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Tactile Rendering - Strategies
6/17/2018 Tactile Rendering - Strategies
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Development Cycle Implementation Improvements Experiments Evaluation
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6/17/2018 First Implementation Paper on “Tactile Discrimination of Paper” (Summers, Irvin): dimensions are roughness and stiffness
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First Implementation Simulated roughness depends on the direction of the movement but not on the position of the finger Additional rendering of coarser structures for a more convincing simulation
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Simple Approach Fallback position for first implementation
Simple idea: just trace the height profile with the pins
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Realisation Development Level 2 Development Level 3
Improvement of the first implementation until a convincing simulation is achieved Development Level 3 Consideration of normal force Consideration of contact area
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