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Authenticity, Simulation and Metacognitive Learning
Robert Clapperton August 19th, 2015
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Authentic Learning “Kinds” of Authenticity:
Materials and activities aligned with the world outside the classroom Assessment aligned with instruction – open ended inquiry Topics of study aligned with what learners want to know – self-direction Methods of inquiry aligned with the essential practices of a discipline
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Thick Authenticity Applicable Authenticity Assessment Authenticity
Personal Authenticity Disciplinary Authenticity Thick description
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Metacognitive Skills: The Goal of Authentic Learning
Metacognition refers to higher order thinking which involves active control over the cognitive processes engaged in learning. Activities such as planning how to approach a given learning task, monitoring comprehension, and evaluating progress toward the completion of a task are metacognitive in nature.
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Metacognition
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Thick Simulation A pedagogical strategy that has the primary goal of fostering thick authenticity
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Simulations Foundational: Freewriting Simulation Brand You Extended: Real Client Simulation Allstream Communications Immersive Thick Simulations: Digital Simulation CMN 279 Simulation
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Simulation=Authenticity=Metacognitive Learning
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References Schaffer, D. W. How Computer Games Help Children Learn. New York: Palgrave, 2007. Schaffer, D.W. "Computers and the End of Progressive Education." Digital Simulations for Improving Education: Learning through Artificial Teaching Environments. Ed. Gibson, D. Hershey: IGI Global, 2009. Schaffer, D.W., and M. Resnick. "Thick Authenticity: New Media and Authentic Learning." Journal of Interactive Learning research (1999):
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