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Jacky Bibliowicz’s Results
OpenSim Workshop 1
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Importing OpenSim Models into Maya
Background on Autodesk Maya: 3D surface modeler built for procedural animation. Graph of nodes interconnected by attributes. Flexible, extensible. Goal for workshop: Correctly import visible geometry, markers, and joints. Reached about 85% of the way there.
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Importing OpenSim Models into Maya
Strategy: Body: maps to “transform” node with extra attributes for mass, center of mass, and inertia. VisibleObject: another transform node with “shape” nodes beneath Markers: sphere shapes, children of Body node. Joints: transform node under parent body with child body beneath. CustomJoints Translation axes: network to compute function. Outputs added together. Rotation not yet implemented.
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Importing OpenSim Models into Maya
Demo 4
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Importing OpenSim Models into Maya
Results 5
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Importing OpenSim Models into Maya
Results 6
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Importing OpenSim Models into Maya
Results 7
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Importing OpenSim Models into Maya
Future work Finish implementation Function types and Joint types. Continue with Wrap objects, Force objects. Develop an exporter. Develop a user interface. Code will be released online. Visit our websites! 8
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