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Published byAubrey Collins Modified over 6 years ago
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Slide Show Breakdown Introductions (DONE!) Modding the World
Texture cooking Quake 1, 2, 3 and 4 Examples Modding the Models Model Texture (skin cooking) Quake 1, 2 , 3 Modelling for the current and future game platforms.
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Modding the World – Quake 1
128 x 128 pixels Colour Palette Pak Explorer Photoshop QRadiant
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Modding the World – Quake 2
256 x 256 pixels Colour Palette Pak Explorer Photoshop Q2Radiant
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Modding the World – Quake 3
1024 x1024 pixels No colour Pallette Winrar (zip Photoshop GTKRadiant
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Modding the World – Quake 4 (now)
2048x2048 No colour Pallette Winrar (zip) Photoshop 3D Programme (Max or Maya) nVidia Plugins GTKRadiant x.x Simplest textures Require 3 textures in game.
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Modding the World – Quake 4 (now)
Even simplest generally concepted Concepts usually made into Model Can be Done through Photoshop’s nVTools plugin by nVidia
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Modding the World – Quake 4 (now)
The three key textures…
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Modding the World – Quake 4 (now)
…And One for Luck!
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Blank Wall
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Blank Wall with Normal Map Applied
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Blank Wall Diffuse Only
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Blank Wall Specular Only
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Blank Wall All Applied
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Quake 1 Skinning Template Skin 256 x 256 Diffuse
Models circa 500 Polys
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Quake 2 Skinning Model circa 1500 polys Skin 512x512 Diffuse Model
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Quake 3 Skinning Different Parts Different Skins
Biggest parts 1024x1024 Diffuse and sometimes FX Model circa 2500 Polys
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Quake 4 Skinning Skin 2048x2048 Diffuse Normal Specular and FX
Skins made from Models Very hard to Modify A lot of Learning Involved Technical Artists Here’s Why…..
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Low resolution – No Texture
3d Studio Max (Maya etc) Polygon Modelling
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Low resolution – Wireframe
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Texture Template
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Diffuse from Template
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Low resolution – Diffuse Texture
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High resolution – Diffuse Texture
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Bump from Diffuse
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High resolution – Bump Texture
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Displacement from Z-Brush
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High resolution – Bump and Displacement Texture
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High resolution – All Together
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Normal Map from Bump and Displacement (Can be from high Res and Bump)
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Specular Map- Shiny is White Dull is Black- Generally worked off the rest
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In Model Viewer Example
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Walk Animation
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Questions and Answers
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