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Aleksandar Kuzmanovic Northwestern University
EECS 110: Lec 16: Projects Aleksandar Kuzmanovic Northwestern University
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The Rest of the Class… the view from here…
Wed., 5/24 – review for Final Exam Fri., 5/26 – project recitations by TAs (10am) Fri., 5/26 – project recitations (Wilkinson Lab) (1-3pm) Sun., 5/28 – Interim milestones due (11:59pm) Tue., 5/30 – project recitations (Wilkinson Lab) (9-12) Wed., 5/31 – Final Exam Fri., 6/2 – Final exam solutions (10am) Sun., 6/4 – Final projects due (11:59pm)
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vPool Text Clouds pyRobot picobot
EECS 110 today… Today in EECS 110 All about the EECS 110 projects! vPool Text Clouds pyRobot picobot
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Final projects Working solo or duo is OK open-ended Final assignment
comprehensive more choice… Working solo or duo is OK Pairs need to share the work equally and together
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Billiard Ball (at least 2)
Option #1, vPool Cue ball Table Billiard Ball (at least 2) Cue (optional) Hole (optional)
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Option #1: virtual pool Easily installable for windows… VPython?
Not (really) installable for the Mac A simple example from visual import * c = cylinder() What's visual? What's c?
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What's the if/else doing?
Option #1: virtual pool from visual import * floor = box( pos=(0,0,0), length=4, height=0.5, width=4, color=color.blue) ball = sphere( pos=(0,4,0), radius=1, color=color.red) ball.velocity = vector(0,-1,0) dt = 0.01 while True: rate(100) ball.pos = ball.pos + ball.velocity*dt if ball.y < ball.radius: ball.velocity.y = -ball.velocity.y else: ball.velocity.y = ball.velocity.y - 9.8*dt How many classes? How many objects? data members? What's the if/else doing?
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Option #1: virtual pool Phunky Fisicks is welcome!
Collisions with walls? Collisions with other pool balls? Pockets?
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Option #1: virtual pool To start, just design your table, try to construct a scene which consists of the following objects: - table – made of walls, box objects - holes (optional) – use sphere objects - cueBall – another sphere -cue (optional) – cylinder object - billiard balls (at least 2) – sphere objects - you also should take a look at label objects to display game texts After you place all the objects you should have something similar to …
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Option #1: virtual pool
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Option #1: virtual pool Your main game loop should basically consist of: while gameOver == False: m = scene.mouse.getclick() #click event – cue hit # get mouse position and give the cue ball a direction # based on that # perform movement of the cue ball as shown before # handle collisions between different balls and # between balls and walls # check if game is over – when all balls have # been put in
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Option #1: virtual pool Directing the cue ball:
temp = scene.mouse.project(normal=(0,1,0), point=(0,-side,0)) this gets a vector with the projection of the mouse on the pool table. if temp: # temp is None if no intersection with pool table cueBall.p = norm(temp – cueBall.pos) The cue ball direction is now given by the vector that results from the difference of the point where we clicked projected on the pool table and the actual position of the cue ball So clicking in front of the cue ball will make it go into that direction.
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Option #1: virtual pool Moving the cue ball:
dt = 0.5 t = 0.0 while dt > 0.1: sleep(.01) t = t + dt dt = dt-dt/200.0 cueBall.pos = cueBall.pos + (cueBall.p/cueBall.mass)*dt We basically start with a bigger movement increment (0.5), move the ball in the direction we computed with the specific increment. Each time decrease the increment to account for drop in velocity. Stop at some point (0.1)
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Option #1: virtual pool Handling collisions: With walls:
if not (side > cueBall.x > -side): cueBall.p.x = -cueBall.p.x if not (side > cueBall.z > -side): cueBall.p.z = -cueBall.p.z When hitting wall, change directions
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Option #1: virtual pool When is a ball in?
if math.sqrt(math.pow(abs(ball1.x-hole1.x),2) + math.pow(abs(ball1.z-hole1.z),2)) <= hole1.radius*2: ballin = 1 ball1.visible = 0 ball1.y = 50 Holes are just spheres so we determine intersection between ball and hole same way as for different balls. When ball is in we do a few things: Signal that a ball has been put in (might be useful later) Make the specific ball invisible Move it out of the way
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Option #1: virtual pool Handling the game logic?
Need a way to keep track of players taking turns. Suggestion: use a simple variable for that which changes after every hit (take into account if balls have been sunk or not) Players need to be aware of the game flow, so show labels that display which player has turn, when the game was won and by whom The game is finished when all the balls are in, that is when all the balls are invisible. You can use that for check.
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Project #2: text clouds tag cloud
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Project #2: text clouds text cloud Summary of the words in a body of text, sized and painted according to their frequency. Demo: on:
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Text-cloud history
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Project #2: text clouds From text… Start with entered webpage (URL)
Read in text Create list of words out of text "Clean" the words "Stem" the words Count the words Return a string with frequencies Add advanced features… Stem the words: remove the, a, or faster -> fast … to cloud
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Text Clouds, an example project2/page1.htm ignore this link for now Spamming spammers spammed spam. Spam spam spam! I love spam! Page 2 ['spamming', 'spammers', spammed', 'spam.', 'spam', 'spam', 'spam!', 'I', 'love', 'spam!', 'page', '2'] ['spamming', 'spammers', spammed', 'spam', 'spam', 'spam', 'spam', 'love', 'spam', 'page', '2'] ['spam', 'spam', spam', 'spam', 'spam', 'spam', 'spam', 'love', 'spam', 'page', '2']
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Project #2: text clouds An Approach
Develop the basic application the usual way (IDLE) Use our code to read HTML, but don't bother writing it yet… Once you have things working, try writing HTML/searching beyond depth 1/etc (NEXT SLIDE) Once you have everything working, transfer your .py files to your webspace. Set up the HTML wrapper files & go! Personalize! The project has a number of references…
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Project #2: searching beyond depth 1
An Approach (1/2) def mtcURL(url): toVisit[url] = 0 #toVisit is a dictionary visited[url] = 1 #visited is a dictionary returnText = '' while len(toVisit) != 0: [url, depth] = toVisit.popitem() [textSite, listUrls] = getHTML(url) def mtcURL(url): toVisit[url] = 0 #toVisit is a dictionary /a dictionary that contains the list of URL's to visit. The value in toVisit is actually the depth at which the url was found visited[url] = 1 #visited is a dictionary /a dictionary of urls that were visited before returnText = '' /the text we will return while len(toVisit) != 0: /while we still have urls to visit [url, depth] = toVisit.popitem() /pop one url and the depth [textSite, listUrls] = getHTML(url) /get the text and the list of urls from that website
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Project #2: searching beyond depth 1
An Approach (2/2) … for urlItem in listUrls: if visited.has_key(urlItem) == False \ and depth < DEPTH: visited[urlItem] = 1 toVisit[urlItem] = depth + 1 wordList = textSite.split() for urlItem in listUrls: /browse the urls in the list of urls returned if visited.has_key(urlItem) == False \ and depth < DEPTH: /check if we already visited the url and also if the depth is lower than what we are willing to go visited[urlItem] = 1 /put as visited toVisit[urlItem] = depth + 1 /increase the depth wordList = textSite.split() /extract the words from the text.
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Goal: get from Pt A to Pt B
pyRobot option #3 Pt A 2d Roomba simulator Goal: get from Pt A to Pt B Pt B 25
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pyRobot option #3 IMPORTANT: ROBOT CAN START ANYWHERE! IMPORTANT:
Pt A IMPORTANT: ROBOT CAN START ANYWHERE! Pt B IMPORTANT: GOAL CAN BE ANYWHERE
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Project #3: pyRobot while True: SENSE [x,y,thd], bump = self.getData()
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Robot control continuously runs three things:
Project #3: pyRobot while True: Robot control continuously runs three things: SENSE PLAN [x,y,thd], bump = self.getData() if bump[0] == True or bump[1] == True: print 'BUMP!', print ' [Left bump sensor:', bump[0], '] ', print ' [Right bump sensor:', bump[1], '] ' robotTask = STOP STOP is one of the robot's states. Every 40th of a second, the robot runs through this loop, sets the robot's state and sets the velocities accordingly. Don't sleep! 28
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Robot control continuously runs three things:
Project #3: pyRobot while True: Robot control continuously runs three things: SENSE PLAN ACT [x,y,thd], bump = self.getData() if bump[0] == True or bump[1] == True: print('BUMP!’) print(' [Left bump sensor:', bump[0], '] ‘) print(' [Right bump sensor:', bump[1], '] ’) robotTask = STOP STOP is one of the robot's states. Every 40th of a second, the robot runs through this loop, sets the robot's state and sets the velocities accordingly. Don't sleep! if robotTask == STOP: self.setVels(0,0) robotTask = KBD 29
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Project #3: pyRobot BASIC ROBOT COMMANDS: STOP: self.setVels(0,0)
GO FORWARD: self.setVels(FV,0) GO BACKWARD: self.setVels(-FV,0) GO CLOCKWISE: self.setVels(0,RV) GO COUNTERCLOCKWISE: self.setVels(0,-RV)
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Project #3: pyRobot To make the robot go forward a set amount use
The max forward velocity: FV Example... TIME_ONE_CIRCLE_OVER = RADIUS*2 / FV the key point is that you keep moving by assigning TIMERS. You basically tell the robot when to stop. if state==DO_GO_LEFT_LITTLE: #FIGURE OUT HOW TO TRAVEL pause_stop = time.time() + TIME_ONE_CIRCLE_OVER State = GOING_LEFT_LITTLE if pause_stop > time.time() and state==GOING_LEFT_LITTLE: self.setVels(0,0) #STOP! elif state==GOING_LEFT_LITTLE: self.setVels(FV,0) #KEEP GOING!
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Project #3: pyRobot To rotate the robot use the Max Rotational Velocity: RV Example... TIME_ROTATE_90_DEGREES = 90.0 / RV if state==DO_ROTATE_LEFT_DOWN: #c-cwise #FIGURE OUT HOW LONG TO ROTATE pause_stop = time.time() + TIME_ROTATE_90_DEGREES State = ROTATING_LEFT_DOWN if pause_stop > time.time() and state==ROTATING_LEFT_DOWN: self.setVels(0,0) #STOP! elif state==ROTATING_LEFT_DOWN: self.setVels(0,-RV) #KEEP GOING!
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Project #3: pyRobot One way to traverse the space is
GO DOWN UNTIL BUMP SOMETHING, GO RIGHT A LITTLE GO UP UNTIL BUMP SOMETHING GO RIGHT A LITTLE DO THIS UNTIL HIT CORNER THEN REVERSE....
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Maps Required We may test on any map with rectangular objects
are set at the very bottom of the main.py file: Required We may test on any map with rectangular objects 34
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Project #4: Picobot Returns!
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Project 4: Picobot Basic idea: implement Picobot (the homework problem from Week 1) Picobot is a finite-state machine! Requirements: Graphical output Read Picobot program from a file* Read maze description from a file Track visited/unvisited squares Prohibit illegal moves
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Reading a Picobot program from a file
map3.txt contains solution to the HW0 problem Syntax: 0 xxxx -> N 1 0 Nxxx -> S 2 0 xExx -> W 3 0 xxWx -> E 4 0 xxxS -> N 1 0 xEWx -> N 1 ...
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Reading a Picobot program from a file
Importing map3.txt into the program f = open('map3.txt', 'r') text = f.read() L = text.split() f.close() for i in range(len(L)): if L[i] == '->': if L[i-1] == 'xxxx': #ETC
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Graphics Library Graphics22.py (recommended)
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Graphics Library Graphics22.py (recommended)
You can use others as well: E.g., vPython
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Plotting a window from graphics22 import * def main():
win = GraphWin("MyWindow", 400, 400)
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Plotting a yellow rectangle
from graphics22 import * def main(): win = GraphWin("MyWindow", 400, 400) p1 = Point(0,355) p2 = Point(400,400) rec1 = Rectangle(p1,p2) rec1.setFill("yellow“) rec1.setOutline("yellow") rec1.draw(win)
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Plotting an Exit button
… #Exit button p1 = Point(122,360) p2 = Point(198,390) square1 = Rectangle(p1,p2) square1.setFill("gray") square1.draw(win) p = square1.getCenter() t = Text(p, "Exit") t.draw(win)
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Accepting a mouse click
… #loop while True: K = win.getMouse() if K.getX() > 122 and \ K.getX() < 198 and \ K.getY() > 360 and \ K.getY() < 390: win.close() exit("The end“)
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Accepting a mouse click
… #loop while True: K = win.getMouse() if K.getX() > 122 and \ K.getX() < 198 and \ K.getY() > 360 and \ K.getY() < 390: win.close() exit("The end“)
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Example Functions createOneRow( n ) createBoard(width, height)
done(X) #end of game: all visited in matrix X next_state(Cstate,Icurr,Jcurr,X,STATE) next_direction(Cstate,Icurr,Jcurr,X,DIRECTION) main(nameOfFile)
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What’s due? milestone.txt milestone.py
Sun., 5/28 – Interim milestones due (11:59 pm) milestone.txt milestone.py Name(s) Project chosen Description of User Interface What is your approach & plan? Classes and functions with docstrings lines of working, tested code
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What’s due? final.txt final.py A final milestone
Sun., 6/4 – Final projects due (11:59 pm) final.txt final.py Name(s) Project chosen Description of User Interface How do we run / play your project? What features did you implement? What was your approach & plan? Classes and functions with docstrings Working, tested code A final milestone
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This and next week Wed., 5/24 – review for Final Exam
Fri., 5/26 – project recitations by TAs (10am) Fri., 5/26 – project recitations (Wilkinson Lab) (1-3pm) Sun., 5/28 – Interim milestones due (11:59pm) Tue., 5/30 – project recitations (Wilkinson Lab) (9-12) Wed., 5/31 – Final Exam Fri., 6/2 – Final exam solutions (10am) Sun., 6/4 – Final projects due (11:59pm)
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Be inventive – we will reward that! Good luck with the projects!
Ask TAs for help Good luck with the projects!
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