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Jacky Bibliowicz’s Results

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1 Jacky Bibliowicz’s Results
OpenSim Workshop 1

2 Importing OpenSim Models into Maya
Background on Autodesk Maya: 3D surface modeler built for procedural animation. Graph of nodes interconnected by attributes. Flexible, extensible. Goal for workshop: Correctly import visible geometry, markers, and joints. Reached about 85% of the way there.

3 Importing OpenSim Models into Maya
Strategy: Body: maps to “transform” node with extra attributes for mass, center of mass, and inertia. VisibleObject: another transform node with “shape” nodes beneath Markers: sphere shapes, children of Body node. Joints: transform node under parent body with child body beneath. CustomJoints Translation axes: network to compute function. Outputs added together. Rotation not yet implemented.

4 Importing OpenSim Models into Maya
Demo 4

5 Importing OpenSim Models into Maya
Results 5

6 Importing OpenSim Models into Maya
Results 6

7 Importing OpenSim Models into Maya
Results 7

8 Importing OpenSim Models into Maya
Future work Finish implementation Function types and Joint types. Continue with Wrap objects, Force objects. Develop an exporter. Develop a user interface. Code will be released online. Visit our websites! 8


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