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CS4610/7610: Introduction to Computer Graphics
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Overview Ed Angel, Interactive Computer Graphics, A Top-down Approach with OpenGL (Fifth Edition), Addison-Wesley These lectures cover Chapters 1-6 in detail and part of Chapter 8
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Contact Information Instructor Ye Duan Office Naka Hall 209 Office hours: Thursday12:15-1:15PM Tel: (573) Web:
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Contact Information Teaching Assistant Xu Wang Office hours: Tuesday 12:15-1:15PM Room: 242 Naka Hall
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Objectives Broad introduction to Computer Graphics Top-down approach
Software Hardware Applications Top-down approach OpenGL
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Prerequisites Good programming skills in C (or C++)
Basic Data Structures Linked lists Arrays Geometry Simple Linear Algebra
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Requirements 5 Assigned Programming Projects Course Project Simple
Interactive 3D Course Project You pick Groups of 1-3 members
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Resources Can run OpenGL on any system Windows
Linux Mac Get GLUT from web if needed
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References Other helpful references
OpenGL: A Primer, Ed Angel, Addison-Wesley, (Third Edition), 2008 Designed for students who need more programming information The OpenGL Programmer’s Guide (the Redbook) and the OpenGL Reference Manual (The Blue book), Addison-Wesley, The definitive references
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Web Resources
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Outline: Part 1 Part 1: Introduction Text: Chapter 1 Lectures 1-3
What is Computer Graphics? Applications Areas History Image formation Basic Architecture
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Outline: Part 2 Part 2: Basic OpenGL Text: Chapters 2-3 Lectures 4-9
Architecture GLUT Simple programs in two and three dimensions Interaction
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Outline: Part 3 Part 3: Three-Dimensional Graphics Text: Chapters 4-6
Lectures 10-20 Geometry Transformations Homogeneous Coordinates Viewing Shading
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Outline: Part 4 Part 4: Implementation Text: Chapter 7 Lectures: 21-23
Approaches (object vs image space) Implementing the pipeline Clipping Line drawing Polygon Fill Display issues (color)
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Outline: Part 5 Part 5: Discrete Methods Text: Chapter 8
Lectures 24-27 Buffers Bitmaps and Pixel Maps Texture Mapping Compositing and Transparency
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