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Travels in (C-S-R) space: adventures with cellular automata
Titles Travels in (C-S-R) space: adventures with cellular automata Presentation ready with acknowledgements to Ric Colasanti (Corvallis) Andrew Askew (Sheffield)
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CA in a community of virtual plants
Community image CA in a community of virtual plants Seven different types of virtual plant are growing in this ‘community’. The contrasting tones show patches of resource depletion in the above- and below-ground environments. Contrasting tones represent patches of resource depletion
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This is a single propagule of a virtual plant
CSR type, frame 1 This is a single propagule of a virtual plant It is about to grow in a resource-rich above- and below-ground environment This is a single plant propagule which is about to grow in a resource-rich environment. (During a Slide Show the next nineteen slides display automatically in an animated sequence.)
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The plant has produced abundant growth above- and below-ground
ditto f. 20 The plant has produced abundant growth above- and below-ground The plant has produced abundant growth both above- and below-ground. Distinct zones of resource depletion have emerged. and zones of resource depletion have appeared
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Each plant is built-up like this
Binary tree diagram Above-ground binary tree ( = shoot system) Each plant is built-up like this A branching module Above-ground array Above-ground binary tree base module Below-ground array Below-ground binary tree base module This is only a diagram, not a painting ! This is the structure of the self-assembling plant. It is a schematic diagram only, it is not meant to look like a real plant. The end-modules capture resources (light and CO2 from above-ground, water and nutrients from below-ground). The branching, or parent, modules can pass resources to any other modules to which they are connected. An end module Below-ground binary tree ( = root system)
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The end-modules capture resources:
Explanation The end-modules capture resources: Light and carbon dioxide from above-ground Water and nutrients from below-ground The branching modules (parent or offspring) can pass resources to any adjoining modules In this way whole plants can grow
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Explanation The virtual plants interact with their environment (and with their neighbours) just like real ones do They possess most of the properties of real individuals and populations For example …
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S-shaped growth curves Partitioning between root and shoot
Explanation Size Time S-shaped growth curves Partitioning between root and shoot Allometric coefficient Individual size Self-thinning line Foraging towards resources Below-ground resource Population density Functional equilibria Self-thinning in crowded populations
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All of these plants have the same specification (modular rulebase)
Explanation All of these plants have the same specification (modular rulebase) And this specification can easily be changed if we want the plants to behave differently… For example, we can recreate J P Grime’s system of C-S-R plant functional types But what is that exactly?
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‘ The external factors which limit the amount of living and dead plant material present in any habitat may be classified into two categories ’ Opening sentence from J P Grime’s 1979 book Plant Strategies and Vegetation Processes
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Category 1: Stress Phenomena which restrict plant production e.g. shortages of light, water, mineral nutrients, or non-optimal temperature
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Category 2: Disturbance
Phenomena which destroy plant production e.g. herbivory, pathogenicity, trampling, mowing, ploughing, wind damage, frosting, droughting, soil erosion, burning
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Habitats may experience stress and disturbance to any degree and in any combination
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Low or moderate combinations of stress and disturbance can support vegetation …
… but extreme combinations of stress and disturbance cannot
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There are other ways of describing stress and disturbance
Habitat productivity (= resource level) Stress Disturbance Habitat duration
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In the domain where vegetation is possible …
Stress-tolerator where S is high but D is low S Stress Ruderal where S is low but D is high Competitor where both S and D are low C R Disturbance … plant life has evolved different strategies for dealing with the different combinations
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… and these are the ‘habitats’ where no plant life occurs at all
So this is ‘C-S-R space’ … C R
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To navigate in C-S-R space we bend the universe a little …
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S C R
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S C R
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S C R
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S C R
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S C R
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S C R
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C S R
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C S R
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C S R
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C R S
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C R S
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C R S
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… and recognize an intermediate type
CSR R S
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… with further intermediates here
C CR CS CSR R SR S
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… and yet more intermediates here
C CR CS CSR R SR S
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So, how does all this relate to real vegetation?
The high dimensionality of real plant life is reduced to plant functional types “ There are many more actors on the stage than roles that can be played ”
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And what does that mean, exactly?
Functional types provide a continuous view of vegetation when relative abundances, and even identities, of constituent species are in flux Tools that allocate C-S-R type to species, and C-S-R position to whole communities, can link separate vegetation into one conceptual framework Then effects of environment or management on biodiversity, vulnerability and stability can be evaluated on a common basis
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We can recreate C-S-R plant functional types within the self-assembling model …
… if we change the rulebases controlling morphology, physiology and reproductive behaviour …
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We use one morphological trait, one physiological and one reproductive to distinguish between the seven types. However, these are really super-traits, e.g. longevity in the absence of resource uptake is entrained with relative growth rate, specific leaf area, palatability and decomposability. With three levels possible within each of three traits, 27 different types could be constructed. However, we model only seven types; the other twenty would include ‘Darwinian demons’ that do not respect evolutionary tradeoffs.
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Explanation With three levels possible in each of three traits, 27 simple functional types could be constructed However, we model only 7 types; the other 20 would include Darwinian Demons that do not respect evolutionary tradeoffs
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Let’s see some competition between different types of plant
Explanation Let’s see some competition between different types of plant Initially we will use only two types …
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Small size, rapid growth and fast reproduction
R-CSR-R, frame 1 Small size, rapid growth and fast reproduction Medium size, moderately fast in growth and reproduction The two young red plants are small-sized, rapidly growing and fast reproducing. The single young white plant is more moderate in all three of these traits. (The next nineteen slides animate.)
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ditto f. 2
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(Red enters its 2nd generation)
ditto f. 9 (Red enters its 2nd generation)
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ditto f. 20 White has won ! The longer-lived white plant has outcompeted the red ones, despite the latters’ frequent attempts at re-establishment. However, if there had been periodic disturbances there would have been the reverse outcome.
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Now let’s see if white always wins
Explanation Now let’s see if white always wins This time, the opposition is rather different …
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Medium size, moderately fast in growth and reproduction
CSR-C-CSR, frame 1 Medium size, moderately fast in growth and reproduction Large size, very fast growing, slow reproduction The two young white plants are again moderate in all three traits. The single young blue plant has a rulebase which gives it large modules, rapid growth and slow-reproduction. (The next 22 slides animate.)
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ditto f.23 The huge blue plant has outcompeted the white ones both above- and below-ground. However, if there had been fewer resources there would have been the reverse outcome.
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And the simulation has run out of space …
Explanation The huge blue type has out-competed both of the white plants, both above- and below-ground And the simulation has run out of space …
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ditto f.23 again The huge blue plant has outcompeted the white ones both above- and below-ground. However, if there had been fewer resources there would have been the reverse outcome.
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So competition can be demonstrated realistically …
Explanation So competition can be demonstrated realistically … … but most real communities involve more than two types of plant
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Explanation We need seven functional types to cover the entire range of variation shown by herbaceous plant life To a first approximation, these seven types can simulate complex community processes very realistically
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Explanation For example, an equal mixture of all seven types can be grown together … … in an environment which has high levels of resource, both above- and below-ground
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7 types, high nutrient, f.1 These young plants are of seven different types, all about to grow in a rich environment. (The next nineteen slides animate.)
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ditto f.20 The eventual winners are those types with medium- or large-sized modules.
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And the simulation has almost run out of space again …
Explanation The blue type has eliminated almost everything except white and green types And the simulation has almost run out of space again …
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ditto f.20 again The eventual winners are those types with medium- or large-sized modules.
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Now let’s grow the equal mixture of all seven types again …
Explanation Now let’s grow the equal mixture of all seven types again … … but this time the environment has low levels of mineral nutrient resource (as indicated by the many grey cells)
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7 types, low nutrient, f.1 These are the same seven types, but this time about to grow in a poor environment. (The next 21 slides animate.)
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(a gap has appeared here)
ditto f.13 (a gap has appeared here)
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ditto f.14
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(red tries to colonize)
ditto f.15 (red tries to colonize)
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ditto f.20 (but is unsuccessful)
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ditto f.22 The eventual winners are those types with small- or medium-sized modules. Total biomass is much reduced, too.
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White, green and yellow finally predominate …
Explanation White, green and yellow finally predominate … … blue is nowhere to be seen … … and total biomass is much reduced
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ditto f.22 again The eventual winners are those types with small- or medium-sized modules. Total biomass is much reduced, too.
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Explanation Environmental gradients can be simulated by increasing resource levels in steps Whittaker-type niches then appear for contrasting plant types within these gradients
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Whittaker-type gradient
(types) Environmental gradients can be simulated by increasing resource levels in steps. Whittaker-type niches appear for contrasting plant types within these gradients.
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Let’s grow the equal mixture of all seven types again …
Explanation Let’s grow the equal mixture of all seven types again … … but this time under an environmental gradient of increasing mineral nutrient resource
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Greatest biodiversity is at intermediate stress
Stress-driven hump Greatest biodiversity is at intermediate stress The resource gradient controls how many types survive from an initial planting of all seven types. This result reproduces Grime’s ‘stress-driven humpbacked model’ (1973).
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Explanation Remember that environmental disturbance was defined as ‘removal of biomass after it has been created’ Trampling is therefore a disturbance It can be simulated by removing shoot material from certain sizes of patch at certain intervals of time and in a certain number of places
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So we grow the equal mixture of all seven types again …
Explanation So we grow the equal mixture of all seven types again … … under an environmental gradient of increasing ‘trampling’ disturbance
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Disturbance-driven hump
Greatest biodiversity is at intermediate disturbance … … but the final number of types is low Disturbances can be applied which simulate trampling, e.g. they can remove above-ground biomass in patches. A disturbance gradient controls how many types survive from an initial planting of all seven types. This result reproduces Grime’s ‘disturbance -driven humpbacked model’ (1973) … …. and also Connell’s ‘intermediate disturbance hypothesis’ (1979).
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Explanation Environmental stress and disturbance can, of course, be applied together … … and this can be done in all forms and combinations
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So, again we grow the equal mixture of all seven types …
Explanation So, again we grow the equal mixture of all seven types … … but in all factorial combinations of seven levels of stress and seven levels of disturbance
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Productivity-driven hump
Greatest biodiversity is at intermediate productivity When we apply both stress and disturbance in factorial combinations, total biomass varies enormously. The biomass gradient controls how many types survive from an initial planting of all seven types. This result reproduces Grime’s ‘biomass-driven humpbacked model’ (1979), one of the highest-level properties that plant communities possess.
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Explanation The biomass-driven ‘humpbacked’ relationship is one of the highest-level properties that real plant communities possess Yet it emerges from the model solely because of the resource-capturing activity of modules in the self-assembling plants
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Productivity-driven hump
When we apply both stress and disturbance in factorial combinations, total biomass varies enormously. The biomass gradient controls how many types survive from an initial planting of all seven types. This result reproduces Grime’s ‘biomass-driven humpbacked model’ (1979), one of the highest-level properties that plant communities possess.
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These are all real experiments with virtual plants
… and the plant, population and community processes all emerge from the one modular rulebase We can now ‘plant’ whole communities of any kind and subject them to different environments or management regimes Then we can look at topics such as biodiversity, vulnerability, resistance, resilience, stability, habitat / community heterogeneity, etc, etc.
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And as the modular rulebase is simply a string of numbers
which controls how big, how much, how long, how often … (seems familiar?) … we can modify this virtual genome wherever we like either accurately or inaccurately and then follow the downstream consequences of GM
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In real experiments with virtual plants …
One overnight run on one PC Approx. 100 person-years of growth experiments (not including the transgenic work!) Any takers?
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(Dissolve to black)
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