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Games Production Process
Computer Games: Digital Games Design F1R2 11 © 2012 West Lothian College August 2012/Review date August Games Production Process
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Production cycle Plan Design Build Test Amend Re-test
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Planning Audience Gameplay Genre Environments Characters Themes
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Planning - AUDIENCE Who will play the game?
Created to suit intended audience Scary game not for kids Age range Pre-school Primary school Teen Adult Male or female? Special requirements?
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Gameplay Describes the experience of playing the game Game mechanics
Story quality Ease of play Desirability Game mechanics Rules Level of interaction Game balance Emergent gameplay Ways unimagined by game’s designers
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Gameplay All games are computer games. Fun! Bold statement:
Game design is a form of programming. What makes a game a game? Fun! Games serve an emotional purpose, not a pragmatic one
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Gameplay Games as software: CODE PROCESS RULES GAME ‘SESSION’ ‘FUN’!
REQUIREMENTS RULES GAME ‘SESSION’ ‘FUN’!
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Genre See previous slides
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Environments Settings for game Tone Where When Lighting etc.
Geographical Indoors or outdoors? When Tone Lighting etc.
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Characters Personalities in game Differences / similarities
Interaction Identification As player With NPCs Avatars
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Themes Subject matter the game deals with, e.g.
Espionage Gang warfare Managing a sports team Attracts the interests of users because of the theme A bit like musical styles
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Summary - Planning Planning means a developer knows:
Targets to aim Boundaries to stay within Allows the developer to begin designing the game
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Design audio narration visual style concept art storyboarding
scripting
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Audio & Narration Sound effects Music Dialogue Narration
Public domain / record own Volume / clarity synchonising
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Visual style Consider: Audience Mood / tone Genre Hardware specs
Programming limitations
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Concept Art Sketches Give outlines & ideas to programmers
Can help sell a game Can change during production Use digital sketches, not just pencils
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Storyboard See handout Scripting See handout
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Summary - Design Starts once planning is finished
Deals with creative decisions – audio & visual Allows everyone to share “vision” Can evolve during development Now building can start
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Task Find pre-production design ideas for a well-known game
Compare them with the finished result.
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