% of all customers are new buyers 36% of purchases came from micro-transactions 24% of these purchases were for new expansion restaurant level packs for $4.99 each 12% of purchases were for clothing and diner decor items for $.79 each
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Level Pack Screen On average, =customers have bought 50% more game offerings than those who bought games that do not offer micro-transactions or level packs
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Touch & Tilt RealGames launch Touch screen games Handset tilt games
New game mechanics will foster innovation
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Casual Console Wii Fit – May ‘08 Enabling new demos New game play
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Wii Fit Video
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User Generated Content
Looking to the community for content The long tail of game developers
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Kongregate Screen
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Social Networks Redefining how we play What is a Social Graph?
Google’s Open Social Facebook API and FBML
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Facebook Enabling connected game play Play with friends or strangers
All about engagement Show me the money
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Social Game Screen
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Looking ahead Amazing new games Platform connectivity
Any site, any console, any handheld Same game, same status, same friends
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