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Tutorials available at jamestedder.net

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1 Tutorials available at jamestedder.net
Task 1 1: Create a barrel: 2: Create a coliseum: Tutorials available at jamestedder.net

2 Task 2 1. Create a 3D wine glass using surfaces
2. Create a table and chairs with materials/textures

3 Understanding Theory and application of 3D
Modelling techniques, constraints and 3D development software James Tedder

4 Box Modelling A technique where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model.

5 Extrusion Modelling Sometimes referred to as inflation modeling. The user creates a 2D shape which traces the outline of an object from a photograph or a drawing.

6 Constraints: Polygon Count
The number of polygons you should use depends on the quality you require and the platform you are targeting. For mobile devices, somewhere between 300 and polygons per mesh will give good results Desktop platforms the ideal range is about 1500 to You may need to reduce the polygon count per mesh if the game has lots of characters on screen at any given time.

7 Constraints: file size
Large models and textures can create huge file sizes. Increasing upload, download and loading times while also increasing the amount of storage the end user will need on their device. Reducing the polygon count is one way to decrease file size. Having texture files that are appropriate for the target device is another.

8 Constraints: Maya optimization
To... Do this Remove empty, invalid, and unused information from the scene. Select File > Optimize Scene Size. Remove construction history from the selected object(s). Only do this if you are sure you do not need to edit the objects’ history again. Select the objects and select Edit > Delete by Type > History.

9 Constraints: rendering time
Pre-rendered: The 3D image or animation is rendered over a period of time. This could be between a few seconds to several hours or, in extreme cases, days. It took 29 hours to render a single frame of Monsters University At 24 frames per second and with a movie length of 1h44m there is 149,760 frames to render.

10 Constraints: rendering time
Real time: Typically using a Graphics processing unit (GPU), with video games the most notable users. The 3D image is created in real time on the fly

11 3D development software
3D development software: 3D Studio Max, Maya, Lightwave, AutoCAD, Cinema 4D, Blender, Mudbox; File formats: eg 3ds, .mb, .lwo, .C4d, .dxf, .obj; Plug-ins: Various add-ons can be applied to Maya. To open the Plug-in Manager, select Windows > Settings/Preferences > Plug-in Manager from the main menu bar.

12 Assignment 1 Unit 66 3D Modelling
bit.ly/2xYwW4S

13 Theory and application of 3D
Session aim: Further understand modelling theory and implement techniques. All: Complete barrel and coliseum. Coliseum to include nurbs. Video tutorials available at jamestedder.net Most: 1. Create a 3D wine glass using nurb surfaces. Video tutorial available at jamestedder.net. 2. Additional model to also be create suggest: table and chairs. Some: Start Assignment 1 Unit 66 3D Modelling. Link: bit.ly/2xYwW4S - PowerPoints available on my website.


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